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Youth and Amateur Adult League Sports Software: Market Shares, Strategies, and Forecasts, Worldwide, 2017 to 2023

Published: Jul, 2017 | Pages: 737 | Publisher: WinterGreen Research
Industry: ICT | Report Format: Electronic (PDF)

Worldwide youth sports software markets are poised to achieve significant growth and enormous market consolidation as youth and recreational teams move to automated process .

The youth sports software is sold or given away free to teams, leagues and tournaments.  Often a league will distribute the software to teams, clubs, or tournaments.  Sometimes teams and clubs buy the software directly.  A lot of youth sports software had been homegrown functionality bolted onto a stable platform.   This homegrown small market software has basically become outdated, slated to be replaced with packaged, licensed or cloud software that is more robust.

The youth sports software provides registration and payment collection.  The payment collection aspect of the software is sometimes important because it creates a way to collect a transaction fee that is used to pay for the software and provide continuing revenue to the provider.  

The primary purpose of youth and adult sports team software is to deliver robust, automated process for the registration, scheduling, web site construction, coaching management, communication, tournament play, and video coaching that are needed to run a team effectively.  Transaction management and fee collection are key aspects of some of the software.  

Active solutions based on transaction payments are often available at no additional cost to the teams and parents of players.  Transaction fee basis provides a revenue model that makes the availability of the app free.  

Integration of a variety of technologies is the functional direction of market development as vendors seek to build out a platform.  As companies try to build out specialized payment processing, registration, scheduling, and team communications capability, the platforms become very complex and difficult to change.  The classic software problems associated with integration of different software modules begin to plague systems developers.  The platform can include a lot of different functions illustrated below.  

•   Sports Software
•   Club Management
•   Sports Websites
•   Sports Technology
•   Team Roster Software
•   Team Registration Management
•   Volunteer Management Software
•   Travel Team Marketing
•   Travel Team Advertising
•   Flexible payment options. 
•   Users can choose from various payment methods
•   Pay by check or by credit card
•   Track cash payments
•   Make payment on account
•   Provides an advertising base for retail outlets
•   Advertising base has local reach
•   Broad functionality
•   Administrators can collect online payment securely
•   One tap payment
•   Discounts & coupons are supported
•   Create one multifaceted product
•   Tracks rosters, schedules, game attendance, practice attendance 
•   Tracks availability, team payments, and statistics
•   Text communications
•   Email communications
•   Messaging
•   Team web site communications
•   Effective communications capability
•   Fields
•   Courts
•   Lessons
•   Referees
•   Parties
•   Multipurpose rooms
•   Equipment
•   Background Screening
•   Equipment Tracking
•   Facility Management
•   Game Results Tracking
•   Online Registration
•   Scheduling
•   Team Assignments
•   Volunteer Management 

Youth sports package software often generates revenue by taking a small percentage of the transactions that are run through the software by the teams.  Standard software licenses are also used to pay for the software.  A third revenue model depends on an annual fee per registration.  In some cases, the fee is $50 per web site and an additional $299 annually   A vendor typically charges $2.50 per registrant.  Custom graphics are available for $599 typically.   Software license revenue is a market factor.  SaaS applications are sure to emerge as cloud computing becomes more relevant to the software industry.

Several youth team software vendors provide web site design tools, other vendors permit users to work with a graphics team to support building the appropriate design.  Most vendors offer premium features to make them available in high end web sites.  This includes text messaging, team, and effective communications capability.

A very few vendors are specialists in payments processing.   Credit card processing is an important part of running an team.  The teams revolve around shared use of fields, courts or ice.   Payments processing provides a way to collect the money easily, providing a base for the team.  

Most youth team software is available with an initial free trial.  This lets people try out the web site for an organization.  The strength of the software is the player registration process.  Other vendors have strength in payments processing.  Still others specialize in the web site design.  A vendor that provides the best registration software considers it the bread and butter for the company.

Communication is a more elaborate software requirement and that is being upgraded by most vendors.  Vendors work to make their software customizable.  Vendors permit users to ask questions specific to the league, they can add an additional fee to be collected during the registration process.  

According to Susan Eustis, leader of the market research team that prepared the study for WinterGreen Research, “Vendors are making acquisitions to make the software able to provide a large set of capabilities.  Modules brought in from different companies and developers are difficult to integrate into a functioning platform.  Frequently functionality brought in from an acquisition is torn down and rewritten to make it conform to a platform standard.”

Market growth comes from increased benefits of organization in youth sports leagues.  Travel teams and tournaments are in vogue.  These do not happen in a consistent manner unless there is automated process in place.  Automated process is just better for making a team function smoothly, eliminating vast amounts of politics.  Shared resource is always a problem, having automated management is better.  Once one aspect of the team management is automated, there is demand to automate all the processes across the board leading to plenty of consolidation and acquisitions in this market.  

In a $9 billion U.S. youth sports market, the software for youth and amateur adult league teams at $1.2 represents only a portion of the total spending on the market.

This is a nascent market, there is no end in sight, markets are expected to reach $6.9 billion by 2023.  Sports teams will continue to get more organized and depend on software to provide increased management efficiency.

Companies Profiled

Market Leaders
•	ACTIVE Network / ACTIVE Sports
•	NBC Sports / SportsEngine
•	Time / Sports Illustrated Play
•	TeamSnap
•	EZFacility
•	Blue Star Sports
•	Hudl
•	Affinity Sports
•	Dicks / Blue Sombrero
•	Cogran Systems

Market Participants
•	Affinity Sports
•	Atheletrax / mysportsort
•	Bear Dev
•	BenchBucket
•	Catapult
•	Coach Logic
•	Cogran
•	Easyteammanager
•	Engage Sports
•	FiXi Competition Management
•	HorizonWebRef.com
•	Jevin
•	Jonas Software / EZFacility
•	JoomSport
•	LeagueApps
•	LeagueLineup
•	LeagueLobster
•	LeagueRepublic
•	Nike+
•	QSTC
•	RosterBot
•	Sideline Sports
•	Sportlyzer
•	Swimtopia
•	Team Topia / SwimTopia
•	Teamer
•	TeamSideline.com
•	TeamSnap
•	Time / Sports Illustrated Play
•	Vista Equity Partners Fund IV and Vista Equity Partners Fund III /
•	Active Network / ActiveSports / Lanyon
•	Wooter
•	Zuluru
•	YourTeamOnline
•	Front Desk
•	ClubManager
•	Bm Sports Leagues New York
•	Team Sports Admin
•	WatchMeGoPro
•	JDPreneur
•	Bonzi Technology
•	TopDog Sports
•	Upper Hand

Key Topics
•	Youth Sports Software
•	Recreational League Sports Software
•	Amateur Adult League Software
•	Youth Sports Coaching
•	Sports Team Refistration
•	Sports Wearables
•	Travel Teams
•	Team Volunteer Management
•	Team Flexible payment
•	Team One tap payment
•	Sports Software
•	Club Management
•	Sports Websites
•	Sports Technology
•	Team Roster Software
•	Team Registration Management
•	Volunteer Management Software
•	Flexible payment options.
•	Youth Sports Team Communication
 Table of Contents

Youth Team, League, and Tournament Sports Software Executive Summary 48
Youth League Sports Software Market Driving Forces 48
Youth League Sports Software Functions 54
Youth Team Sports Software Company Acquisitions 55
Protecting the Money Collected for a Youth Sports League 58
Team Sports Financial Reporting 59
Applications 61
Youth League Sports Software Market Shares 62
Youth Team, League, and Tournament Sports Software Market Forecasts 63

