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Virtual Reality Headset Market Size, Share & Trends Analysis Report By End Device (Low-end, Mid-range, High-end), By Product Type, By Application Type (Gaming, Education), By Region, And Segments Forecasts, 2019 - 2025

Published: Nov, 2019 | Pages: 100 | Publisher: Grand View Research
Industry: Technology & Media | Report Format: Electronic (PDF)

The global virtual reality headset market size is expected to reach USD 19.78 billion by 2025, registering a 21.5% CAGR from 2019 to 2025, according to a new study published by Grand View Research, Inc. Rising adoption of Virtual Reality (VR) electronic units in various sectors including entertainment, retail, healthcare, manufacturing, and telecommunications is anticipated to drive the growth.

Introduction of advanced headset models is expected to further drive the market for virtual reality headsets over the forecast period. Proliferation of the sales of smartphones and consumer electronics is anticipated to further fuel the growth. Smartphone-enabled headsets are expected to drive substantial demand as the manufacturers introduce mobile VR headsets using third-party mobile devices as the screen. This not only decreases the overall cost but also opens avenues for mobile application developers.

Furthermore, the costs associated with the technology has reduced significantly, thus the adoption of headsets in various application area has witnessed exponential growth across various industry verticals. The emergence of consumer VR coupled with falling Average Selling Price (ASP) of devices is expected to drive the market growth over the forecast period. However, lack of content and health-related issues such as motion sickness, hygiene, and comfort may restraint the growth of the VR headset market.

There has been a significant advancement in the evolution of VR peripherals which will be supported by the major game consoles and desktops. The market for wearable devices like the head-mounted displays, bodysuits, gloves, motion trackers, among others, is expected to witness a high demand from gaming enthusiasts.

Video game companies are rapidly adopting the VR technology to create games that are life-like and offer the most amazing experience. Virtual reality headsets have made a tremendous change in gaming industry and has given the participants a platform to be a part of the virtual domain with a real life-like feel. The wearable VR as VR headset gaming is expected to offer significant growth opportunities to the market players over the forecast period. Furthermore, the entertainment industry is anticipated to present immense growth opportunities for virtual reality devices and aligned solicitations. Entertainment segment has always presented itself as a novel adopter in implementing technologies to deliver enhanced user experience to its users.

The concept of applying virtual reality to entertainment-related plans is attracting the movie industry. The combination of VR/AR technology could create an immersive experience for the movie viewers in near future; 3D film characters could appear in front of, on the side, or behind the viewer, and as the story unfolds, the viewer could interact with the movie characters. For example, Magic Leap, an augmented reality company, offers a visualization technology to the user and allows interaction between the real world and fictional characters.

Further Key Findings from the Report Suggest:

• The high end device segment is expected to expand at the fastest CAGR over the forecast period, attributed to the increasing demand of high end virtualization

• Virtual reality is expected to significantly transform the media and entertainment sector, owing to the increasing usage of VR headset in amusement parks, cinema halls, theme parks, and other such places

• The technology helps healthcare organizations formulate their existing processes more efficiently and precisely. VR in medical field involves live depictive imaging for assisting medical students and physicians

• Rising investments in gaming industry by the top players, is expected to significantly drive the demand for VR headsets over the forecast period

• Retail industry, with the rising consumer requirement for advanced shopping technology, will create significant traction in the VR headset market. For instance: IKEA VR and Lowe's Holoroom VR provides customers to visualize renovation and home improvement before it happens

• HTC Corporation; Sony Corporation; Samsung Group; Facebook, Inc.; Google LLC; Microsoft Corporation; Razer Inc.; Carl Zeiss AG; LG Electronics, and others are the key participants of virtual reality headset market
 Table of Contents