1. Youth Team, League, and Tournament Sports Software: Market Description and Market Dynamics 65
1.1 Professional Sports Embrace Youth Development Programs 65
1.1.1 Jr.NBA.com Emphasizes Fundamentals for Youth 65
1.1.2 Little League Chose Dick’s Team Sports HQ As Its Tech Provider 66
1.1.3 Vendor Positioning in Youth Sports Software Markets 67
1.1.4 Youth League Sports Market Dynamics 68
1.2 Youth Sports League Software Is Highly Specialized 69
1.3 Barriers to Youth Sports Participation 70
1.4 Youth Team Web Sites 72
1.4.1 Youth Sports Software Web Presence 76
1.5 Youth Sports Software Industry Transitions 79
1.6 Youth Team Software Products Address Automation of Process 80
1.7 Youth Team Software Products Automation of Finances 80
1.8 Sports League Software Specialized Revenue Models 81
1.8.1 Youth Sports League Software Revenue Models 81
1.8.2 Youth League Sports Software Different Business Models 83
1.9 Supervising the Money from Youth Team Sports 86
1.10 Youth Sports Software Communications Functions 87
WinterGreen Research Global Market Intelligence Company 88
Report Description: Youth League Sports Software and Revenue Models Matter 88

2. Youth Team, League, and Tournament Sports Software Market Shares and Forecasts 89
2.1 Youth Team, League, and Tournament Sports Software Market Driving Forces 89
2.1.1 Youth League Sports Software Functions 95
2.1.2 Youth Team Sports Software Company Acquisitions 96
2.1.3 Protecting the Money Collected for a Youth Sports League 99
2.1.1 Team Sports Financial Reporting 100
2.1.2 Applications 102
2.2 Youth League Sports Software Market Shares 103
2.2.1 Active Network / Active Sports 109
2.2.2 Blue Star Sports 109
2.2.3 Blue Star Sports Has Positioned to Provide USA Football with Player Development 109
2.2.4 Blue Star Sports Analysis 110
2.2.5 Affinity Sports 111
2.2.6 Affinity Sports API 111
2.2.7 Comcast / NBC Universal / SportsEngine 112
2.2.8 Hudl 112
2.2.9 TeamSnap 112
2.2.10 Time / Sports Illustrated Play 113
2.2.11 Team Tennis 113
2.2.12 Dicks Sporting Goods / Blue Sombrero / GameChanger Media 113
2.2.13 Dick's Sporting Goods Is Expanding Its Youth Sports Tech Business 114
2.2.14 RosterBot 115
2.2.15 Bonzi 115
2.2.16 Zuluru 115
2.2.17 Upper Hand Sports Business Financial Tools 116
2.2.18 FiXi 116
2.2.19 Youth Team, League, and Tournament Sports Software Unit Analysis Market Shares, 2016 117
2.2.20 Youth Team, League, and Tournament Sports Software Number Employees vs. Revenue Analysis, Number Employees, Dollars per Employee 119
2.3 Youth Team, League, and Tournament Sports Software Market Forecasts123
2.3.1 Further Leverage the Reach That Team Sponsors Have 130
2.3.2 Overall Youth Sports Market Size 132
2.4 Youth Sports Software for Leagues, Teams / Clubs, and Tournaments Forecasts 135
2.4.1 Youth Sports Software for Teams and Clubs Forecasts 138
2.4.2 Youth Sports Software for Leagues Forecasts 139
2.4.3 League Registration Features 142
2.4.4 Youth Sports Software Tournaments 143
2.4.5 Youth Sports League Software Penetration Analysis 144
2.4.6 Youth and Amateur Adult Team Sports League Software Unit Analysis Assumptions 146
2.4.7 Youth Team Sports Software Functional Models Registration, Communication, and Web Site Development or Combination 146
2.4.8 Youth Team, League, and Tournament Sports Market Forecasts 150
2.4.9 League Software and App Revenue Models 152
2.4.10 Transactional App Revenue Model 154
2.4.1 Charge Card Revenue per Transaction 158
2.4.2 Software Licensing Model 160
2.4.3 Advertising Model 162
2.4.4 Extracting Value from Data 163
2.4.5 Youth League Sports Software Shipments by Sport: US and Worldwide 164
2.4.6 League Software Larger Market 166
2.4.7 Youth League Software by Sports 169
2.5 Varsity and Collegiate Intermural and Club Sports 170
2.6 Youth and Adult Sports League Participation, United States and Worldwide, Number of Players, 2016 172
2.6.1 Youth Team, League, and Tournament Sports Software Revenue Models Market Forecasts, Transactional Apps, Free Apps Information Based License Fee per Software Package, Cloud Based SaaS Model, Dollars, Worldwide, 2017-2023 173
2.7 Youth Sports Travel Teams 181
2.8 Youth League Sports Software Prices / Sports Software Pricing 183
2.8.1 Hudl Prices 184
2.8.2 Blue Star Sports Prices 186
2.8.3 Affinity Sports 188
2.9 Youth League Sports Software Regional Market Analysis 188
2.9.1 US 189
2.9.2 Canada 192
2.10 Youth Team Sites Revenue Model 192
2.10.1 Applications 195