Chapter 1 Methodology and Scope
                   1.1 Research Methodology
                   1.2 Research Scope & Assumptions
                   1.3 List of Data Sources
Chapter 2 Executive Summary
                   2.1 VR Headset Market - Market Snapshot & Key Buying Criteria, 2014 - 2025
Chapter 3 VR Headset Market Variables, Trends & Scope
                   3.1 Market Segmentation & Scope
                   3.2 VR Headset Market Size and Growth Prospects
                   3.3 VR Headset Market - Value Chain Analysis
                       3.3.1 VR Headset Market - Supply chain analysis
                   3.4 Market Dynamics
                       3.4.1 Market Driver Analysis
                       3.4.2 Market Restraint Analysis
                   3.5 Penetration & Growth Prospect Mapping
                   3.6 Industry Analysis - Porter's
Chapter 4 VR Headset Market: End Device Estimates and Trend Analysis
                   4.1 VR Headset Market: End Device Movement Analysis
                       4.1.1 Low-end device
                           4.1.1.1 Global Market Estimates and Forecasts, from 2014 to 2025 (USD Million)
                       4.1.2 Mid-range device
                           4.1.2.1 Global Market Estimates and Forecasts, from 2014 to 2025 (USD Million)
                       4.1.3 High-end device
                           4.1.3.1 Global Market Estimates and Forecasts, from 2014 to 2025 (USD Million)
Chapter 5 VR Headset Market: Product Type Estimates and Trend Analysis
                   5.1 VR Headset Market: Product Type Movement Analysis
                       5.1.1 Standalone
                           5.1.1.1 Global Market Estimates and Forecasts, from 2014 to 2025 (USD Million)
                       5.1.2 Smartphone-enabled
                           5.1.2.1 Global Market Estimates and Forecasts, from 2014 to 2025 (USD Million)
                       5.1.3 Standalone PC-connected
                           5.1.3.1 Global Market Estimates and Forecasts, from 2014 to 2025 (USD Million)
Chapter 6 VR Headset Market Application Type Estimates and Trend Analysis
                   6.1 VR Headset Market: Application Type Movement Analysis
                       6.1.1 Gaming
                           6.1.1.1 Global Market Estimates and Forecasts, from 2014 to 2025 (USD Million)
                       6.1.2 Media & Entertainment
                           6.1.2.1 Global Market Estimates and Forecasts, from 2014 to 2025 (USD Million)
                       6.1.3 Healthcare
                           6.1.3.1 Global Market Estimates and Forecasts, from 2014 to 2025 (USD Million)
                       6.1.4 Retail
                           6.1.4.1 Global Market Estimates and Forecasts, from 2014 to 2025 (USD Million)
                       6.1.5 Manufacturing
                           6.1.5.1 Global Market Estimates and Forecasts, from 2014 to 2025 (USD Million)
                       6.1.6 Education
                           6.1.6.1 Global Market Estimates and Forecasts, from 2014 to 2025 (USD Million)
                       6.1.7 Telecommunications
                           6.1.7.1 Global Market Estimates and Forecasts, from 2014 to 2025 (USD Million)
                       6.1.8 Others
                           6.1.8.1 Global Market Estimates and Forecasts, from 2014 to 2025 (USD Million)
Chapter 7 VR Headset Market: Region Estimates and Trend Analysis
                   7.1 North America
                       7.1.1 North America VR Headset market, by End device, 2014 - 2025
                       7.1.2 North America VR Headset market, by Product type, 2014 - 2025
                       7.1.3 North America VR Headset market, by Application, 2014 - 2025
                       7.1.4 U.S.
                           7.1.4.1 U.S. VR Headset market, by End device, 2014 - 2025
                           7.1.4.2 U.S. VR Headset market, by Product type, 2014 - 2025
                           7.1.4.3 U.S. VR Headset market, by Application, 2014 - 2025
                       7.1.5 Canada
                           7.1.5.1 Canada VR Headset market, by End device, 2014 - 2025
                           7.1.5.2 Canada VR Headset market, by Product type, 2014 - 2025
                           7.1.5.3 Canada VR Headset market, by Application, 2014 - 2025
                       7.1.7 Mexico
                           7.1.7.1 Mexico VR Headset market, by End device, 2014 - 2025
                           7.1.7.2 Mexico VR Headset market, by Product type, 2014 - 2025
                           7.1.7.3 Mexico VR Headset market, by Application, 2014 - 2025
                   7.2 Europe
                       7.2.1 Europe VR Headset market, by End device, 2014 - 2025
                       7.2.2 Europe VR Headset market, by Product type, 2014 - 2025
                       7.2.3 Europe VR Headset market, by Application, 2014 - 2025
                       7.2.4 U.K.
                           7.2.4.1 U.K. VR Headset market, by End device, 2014 - 2025
                           7.2.4.2 U.K. VR Headset market, by Product type, 2014 - 2025
                           7.2.4.3 U.K. VR Headset market, by Application, 2014 - 2025
                       7.2.5 Germany