3. Youth League Sports Software Product Description 196
3.1 Vendors Address Needs of Different Types of Teams 196
3.1.1 Active Sports Strengths 197
3.1.2 Active Sports Challenges 197
3.1.3 Active Sports Online Sports Management Software 197
3.2 NBC Universal / SportsEngine 201
3.2.1 NBC Universal / SportsEngine Sitebuilder 201
3.2.2 NBC Universal / SportsEngine Sitebuilder Website World-Class Design 207
3.2.3 SportsEngine Fundraising 212
3.2.4 SportsEngine Sitebuilder 213
3.3 Dicks Sporting Goods / Blue Sombrero 215
3.3.1 Dick's Team Sports HQ Business 216
3.3.2 Dick’s Team Sports HQ 217
3.3.3 Dick’s Team Sports HQ Online Registration 221
3.3.4 Dick’s Team Sports HQ Websites 223
3.3.5 Dick’s Team Sports HQ Scheduling 225
3.3.6 Dick’s Team Sports HQ Communication Tools 227
3.3.7 Dick’s Team Sports HQ Team & Volunteer Management 228
3.3.8 Dick’s Team Sports HQ Reporting 229
3.3.9 Dick’s Team Sports HQ Premium Support 230
3.4 Time / Sports Illustrated Play / League Athletics 232
3.4.1 Sports Illustrated Play Online Registration 233
3.4.2 Sports Illustrated Play Online Scheduling 235
3.4.3 Sports Illustrated Play for Tournaments 236
3.4.4 Sports Illustrated Play Online Team & Roster 237
3.4.5 Sports Illustrated Play Online Scoring & Stats: iScore 238
3.4.6 Sports Illustrated challenged in Sports Software Market 240
3.4.7 Sports Illustrated Youth Software Revenue Model 242
3.5 Blue Star Sports 244
3.5.1 Blue Star Sports Registration & Payments 244
3.5.2 Blue Star Sports Back Office Management & Communication 249
3.5.3 Blue Star Sports Performance 251
3.5.4 Blue Star Sports Live Game Streaming 252
3.5.5 Blue Star Sports Sport Event Management 253
3.5.6 Blue Star Sports GoalLine 254
3.5.7 Blue Star Sports Strengths 257
3.5.8 Blue Star Sports Challenges 258
3.5.9 Blue Star Sports Vision Is to Connect All the Technologies And Services In The Market 261
3.6 Active Sports 262
3.6.1 Active Sports Online Sports Registration 262
3.6.2 Active Sports - Sports League Management 262
3.6.3 Active Sports – Sports Website 264
3.6.4 Active Sports League Website Solutions 264
3.6.5 Active Sports Club Management 266
3.6.6 Active Sports Simplifies Sports Club Management 266
3.7 TeamSideline.com 269
3.7.1 TeamSideline Features 269
3.7.2 TeamSideline League Management Software Features 272
3.7.3 TeamSideline Text and Email Communications 272
3.7.4 TeamSideline Registration 273
3.7.5 TeamSideline Team Sites 273
3.7.6 TeamSideline Secure Administration 273
3.7.7 TeamSideline Officials Management 274
3.7.8 TeamSideline Tournament Scheduling 274
3.7.9 TeamSideline Player Registration 275
3.7.10 TeamSideline Team Registration 276
3.8 Teamsnap 278
3.8.1 TeamSnap Sports Teams 278
3.8.2 Teamsnap to Add League Services 279
3.8.3 TeamSnap Strengths 280
3.8.4 TeamSnap Challenges 280
3.8.5 Teamsnap to Add League Services 280
3.9 EZFacility.com Sports Facility & League Software 282
3.9.1 EZFacility Facility Scheduling & Management 282
3.9.2 EZFacility MemberMe+ - Branded Mobile App 284
3.9.3 EZFacility Trainer & Instructor Scheduling 285
3.9.4 EZFacility Membership Management 286
3.9.5 EZFacility Customer Relationship Management 287
3.9.6 EZFacility Rentals & Special Events 288
3.9.7 EZFacility Invoice & Payment Tracking 289
3.9.8 EZFacility Locker & Equipment Tracking 290
3.9.9 EZFacility Front Desk Check-In 291
3.9.10 EZFacility Access Control 292
3.9.11 EZFacility Employee Time Clock 293
3.9.12 EZFacility Fitness Assessment 294
3.9.13 EZFacility League Scheduling & Management 295
3.9.14 EZFacility Extensive Reporting 296
3.9.15 EZFacility Registration Management 297
3.9.16 EZFacility Marketing Tools 298
3.9.17 EZFacility Member Self-Service 299
3.9.18 EZFacility Point of Sale 300
3.9.19 EZFacility Credit Card / ACH / EFT Processing 301
3.9.20 EZFacility Payroll & Commission Tracking 302
3.9.21 EZFacility Strengths 303
3.9.22 EZFacility Challenges 303
3.9.23 EZFacility Features 305
3.10 Cogran 306
3.10.1 Cogran Sports League Management / Cogran Registration 306
3.10.2 Cogran Scheduling 309
3.10.3 Cogran Team Management 311
3.10.4 Cogran Sports League Management Pricing 311
3.10.5 Cogran Strengths 312
3.10.6 Cogran Challenges 312
3.10.7 Cogran Handles Sports League Management 313
3.10.8 Cogran Revenue 315
3.10.9 Cogran Systems Sports League Management 317
3.11 RosterBot 318
3.11.1 RosterBot Event Invitations & Reminders 318
3.11.2 RosterBot Team Communication 319
3.11.3 RosterBot Money Collection 320
3.11.4 RosterBot Full-time & Spare Players 321
3.11.5 RosterBot Position Assistant 322
3.11.6 RosterBot Statistics & Record Keeping 323
3.11.7 RosterBot Refreshments & Gear Assignments 324
3.11.8 RosterBot Multiple Memberships 325
3.11.9 RosterBot Find a Team 326
3.12 Manage Your League 327
3.12.1 Manage League Sports, League Registration 328
3.12.2 ManageYourLeague.com Multi-Sport, Multi-League, and Tiered Organizations 329
3.12.3 Manage Your League Sports League Website Builder 329
3.12.4 Manage Your League Email & Text Broadcaster 330
3.12.5 Manage Your League Sports Club Schedule Maker 330
3.12.6 Manage Your League Referees & Umpires 330
3.12.7 Manage Your League Sports Volunteer Manager 330
3.12.8 Manage Your League Mobile 331
3.13 LeagueApps 332
3.13.1 LeagueApps Cloud Based Software 333
3.14 LeagueLobster 337
3.14.1 LeagueLobster Sports League Management Software 337
3.14.2 League Management Software with Stats Tracking 338
3.14.3 League Management Software Automatic Match Invite and Sports Team Automatic RSVP 339
3.14.4 League Management Software Payment Collector for Sports Teams 339
3.14.5 League Management Software Free Agent List 339
3.14.6 The Hub, Basket Ball information powered by LeagueLobster 339
3.14.7 LeagueLobster Hub Partners 340
3.15 Front Desk 342
3.15.1 Front Desk Scheduling 342
3.15.2 Front Desk Billing 343
3.15.3 Front Desk Client Management 345
3.15.4 Front Desk 346
3.15.5 Front Desk Apps & Add-Ons 348
3.16 ClubManager 349
3.17 Engage Sports 350
3.17.1 Engage Sports – Sports Websites 350
3.17.2 Engage Sports Online Registration 353
3.17.3 Engage Sports League Management 355
3.18 Team Sports Admin 357
3.19 WatchMeGoPro 365
3.19.1 WatchMeGoPro Team Websites 365
3.19.2 WatchMeGoPro Athletic Record 367
3.19.3 WatchMeGoPro Clipboard 368
3.19.4 WatchMeGoPro Fan Favorites 369
3.20 SwimTopia 369
3.20.1 Swimtopia Summer Swim Teams 369
3.20.2 SwimTopia Summer Swim Leagues 370
3.20.3 SwimTopia Revenue 371
3.21 Bonzi Technology 371
3.21.1 Bonzi Club 371
3.21.2 Bonzi League 372
3.21.3 Bonzi Tournaments 372
3.21.4 Bonzi Team 373
3.21.5 Bonzi Association 373
3.21.6 Bonzi Game Officials 373
3.21.7 Bonzi Custom Websites 373
3.22 TopDog Sports 376
3.22.1 TopDog Sports Schedule Play: Tournament Management Software 376
3.22.2 TopDog Sports League Management 378
3.22.3 TopDog Sports Tournament Manager 381
3.22.4 TopDog Sports Ladders 383
3.22.5 TopDog Sports Reservations 385
3.22.6 TopDog Sports Box Leagues 386
3.22.7 TopDog Sports League Scheduler 386
3.22.8 Top Dog Tennis Interclub Leagues Software 388
3.22.9 TopDog Sports Reservations 390
3.22.10 TopDog Sports Profiles 391
3.22.11 TopDog Sports Round Robin Schedules 391
3.22.12 TopDog Sports 391
3.23 Zuluru 392
3.23.1 Zuluru Users and Players 392
3.23.2 Zuluru Teams 393
3.23.3 Zuluru Leagues and Divisions 393
3.23.4 Zuluru Facilities and Fields 394
3.23.5 Zuluru Game Slots 394
3.23.6 Zuluru Games 394
3.23.7 Zuluru Tournaments 396
3.23.8 Zuluru Registration 396
3.23.9 Zuluru Mailing Lists and Newsletters 396
3.23.10 Zuluru Task Management 397
3.23.11 Zuluru Reporting 397
3.23.12 Zuluru Affiliates 397
3.23.13 Zuluru Limits 397
3.23.14 Zuluru Customization 398
3.23.15 Zuluru Documentation 398
3.23.16 Zuluru Open Source Revisions 398
3.23.17 Zuluru Open-Source Project Ladder Scheduling System, Funded Partially Through Donations 400
3.24 LeagueLineup 401
3.24.1 LeagueLineup Online Registration 403
3.24.2 LeagueLineup Payment Processing 405
3.24.3 LeagueLineup Background Check 406
3.25 Upper Hand 407
3.25.1 Upper Hand Registration 407
3.25.2 Upper Hand Scheduling 408
3.25.3 Upper Hand Payment Processing 410
3.25.4 Upper Hand Payment Processing 410
3.25.5 Upper Hand Sports Platform 411
3.25.6 Upper Hand Smart Phone Tools 413
3.25.7 Upper Hand Sports Business Financial Tools 414
3.25.8 Upper Hand Contact Management 415
3.25.9 Upper Hand Custom Waivers 417
3.25.10 Upper Hand Website Design 419
3.25.11 Sports Website Design Representing Brand 420
3.26 BM Sports Leagues New York 421
3.27 Zebra Technologies Sports Solutions 422
3.27.1 Zebra / NFL Partnership 424
3.28 AthleteTrax / mysportsort 424
3.28.1 AthleteTrax League Custom Websites & Mobile Apps 426
3.28.2 AthleteTrax League Point-of-Sale & Online Registration 428
3.28.3 AthleteTrax League Facility Scheduling 429
3.28.4 AthleteTrax League Scores, Standings & Statistics 430
3.28.5 AthleteTrax League Member Management & Engagement 431
3.28.6 AthleteTrax Club Custom Website & Mobile Apps 432
3.28.7 AthleteTrax Club Registration & Payment Collection 434
3.28.8 AthleteTrax Club Integrated Scheduling 436
3.28.9 AthleteTrax Club Instant Communication 437
3.28.10 AthleteTrax Club Member Management 438
3.28.11 AthleteTrax Club Crowdfunding 440
3.29 Bear Dev 441
3.30 Coach Logic 443
3.30.1 Coach Logic Soccer 445
3.30.2 Coach Logic Field Hockey 447
3.30.3 Coach Logic Rugby 448
3.31 FiXi Competition Management 448
3.31.1 FiXi Competition Management Subscription Based Solution 449
3.31.2 FiXi Team 450
3.31.3 FiXi Team Management Software 450
3.31.4 FiXi Customer Platform 451
3.31.5 FiXi Calendar 453
3.31.6 FiXi Calendar Functions 454
3.31.7 FiXi Ladders 456
3.31.8 FiXi Reports 458
3.31.9 FiXi Financial Management 461
3.31.10 FiXi Communication & Marketing 463
3.31.11 FiXi Results & Statistics 464
3.31.12 FiXi Website Integration 466
3.31.13 FiXi Online Registration 467
3.31.14 FiXi SportFix Mobile 470
3.32 HorizonWebRef.com 470
3.33 Jevin 472
3.33.1 Jevin Scheduling 473
3.33.2 Jevin Roster 475
3.33.3 Jevin Officials 477
3.33.4 Jevin Standings 478
3.33.5 Jevin Tournaments 479
3.33.6 Jevin Administration 479
3.33.7 Jevin Communication 482
3.34 LeagueRepublic 482
3.34.1 LeagueRepublic Results & Statistics 484
3.34.2 LeagueRepublic Player Registration 485
3.34.3 LeagueRepublic Communication 486
3.34.4 LeagueRepublic Site Builder 487
3.34.5 LeagueRepublic Soccer 489
3.34.6 LeagueRepublic Darts 490
3.34.7 LeagueRepublic Pool 491
3.34.8 LeagueRepublic Snooker 492
3.34.9 LeagueRepublic Cricket 493
3.34.10 LeagueRepublic Gaming 494
3.35 Nike+ 494
3.36 Sideline Sports 495
3.37 Sportlyzer 497
3.37.1 Sportlyzer Team Schedule 497
3.37.2 Sportlyzer Attendance Availability 500
3.37.3 Sportlyzer Team Attendance 502
3.37.4 Sportlyzer Plan & Analyze 504
3.37.5 Sportlyzer Player Evaluation & Testing 508
3.37.6 Sportlyzer E-mail & SMS 509
3.37.7 Sportlyzer Mobile Apps 511
3.37.8 Sportlyzer Athletes Database 514
3.37.9 Sportlyzer Membership Application 517
3.37.10 Sportlyzer Group Invoicing 518
3.37.11 Sportlyzer Payments Tracking 519
3.37.12 Sportlyzer Websites Widget 520
3.37.13 Sportlyzer Player App 522
3.37.14 Sportlyzer Parent App 524
3.38 Teamer 526
3.38.1 Teamer Members 526
3.38.2 Teamer Events 527
3.38.3 Teamer Availability 528
3.38.4 Teamer Docs 529
3.38.5 Teamer Photos 530
3.39 Wooter 531
3.39.1 Wooter Registration 531
3.39.2 Wooter Tournaments 532
3.39.3 Wooter Roster & Team Schedule 533
3.39.4 Wooter Game Stats 534
3.39.5 Wooter Videos & Photos 535
3.39.6 Wooter Messaging 536
3.39.7 Wooter Website & App 537