                           7.2.5.1 Germany VR Headset market, by End device, 2014 - 2025
                           7.2.5.2 Germany VR Headset market, by Product type, 2014 - 2025
                           7.2.5.3 Germany VR Headset market, by Application, 2014 - 2025
                       7.2.7 France
                           7.2.7.1 France VR Headset market, by End device, 2014 - 2025
                           7.2.7.2 France VR Headset market, by Product type, 2014 - 2025
                           7.2.7.3 France VR Headset market, by Application, 2014 - 2025
                   7.3 Asia Pacific
                       7.3.1 Asia Pacific VR Headset market, by End device, 2014 - 2025
                       7.3.2 Asia Pacific VR Headset market, by Product type, 2014 - 2025
                       7.3.3 Asia Pacific VR Headset market, by Application, 2014 - 2025
                       7.3.4 China
                           7.3.4.1 China VR Headset market, by End device, 2014 - 2025
                           7.3.4.2 China VR Headset market, by Product type, 2014 - 2025
                           7.3.4.3 China VR Headset market, by Application, 2014 - 2025
                       7.3.5 Japan
                           7.3.5.1 Japan VR Headset market, by End device, 2014 - 2025
                           7.3.5.2 Japan VR Headset market, by Product type, 2014 - 2025
                           7.3.5.3 Japan VR Headset market, by Application, 2014 - 2025
                       7.3.6 India
                           7.3.6.1 India VR Headset market, by End device, 2014 - 2025
                           7.3.6.2 India VR Headset market, by Product type, 2014 - 2025
                           7.3.6.3 India VR Headset market, by Application, 2014 - 2025
                   7.4 South America
                       7.4.1 South America VR Headset market, by End device, 2014 - 2025
                       7.4.2 South America VR Headset market, by Product type, 2014 - 2025
                       7.4.3 South America VR Headset market, by Application, 2014 - 2025
                       7.4.4 Brazil
                           7.4.4.1 Brazil VR Headset market, by End device, 2014 - 2025
                           7.4.4.2 Brazil VR Headset market, by Product type, 2014 - 2025
                           7.4.4.3 Brazil VR Headset market, by Application, 2014 - 2025
                   7.5 MEA
                       7.5.1 MEA VR Headset market, by Service type, 2014 - 2025
                       7.5.2 MEA VR Headset market, by Product type, 2014 - 2025
                       7.5.3 MEA VR Headset market, by Application, 2014 - 2025
Chapter 8 Competitive Landscape
                   8.1 Company Profiles
                       8.1.1 HTC Corporation
                           8.1.1.1 Company overview
                           8.1.1.2 Financial performance
                           8.1.1.3 Product benchmarking
                           8.1.1.4 Recent developments
                       8.1.2 Sony Corporation
                           8.1.2.1 Company overview
                           8.1.2.2 Financial performance
                           8.1.2.3 Product benchmarking
                           8.1.2.4 Recent developments
                       8.1.3 Samsung Group
                           8.1.3.1 Company overview
                           8.1.3.2 Financial performance
                           8.1.3.3 Product benchmarking
                           8.1.3.4 Recent developments
                       8.1.4 Facebook, Inc.
                           8.1.4.1 Company overview
                           8.1.4.2 Financial performance
                           8.1.4.3 Product benchmarking
                           8.1.4.4 Recent developments
                       8.1.5 Google LLC
                           8.1.5.1 Company overview
                           8.1.5.2 Financial performance
                           8.1.5.3 Product benchmarking
                           8.1.5.4 Recent developments
                       8.1.6 Microsoft Corporation
                           8.1.6.1 Company overview
                           8.1.6.2 Product benchmarking
                           8.1.6.3 Recent developments
                       8.1.7 Razer Inc.
                           8.1.7.1 Company overview
                           8.1.7.2 Financial performance
                           8.1.7.3 Product benchmarking
                           8.1.7.4 Recent developments
                       8.1.8 Carl Zeiss AG
                           8.1.8.1 Company overview
                           8.1.8.2 Product benchmarking
                           8.1.8.3 Recent developments
                       8.1.9 LG Electronics
                           8.1.9.1 Company overview
                           8.1.9.2 Financial performance
                           8.1.9.3 Product benchmarking
                           8.1.9.4 Recent developments
                       8.1.10 Avegant Corporation
                           8.1.10.1 Company overview
                           8.1.10.2 Financial performance
                           8.1.10.3 Product benchmarking
                           8.1.10.4 Recent developments
List of Tables