4. Youth and Recreational League Sports Software Research and Technology 539
4.1 Payment Gateways 539
4.1.1 Payment Processing Solutions For a League 539
4.1.2 Recommended Merchant Broker Authorize.net Gateway 539
4.2 Responsive Web Design 540
4.2.1 Robust Website Structure 541
4.3 Tournament Types 541
4.3.1 MatchDay types 542
4.4 Season Registration & eSport Configuration 543
4.5 Venue 543
4.6 FE management 544
4.6.1 Extra fields 544
4.7 Artificial Intelligence And Software 544
4.8 Nike Open Source Software 545

5. Youth and Recreational League Sports Software Company Profiles 546
5.1 Youth and Recreational League Sports Software Acquisitions 546
5.2 Active Network 549
5.2.1 Active Network Follow-On Acquisition 555
5.2.2 Ministry Brands Acquires ACTIVE Network’s Faith Division 556
5.2.3 Active Network / Active Sports 556
5.2.4 Active Sports Strengths 557
5.2.5 Active Sports Challenges 557
5.2.6 Active Sports Revenue Model 558
5.2.7 Lanyon Solutions / Active Networks / Active Sports 558
5.2.8 Active Network Acquires TeamPages 558
5.3 Affinity Sports 558
5.3.1 Affinity Sports Concussion Protocols and Product Positioning 560
5.4 Atheletrax / mysportsort 560
5.5 Bear Dev 561
5.6 Blue Star Sports 562
5.6.1 Blue Star Sports Equity Investment From Genstar Capital 564
5.6.2 Blue Star Sports Has Nine Acquisitions, Adds 350 Employees 564
5.6.3 Blue Star Sports CaptainU and Other Acquisitions 565
5.6.4 Blue Star Sports Has Positioned to Provide USA Football with Player Development 566
5.6.5 Blue Star Sports Association Contracts 567
5.6.6 Blue Star Sports Is Building Through Acquisition 568
5.6.7 Blue Star Sports Goalline 570
5.6.8 Blue Star Sports Acquires LeagueLineup Blue Star Sports Adds Top Technology Provider To The Team 571
5.7 Catapult 572
5.7.1 Catapult Acquisitions 572
5.7.2 Catapult Customers 573
5.7.3 Catapult Team Customer Base 574
5.7.4 Catapult Monitoring Elite Athletes 594
5.8 Coach Logic 598
5.9 Cogran 599
5.10 Comcast / NBC / Sport Engine 601
5.10.1 Comcast Revenue 601
5.10.2 Comcast Business 601
5.10.3 NBC Sports Group has purchased Sport Ngin 603
5.11 Dicks / Blue Sombrero 605
5.11.1 Dick’s Sporting Goods Revenue 605
5.11.2 Dick’s Sporting Goods Business 609
5.11.3 Dick’s Sporting Goods Competition 610
5.11.4 Dick’s Sporting Goods Management Discussion 610
5.11.5 Revenue Model and Acquisitions 612
5.11.6 Dicks / Affinity Sports 613
5.11.7 Affinity Sports API 614
5.11.8 Dick's Sporting Goods Announces Acquisition Of Affinity Sports 615
5.11.9 Dick’s Sporting Goods Acquires Mobile Scorekeeping Company GameChanger Media 616
5.12 Engage Sports 617
5.13 FiXi Competition Management 619
5.13.1 FiXi Competition Management Revenue Model 619
5.13.2 FiXi Competition Management Features and Functions 620
5.13.3 FiXi Competition Management Target Markets 620
5.13.4 FiXi Competition Management Customization and League Requirements 620
5.14 HorizonWebRef.com 621
5.14.1 HorizonWebRef Revenue Model 621
5.15 Hudl 623
5.15.1 Hudl Acquisitions 623
5.15.2 Hudl Revenue Model 624
5.15.3 Hudl Financing 625
5.15.4 Hudl Partnership with Nike 626
5.15.5 Hudl Combine App 629
5.16 Jevin 629
5.17 Jonas Software / EZFacility 630
5.17.1 EZFacility Sports Facility & League Software 631
5.17.2 Revenue Model 632
5.17.3 EZFacility Features and Functions 632
5.17.4 EZFacility Target Market 633
5.18 JoomSport 634
5.18.1 JoomSport Revenue Model 634
5.18.2 JoomSport Target Market 635
5.18.3 JoomSport Features 636
5.19 LeagueApps 636
5.19.1 LeagueApps Revenue Model 637
5.19.2 LeagueApps Features and Functions 638
5.19.3 LeagueApps Target Market 639
5.20 LeagueLobster 639
5.21 LeagueRepublic 640
5.21.1 LeagueRepublic Features 640
5.22 NBC Universal / SportsEngine 644
5.22.1 SportsEngine Culture 644
5.22.2 SportsEngine Shared Values 653
5.23 Nike+ 653
5.23.1 Nike Personal Analytics 653
5.23.2 Nike Partnership with Hudl 654
5.24 QSTC 654
5.25 RosterBot 654
5.25.1 Rosterbot Team Management Service 654
5.26 Sideline Sports 655
5.26.1 Sideline Sports XPS Network 655
5.26.2 Sideline Sports XPS Network for Coaches 656
5.26.3 Sideline Sports Tools 656
5.27 Sportlyzer 658
5.26.4 Sportlyzer Team Management Software 660
5.28 Swimtopia 663
5.28.1 Team Topia / SwimTopia 663
5.28.2 Team Topia Revenue Model 664
5.29 Teamer 665
5.30 TeamSideline.com 665
5.30.1 TeamSideline Features 666
5.30.2 TeamSideline Team Sites 667
5.31 TeamSnap 667
5.31.1 TeamSnap Sports Teams 668
5.31.1 15 Million in 2017, Up from 9 Million People a Year Ago Use TeamSnap: 671
5.31.2 TeamSnap Target Sports 673
5.31.3 TeamSnap / Manage League 682
5.31.4 TeamSnap Metrics 682
5.31.5 Teamsnap $10 Million Investment Led by Northgate Capital 683
5.31.6 TeamSnap Acquires EasyTeamManager 683
5.32 Time 687
5.32.1 Time Revenue 687
5.32.2 Time Business 688
5.32.3 Time Strategy 689
5.32.4 Time / Sports Illustrated 691
5.32.5 Sports Illustrated Play 692
5.32.6 Sports Illustrated Play 693
5.32.7 Sports Illustrated Strengths 693
5.32.8 Sports Illustrated Challenges 693
5.32.9 Si Acquires League Athletics 694
5.32.10 LeagueAthletics.com 694
5.32.11 LeagueAthletics Revenue Model 694
5.32.12 LeagueAthletics Features and Functions 695
5.32.13 Tourney Machine Partnership with Sports Illustrated Play Prelude to Acquisition 695
5.32.14 Sports Illustrated Play acquires Iowa-based Tourney Machine 696
5.32.15 SI Online Sports Registration 696
5.32.16 SI Play Secure Communication 697
5.32.17 SI Play: Information About The Game Matters 701
5.32.18 SiPlay-Online-Registration-Secure Online Payments 702
5.32.19 Sports Illustrated Play Teamwall Mobile App 702
5.32.20 SiPlay-Customizable Online-Registration 703
5.32.21 Revenue Model 704
5.32.22 Time Acquires Viant 704
5.32.23 Viant 705
5.33 Vista Equity Partners Fund IV and Vista Equity Partners Fund III / Active Network / ActiveSports / Lanyon 705
5.33.1 Active Network Activity and Participant Management Software Solutions For Event And Activity Organizers. 707
5.33.2 Sister Companies San Diego Software Firm Active Network and Lanyon, both Part of Vista Equity Partners’ Portfolio 709
5.33.3 ActiveSports 713
5.33.4 Vista Equity Partners STATS 713
5.33.5 Vista Equity Partners Amisco Prozone ("Prozone") 714
5.33.6 Vista Equity Partners Automated Insights 714
5.33.7 Vista Equity Partners The Sports Network (TSN) 715
5.33.8 Vista Equity Partners Bloomberg Sports 715
5.34 Wooter 716
5.35 YourTeamOnline 717
5.36 Zuluru 717
5.36.1 Zuluru Revenue Model 718
5.37 Selected List of Youth Sports Software Companies 718

WinterGreen Research, 732
WinterGreen Research Methodology 733
WinterGreen Research Process 735
Market Research Study 735
List of Figures

Figure 1. Youth League Sports Software Market Growth Opportunities 50
Figure 2. Youth League Sports Movement Toward Travel Teams 51
Figure 3. Youth League Sports Software Linking to Team Sponsors 52
Figure 4. Youth League Sports Software Market Driving Forces 53
Figure 5. Youth League Sports Software Functions 54
Figure 6. Youth League Sports Software Revenue Model Market Factors 56
Figure 7. Youth League Sports Software Market Demands 57
Figure 8. Team Sports HQ Reporting Functions 59
Figure 9. Team Sports Payments and Order Tracking Functions 60
Figure 10. Youth Sports Team, League, and Tournament Software: Market Shares, Dollars, Worldwide, 2016 62
Figure 11. Youth Team, League, Tournament Sports Software Forecasts, Dollars, Worldwide, 2017-2023 64
Figure 12. Barriers To Youth Sports Participation 71
Figure 13. Youth League Sports Software Market Driving Forces 74
Figure 14. Youth League Sports Software Development Mapping 75
Figure 15. Youth League Sports Software Market Factors 77
Figure 16. Youth League Sports Software Demands 78
Figure 17. Barriers to Youth Sports Participation 85
Figure 18. Youth Sports Software Communications Functions 87
Figure 19. Youth League Sports Software Market Growth Opportunities 91
Figure 20. Youth League Sports Movement Toward Travel Teams 92
Figure 21. Youth League Sports Software Linking to Team Sponsors 93
Figure 22. Youth League Sports Software Market Driving Forces 94
Figure 23. Youth League Sports Software Functions 95
Figure 24. Youth League Sports Software Revenue Model Market Factors 97
Figure 25. Youth League Sports Software Market Demands 98
Figure 26. Team Sports HQ Reporting Functions 100
Figure 27. Team Sports Payments and Order Tracking Functions 101
Figure 28. Youth Sports Team, League, and Tournament Software: Market Shares, Dollars, Worldwide, 2016 103
Figure 29. Youth Sports Team, League, and Tournament Software, Market Shares, Dollars, Worldwide, 2016 104
Figure 30. Youth, High School, College Team, League, and Tournament Software, Market Shares, Dollars, Worldwide, 2016 106
Figure 31. Youth, High School, College Team, League, and Tournament Software, Market Shares, Percent, Worldwide, 2016 107
Figure 32. College and University Sports League Participation, United States and Worldwide, Number of Players, 2015 108
Figure 33. Youth Team, League, and Tournament Sports Software Unit Analysis Market Shares, 2016 117
Figure 34. Youth Team, League, and Tournament Software including High School, College, Market Shares, Percent, Worldwide, 2016 118
Figure 35. Efficiency Of The Various Software Providers, Revenue per Employee 119
Figure 36. Youth and Adult Sports League Software Number Employees vs. Revenue Analysis, Number Employees, Dollars per Employee, 2016 120
Figure 37. Youth Team, League, and Tournament Participation, United States and Worldwide, Number of Players, 2016 121
Figure 38. Youth Team, League, and Tournament Software Markets by Sport, Units and Dollars, 2016 122
Figure 39. Youth Team, League, Tournament Sports Software Forecasts, Dollars, Worldwide, 2017-2023 124
Figure 40. Youth Team, League, Tournament Sports Software Forecasts, Dollars, Worldwide, 2017-2023 125
Figure 41. Market Division Between Youth And Amateur Adult Sport Leagues 125
Figure 42. Sports Team And League Software Market Expansion Factors 129
Figure 43. Youth Team Organized Sports Travel Hotel, Motel, Bus, Airfare Market, and Total, Dollars, Worldwide, 2015-2025 132
Figure 44. Youth Team Organized Sports Travel Hotel, Motel, Bus, Airfare Market, and Total, Dollars, Worldwide, 2006-2014 133
Figure 45. Youth Team Organized Sports Fees, Software, Apparel Market Forecasts, Youth Team Sports Travel Sports Market, and Total, Dollars, Worldwide, 2015-2025 133
Figure 46. Youth Team Organized Sports Fees, Software, Apparel Market Forecasts, Youth Team Sports Travel Sports Market, and Total, Dollars, Worldwide, 2006-2014 133
Figure 47. Youth Organized Sports Software Markets, Units and Dollars, Installed Base, Units, Total, Worldwide, 2017-2023 135
Figure 48. Youth Organized Sports Software Market Segments, League, Team, Tournament, Dollars and Units, Worldwide, 2017-2023 136
Figure 49. Youth Organized Sports Software Market Segments, League, Team, Tournament, Percent, Worldwide, 2017-2023 137
Figure 50. League Software Functions 141
Figure 51. League Registration Features 142
Figure 52. Youth and Amateur Adult Team Sports League Software Unit Analysis Percent Penetration, Worldwide, 2016-2022 145
Figure 53. Youth Team Sports Software Functional Models Market Forecasts, Simple Registration, Registration, Communication and Web Site Development, or Combination with Coaching Video, Dollars, Worldwide, 2017-2023 148
Figure 54. Youth Team, League, and Tournament Sports Software Revenue Models Market Forecasts, Transactional Apps, Free Apps Information Based License Fee per Software Package, Per User Fee, Dollars, Worldwide, 2016-2022 153
Figure 55. Team Sports Software License, Transaction, and Advertising Revenue Models Market Forecasts, Number of Players, Worldwide, 2017-2023 154
Figure 56. Active Sport Sliding Scale Registration Fee: Transaction Processing Fee 156
Figure 57. Average Credit Card Processing Fees 157
Figure 58. Youth Team, League, Tournament Sports Software Transactional Revenue Models Market Forecasts, Dollars, Worldwide, 2017-2023 157
Figure 59. Youth, High School, University, College and Adult Team, League, Tournament Sports Software Revenue Models Market Forecasts, License Fee per Software Package, Dollars, Worldwide, 2017-2023 160
Figure 60. Youth Team Sports Software Revenue Models Market Forecasts, Free App Software Package, Per User Fee, Dollars, Worldwide, 2017-2023 163
Figure 61. Youth and Amateur Adult Team Sports Participation, United States and Worldwide, Number of Players, 2017-2023 165
Figure 62. Applications for Youth Sports Software Platforms 167
Figure 63. Organizations Served: Parks and Recreation 168
Figure 64. Youth Team, League, and Tournament Sports Software Market Segments by Sport, Units and Dollars, US, 2016 170
Figure 65. College and University Team, League, and Tournament Sports Participation, United States and Worldwide, Number of Players, 2016 171
Figure 66. Youth and Adult Sports League Participation, United States and Worldwide, Number of Players, 2016 172
Figure 67. Youth Team, League, and Tournament Sports Software Revenue Models Market Forecasts, Transactional Apps, Free Apps Information Based License Fee per Software Package, Cloud Based SaaS Model, Dollars, Worldwide, 2017-2023 174
Figure 68. Youth Team Sports Software Transactional Revenue Models Market Forecasts, Dollars, Worldwide, 2017-2023 175
Figure 69. Youth Team Sports Software Revenue Models Market Forecasts, Free App Software Package, Per User Fee, Dollars, Worldwide, 2017-2023 176
Figure 70. Youth, High School, University, College and Adult Team Sports Software Revenue Models Market Forecasts, License Fee per Software Package, Dollars, Worldwide, 2017-2023 176
Figure 71. Team Sports Software License Revenue Models Market Forecasts, Number of Players, Worldwide, 2017-2023 178
Figure 72. Team Sports Software License, Transaction, and Advertising Revenue Models Market Forecasts, Number of Players, Worldwide, 2017-2023 179
Figure 73. Youth Team Sports Software Functional Models Market Forecasts, Simple Registration, Registration, Communication and Web Site Development, or Combination with Coaching Video, Dollars, Worldwide, 2017-2023 180
Figure 74. Youth Team Organized Sports Travel Hotel, Motel, Bus, Airfare Market, and Total, Dollars, Worldwide, 2005-2014 and 2015-2025 182
Figure 75. Hudl Prices 185
Figure 76. Blue Star Sports Prices for Software 186
Figure 77. Blue Star Sports Tools 187
Figure 78. Youth Sports Team, League, and Tournament Software Regional Market Segments, Dollars, 2016 188
Figure 79. Youth Sports Team, League, and Tournament Software Regional Market Segments, 2016 189
Figure 80. Number of Youth Sports Players US and Worldwide, Dollars per Player, 2016 190
Figure 81. Youth and Adult Sports Team, League, and Tournament Software Users, Players and Teams Analysis, Number by Vendor, Worldwide, 2016 191
Figure 82. $5.8 Billion Canadian Youth Sports Market 192
Figure 83. Active Sports National Sports Governing Body Partners 199
Figure 84. League Management Solutions 199
Figure 85. Sports Management Solutions 200
Figure 86. SportsEngine Drag-And-Drop, One-Click Website 202
Figure 87. SportsEngine Website 203
Figure 88. SportsEngine Sitebuilder Website Content Management Software Sports Organization Functions 204
Figure 89. SportsEngine Sitebuilder Website Content Management Software Sports Organization Features 205
Figure 90. SportsEngine / SportsEngine Hockey Websites 206
Figure 91. SportsEngine Online Registration 207
Figure 92. SportsEngine Sitebuilder Website E-Commerce Functions 208
Figure 93. NBC Universal / SportsEngine Sitebuilder Website Governing Bodies Support Functions 209
Figure 94. SportsEngine SportsEngineLive Scoring 209
Figure 95. SportsEngine Sitebuilder Website Live Game View 210
Figure 96. SportsEngineMobile App 211
Figure 97. SportsEngine Fundraising 212
Figure 98. SportsEngine Strengths 214
Figure 99. SportsEngine Challenges 214
Figure 100. Dick’s Blue Sombrero FanWear Store Website 217
Figure 101. Dick’s Team Sports HQ 218
Figure 102. Dick’s Team Sports HQ 219
Figure 103. Dick’s Team Sports HQ App Functions 220
Figure 104. Dick’s Team Sports HQ Online Registration 221
Figure 105. DICK’S Team Sports HQ App Registration System For Programs, Leagues, And Tryouts 222
Figure 106. Dick’s Team Sports HQ Websites 223
Figure 107. Dick’s Team Sports HQ App Features 224
Figure 108. Dick’s Team Sports HQ Scheduling Features 225
Figure 109. Dick’s Team Sports HQ Payments & Order Tracking Functions 226
Figure 110. Dick’s Team Sports HQ Communication Tool Functions 227
Figure 111. Dick’s Team Sports HQ Team & Volunteer Management Functions228
Figure 112. Dick’s Team Sports HQ Reporting Functions 229
Figure 113. Dick’s Team Sports HQ Premium Support Functions 230
Figure 114. Dick’s Blue Sombrero Software Strengths 231
Figure 115. Dick’s Blue Sombrero Software Challenges 232
Figure 116. Sports Illustrated Play Online Registration 233
Figure 117. Sports Illustrated Play Online Scheduling 235
Figure 118. Sports Illustrated Play Online Team & Roster 237
Figure 119. iScore Sports Illustrated Play Online Scoring & Stats 238
Figure 120. iScore Specific Sports Scorekeeping 239
Figure 121. Sports Illustrated League and Club Team Software Strengths 241
Figure 122. Sports Illustrated League and Club Team Software Challenges 242
Figure 123. Blue Star Sports Registration & Payments 244
Figure 124. Blue Star Sports Registration & Payments Functions 246
Figure 125. Blue Star Sports Web & App Builder 247
Figure 126. Blue Star Sports Back Office Management & Communication 249
Figure 127. Blue Star Sports Key Features 250
Figure 128. Blue Star Sports Performance 251
Figure 129. Blue Star Sports Performance Tools 252
Figure 130. Blue Star Sports Sport Event Management Functions 253
Figure 131. Blue Star Sports GoalLine Customers 254
Figure 132. Blue Star Sports One-Stop Shop For Sports Registration, Payments And Management 260
Figure 133. Active Sports Online Sports Registration 262
Figure 134. Active Sports - Sports League Management 263
Figure 135. Active Sports – Sports Website 264
Figure 136. Active Sports Club Management 266
Figure 137. Active Sports Club Management Functions 267
Figure 138. Active Sports Club Management Functions by Type of Club 268
Figure 139. TeamSideline Features 269
Figure 140. TeamSideline Tournament Scheduling Functions 275
Figure 141. TeamSideline League Schedule Maker Modules 277
Figure 142. EZFacility Facility Scheduling & Management 282
Figure 143. Figure 59. EZFacility Facility Scheduling & Management Functions 283
Figure 144. EZFacility MemberMe+ - Branded Mobile App 284
Figure 145. EZFacility’s MemberMe+ Mobile App For Sports Or Fitness Businesses Classes, Clinics, And Rentals Functions 285
Figure 146. EZFacility Trainer & Instructor Scheduling 285
Figure 147. EZFacility Fitness Business Optimize Trainer Productivity, Schedule Recurring Sessions Software Features 286
Figure 148. EZFacility Membership Management 286
Figure 149. EZFacility Customer Relationship Management 287
Figure 150. EZFacility Customer Relationship Management Functions 288
Figure 151. EZFacility Rentals & Special Events 288
Figure 152. EZFacility Invoice & Payment Tracking 289
Figure 153. EZFacility Locker & Equipment Tracking 290
Figure 154. EZFacility Front Desk Check-In 291
Figure 155. EZFacility Access Control 292
Figure 156. EZFacility Employee Time Clock 293
Figure 157. EZFacility Fitness Assessment 294
Figure 158. EZFacility League Scheduling & Management 295
Figure 159. EZFacility Extensive Reporting 296
Figure 160. EZFacility Registration Management 297
Figure 161. EZFacility Marketing Tools 298
Figure 162. EZFacility Member Self-Service 299
Figure 163. EZFacility Point of Sale 300
Figure 164. EZFacility Credit Card / ACH / EFT Processing 301
Figure 165. EZFacility Payroll & Commission Tracking 302
Figure 166. EZFacility Sports Facility & League Software Scheduling & Management Types 304
Figure 167. Cogran Registration 306
Figure 168. Cogran Sports League Management / Cogran Registration Features 307
Figure 169. Cogran Scheduling 309
Figure 170. Cogran Organizations Served 313
Figure 171. Cogran Systems Flexible Payments Systems Functions 315
Figure 172. Cogran Supports Major Payment Processors: 316
Figure 173. Cogran Youth League Functions 317
Figure 174. RosterBot Event Invitations & Reminders 318
Figure 175. RosterBot Team Communication 319
Figure 176. RosterBot Money Collection 320
Figure 177. RosterBot Full-time & Spare Players 321
Figure 178. RosterBot Position Assistant 322
Figure 179. RosterBot Statistics & Record Keeping 323
Figure 180. RosterBot Refreshments & Gear Assignments 324
Figure 181. RosterBot Multiple Memberships 325
Figure 182. RosterBot Find a Team 326
Figure 183. MangeYourLeague.com Functions 328
Figure 184. Manage Your League Mobile 331
Figure 185. LeagueApps Cloud-Based Service Functions 333
Figure 186. League Apps Software Functions 334
Figure 187. LeagueApps Sports Organization Software Modules 335
Figure 188. LeagueApps Sports Target Markets 335
Figure 189. LeagueApps Schedule 336
Figure 190. LeagueLobster Management Software 337
Figure 191. LeagueLobster League Management Software Benefits 340
Figure 192. Front Desk Scheduling 342
Figure 193. Front Desk Billing 344
Figure 194. Front Desk Client Management 345
Figure 195. Front Desk 347
Figure 196. Front Desk 348
Figure 197. Engage Sports – Sports Websites 350
Figure 198. Engage Sports Has An administrative Login For Access To Pages 351
Figure 199. Engage Sports Sports Website Design Process 352
Figure 200. Engage Sports Online Registration 353
Figure 201. Engage Sports Customizes Sports Registration Process 354
Figure 202. Engage Sports League Management 355
Figure 203. Engage Sports Key Features Of Integrated League And Tournament Management Tools 356
Figure 204. Laguna Niguel Football Association Orange County, CA 357
Figure 205. Team Sports Admin / TeamSportsAdmin.com Software Functions 359
Figure 206. Team Sports Admin Software Document Protection Functions 360
Figure 207. Team Sports Admin Software Event and Tournament Payment Options 361
Figure 208. Team Sports Admin DocuSign eSignature Functions 363
Figure 209. Team Sports Admin Custom Fields Available For Registration Form364
Figure 210. WatchMeGoPro Team Websites 365
Figure 211. WatchMeGoPro Key Benefits 366
Figure 212. WatchMeGoPro Athletic Record 367
Figure 213. WatchMeGoPro Clipboard Key Benefits 368
Figure 214. WatchMeGoPro Fan Favorites Key Benefits 369
Figure 215. Bonzi Club Software Functions 371
Figure 216. Bonzi League Team Software Functions 372
Figure 217. Bonzi Sports Software Functions 375
Figure 218. TopDog Sports Schedule Play 376
Figure 219. TopDog Sports Scheduler Functions 377
Figure 220. TopDog Sports League Management Metrics 378
Figure 221. TopDog Sports League Management Software Benefits: 379
Figure 222. TopDog Sports League Management Software Features: 380
Figure 223. TopDog Sports Tournament Manager Features 381
Figure 224. Top Dog Sports Leagues Software Modules 382
Figure 225. TopDog Sports Ladders Functions 383
Figure 226. TopDog Sports Ladders Features 384
Figure 227. TopDog Sports Reservations 385
Figure 228. TopDog Sports Tennis Sports Management 387
Figure 229. TopDog Sports Online Tennis League Management Functions 391
Figure 230. Zuluru Open Source Software Features 399
Figure 231. LeagueLineup Website Builder Features 401
Figure 232. LeagueLineup Online Registration 403
Figure 233. LeagueLineup Registration System Functions 404
Figure 234. LeagueLineup Registration System Payment Options 404
Figure 235. Paypal Business Account Features 405
Figure 236. LeagueLineup Background Check Features 406
Figure 237. Upper Hand Registration 407
Figure 238. Upper Hand Scheduling 408
Figure 239. Upper Hand Payment Processing 410
Figure 240. Upper Hand Payment Gateway Functions 410
Figure 241. Upper Hand Sports Platform 411
Figure 242. Upper Hand Game Mechanics Tools 413
Figure 243. Upper Hand Tools for Financial Business Tracking of Sports Events 414
Figure 244. Upper Hand Contact Management 415
Figure 245. Upper Hand Contact Management Functions 416
Figure 246. Upper Hand Custom Waivers 417
Figure 247. Upper Hand Custom Waivers Functions 418
Figure 248. Upper Hand Website Design 419
Figure 249. Sports Website Design Representing Brand Functions 420
Figure 250. Zebra Technologies RFID Sports Positioning 423
Figure 251. AthleteTrax Website App Design & Integration Functions 425
Figure 252. AthleteTrax League Custom Websites & Mobile Apps 426
Figure 253. AthleteTrax League Website App Design & Integration Functions 427
Figure 254. AthleteTrax Point-of-Sale & Online Registration 428
Figure 255. AthleteTrax League Point-of-Sale & Online Registration Features 429
Figure 256. AthleteTrax League Facility Scheduling 429
Figure 257. AthleteTrax League Facility Scheduling Functions 430
Figure 258. AthleteTrax League Scores, Standings & Statistics 430
Figure 259. AthleteTrax League Website App Design & Integration Functions 431
Figure 260. AthleteTrax League Website App Design & Integration Functions 431
Figure 261. AthleteTrax Club Custom Website & Mobile Apps 432
Figure 262. AthleteTrax Club Custom Website & Mobile Apps Functions 433
Figure 263. AthleteTrax Club Registration & Payment Collection 434
Figure 264. AthleteTrax League Club Registration & Payment Collection Functions 435
Figure 265. AthleteTrax Club Integrated Scheduling 436
Figure 266. AthleteTrax Club Integrated Scheduling 436
Figure 267. AthleteTrax Club Instant Communication 437
Figure 268. AthleteTrax Club Instant Communication 437
Figure 269. AthleteTrax Club Member Management 438
Figure 270. AthleteTrax League Club Member Management Functions 439
Figure 271. AthleteTrax Club Crowdfunding 440
Figure 272. AthleteTrax League Club Crowdfunding 441
Figure 273. JoomSport for Joomla! 441
Figure 274. Coach Logic Player Development Functions 443
Figure 275. Coach Logic Video Analysis 444
Figure 276. Coach Logic Soccer 445
Figure 277. Coach Logic Player Development Functions 445
Figure 278. Coach Logic Field Hockey 447
Figure 279. Coach Logic Rugby 448
Figure 280. FiXi Team Organization Screen 450
Figure 281. FiXi Customer Management Functions 451
Figure 282. FiXi Team Player Medical Tracking 452
Figure 283. FiXi Calendar 453
Figure 284. FiXi Ladders 456
Figure 285. FiXi Ladders Functions 457
Figure 286. FiXi Reports 458
Figure 287. FiXi Business Operations Monitoring Functions 459
Figure 288. FiXi Business Operations Monitoring Allocation Breakdown 460
Figure 289. FiXi Business Operations Monitoring Functions 460
Figure 290. FiXi Financial Management 461
Figure 291. FiXi Supports Tracking Business Financials In One Place 462
Figure 292. FiXi Communication & Marketing 463
Figure 293. FiXi Communication & Marketing 463
Figure 294. FiXi Results & Statistics 464
Figure 295. FiXi Team Management Software Results & Statistics 465
Figure 296. FiXi Website Integration 466
Figure 297. FiXi Online Registration Functions 468
Figure 298. FiXi Online Registration Payment Functions 469
Figure 299. FiXi SportFixi Functions 470
Figure 300. Jevin Registration Functions 472
Figure 301. Jevin Scheduling Module Functions: 474
Figure 302. Jevin Scheduling Module Features: 475
Figure 303. Jevin Roster Module Functions: 476
Figure 304. Jevin Referee/Officials Assignment Tool Features 477
Figure 305. Jevin Standings Module Scoring Formats 478
Figure 306. Jevin Tournament Formats 479
Figure 307. Coaching Conflict Identification Functions 480
Figure 308. Jevin Scheduling Module Functions: 481
Figure 309. LeagueRepublic Scheduling Functions 482
Figure 310. LeagueRepublic Scheduling Tournaments of Different Formats 483
Figure 311. LeagueRepublic Results Functions 484
Figure 312. LeagueRepublic Statistics Functions 484
Figure 313. LeagueRepublic Player Registration Functions 485
Figure 314. LeagueRepublic Communication 486
Figure 315. LeagueRepublic Site Builder Functions 487
Figure 316. LeagueRepublic Site Builder Features 487
Figure 317. LeagueRepublic Soccer 489
Figure 318. LeagueRepublic Darts 490
Figure 319. LeagueRepublic Pool 491
Figure 320. LeagueRepublic Snooker 492
Figure 321. LeagueRepublic Cricket 493
Figure 322. Sideline Sports for Coaches 495
Figure 323. Sideline Sports for Sports Organizations 496
Figure 324. Sportlyzer Team Schedule 497
Figure 325. Sportlyzer Permits Any Coach to Make Changes, Entire Club Can Use The Calendar 498
Figure 326. Sportlyzer Calendar Communications Functions 499
Figure 327. Sportlyzer Attendance Availability 500
Figure 328. Sportlyzer Team Attendance Record 502
Figure 329. Sportlyzer Plan & Analyze 504
Figure 330. Sportlyzer Software Player Tracks: 505
Figure 331. Sportlyzer Software Player Training Planning 505
Figure 332. Sportlyzer Software Player Performance Tests 506
Figure 333. Sportlyzer Software Player Training Planning 507
Figure 334. Sportlyzer Player Evaluation & Testing 508
Figure 335. Sportlyzer Pre-Made Sports Team Player Testing Templates 509
Figure 336. Sportlyzer E-mail & SMS 509
Figure 337. Sportlyzer Mobile Apps 511
Figure 338. Sportlyzer Coach Diary Helps Manage a Team From The Smartphone. 512
Figure 339. Sportlyzer Athletes Database 514
Figure 340. Sportlyzer Communications Solution 515
Figure 341. Sportlyzer Membership Application 517
Figure 342. Sportlyzer Group Invoicing 518
Figure 343. Sportlyzer Payments Tracking 519
Figure 344. Sportlyzer Website Widget Types 520
Figure 345. Sportlyzer Website Widgets for App Functions Additions 521
Figure 346. Sportlyzer Player App 522
Figure 347. Sportlyzer Player App Functions 523
Figure 348. Sportlyzer Parent App 524
Figure 349. Sportlyzer Parent App Functions 525
Figure 350. Teamer Members 526
Figure 351. Teamer Events 527
Figure 352. Teamer Availability 528
Figure 353. Teamer Docs 529
Figure 354. Teamer Photos 530
Figure 355. Wooter Registration 531
Figure 356. Wooter Tournaments 532
Figure 357. Wooter Roster & Team Schedule 533
Figure 358. Wooter Game Stats 534
Figure 359. Wooter Videos & Photos 535
Figure 360. Wooter Messaging 536
Figure 361. Wooter Website & App 537
Figure 362. Responsive Web Design (RWD) Illustrated 540
Figure 363. Robust Website Structure 541
Figure 364. Division of Tournament Types 542
Figure 365. Active Network Solutions: 551
Figure 366. Active Network Management Software Solutions: 552
Figure 367. Active Network Platform Features 553
Figure 368. Active Network Customers 554
Figure 369. Affinity Sports Software Functions 559
Figure 370. Crowdfunding for Sports Teams 561
Figure 371. Blue Star Sports Software Competitive Advantage 569
Figure 372. Catapult Customers 573
Figure 373. Catapult Team Customer Base 575
Figure 374. Catapult for Coaches Providing Scientifically-Validated Metrics on Athlete Performance 595
Figure 375. Cogran Sports League Management Software Modules 600
Figure 376. Engage Sports Tools 618
Figure 377. HorizonWebRef Pricing per Official 622
Figure 378. EZ Facility Key Features 632
Figure 379. EZFacility Target Markets 633
Figure 380. LeagueRepublic Sports Software Functions 642
Figure 381. NBC SportsEngine Culture 645
Figure 382. SportsEngine Party 650
Figure 383. SportsEngine Culture 651
Figure 384. NBC SportsEngine Team Bonding 652
Figure 385. Sideline Sports XPS Network Functions 655
Figure 386. Sideline Sports Clients by Category And Sport 657
Figure 387. Sportlyzer Monthly Recurring Revenue 658
Figure 388. Sportlyzer Market Exit Strategy 660
Figure 389. Sportlyzer Sports Customers 661
Figure 390. Sportlyzer Sports Metrics 662
Figure 391. SwimTopia Investors 663
Figure 392. TeamSnap Employees 668
Figure 393. TeamSnap Coaching Platform Toolset Tasks 669
Figure 394. TeamSnap Platforms Supported 670
Figure 395. TeamSnap Target Market 670
Figure 396. TeamSnap Online Sports Team Management Application 670
Figure 397. TeamSnap Online Features 671
Figure 398. Teamsnap Benefits 672
Figure 399. TeamSnap Mobile App 673
Figure 400. TeamSnap Team Management Sports Targeted 674
Figure 401. TeamSnap Integration Features 675
Figure 402. TeamSnap Free Features 676
Figure 403. TeamSnap Basic Prices and Features 677
Figure 404. TeamSnap Premium Features 678
Figure 405. TeamSnap Ultra Prices and Features 679
Figure 406. TeamSnap Smartphone App Functions 681
Figure 407. TeamSnap Smartphone System Requirements 682
Figure 408. Teamsnap Awards 683
Figure 409. TeamSnap Metrics in 2016 686
Figure 410. Key Components of Time Platform Strategy 690
Figure 411. Sports Illustrated Si Play 693
Figure 412. SI Communication Smart Phone and Online 697
Figure 413. SI Play Sending League Members An Email Or Text Message 698
Figure 414. Game And Player Statistics 699
Figure 415. Sports Illustrated League and Club Team Software Strengths 700
Figure 416. Sports Illustrated League and Club Team Software Challenges 700
Figure 417. Sports Illustrated TeamWall Mobile App 703
Figure 418. Vista Equity Partners Active Network Follow-On Acquisitions 707
Figure 419. Vista Equity Partners Portfolio Companies’ 710 



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