TABLE 1 VR Headset - Industry snapshot & critical success factor, 2014 - 2025
TABLE 2 Global VR Headset market, 2014 - 2025 (USD million)
TABLE 3 Global VR Headset market estimates and forecasts by End Device, 2014 - 2025 (USD Million)
TABLE 4 Global VR Headset market estimates and forecasts by Product Type, 2014 - 2025 (USD Million)
TABLE 5 Global VR Headset market estimates and forecasts by Application Type, 2014 - 2025 (USD Million)
TABLE 6 Global VR Headset market estimates and forecasts by region, 2014 - 2025 (USD Million)
TABLE 7 Key company analysis
TABLE 8 Global low-end device market by region, 2014 - 2025 (USD Million)
TABLE 9 Global mid-range device market by region, 2014 - 2025 (USD Million)
TABLE 10 Global high-end device market by region, 2014 - 2025 (USD Million)
TABLE 11 Global standalonearcade studios market by region, 2014 - 2025 (USD Million)
TABLE 12 Global smartphone-enabledmarket by region, 2014 - 2025 (USD Million)
TABLE 13 Global standalone PC-connectedmarket by region, 2014 - 2025 (USD Million)
TABLE 14 Global gaming market by region, 2014 - 2025 (USD Million)
TABLE 15 Global media and entertaiment market by region, 2014 - 2025 (USD Million)
TABLE 16 Global healthcare market by region, 2014 - 2025 (USD Million)
TABLE 17 Global retail market by region, 2014 - 2025 (USD Million)
TABLE 18 Global manufacturing market by region, 2014 - 2025 (USD Million)
TABLE 19 Global education market by region, 2014 - 2025 (USD Million)
TABLE 20 Global telecommunication market by region, 2014 - 2025 (USD Million)
TABLE 21 Global others market by region, 2014 - 2025 (USD Million)
TABLE 22 North America VR Headset market by End Device, 2014 - 2025 (USD Million)
TABLE 23 North America VR Headset market by Product Type, 2014 - 2025 (USD Million)
TABLE 24 North America VR Headset market by Application Type, 2014 - 2025 (USD Million)
TABLE 25 U.S. VR Headset market by End Device, 2014 - 2025 (USD Million)
TABLE 26 U.S. VR Headset market by Product Type, 2014 - 2025 (USD Million)
TABLE 27 U.S. VR Headset market by Application Type, 2014 - 2025 (USD Million)
TABLE 28 Canada VR Headset market by End Device, 2014 - 2025 (USD Million)
TABLE 29 Canada VR Headset market by Product Type, 2014 - 2025 (USD Million)
TABLE 30 Canada VR Headset market by Application Type, 2014 - 2025 (USD Million)
TABLE 31 Mexico VR Headset market by End Device, 2014 - 2025 (USD Million)
TABLE 32 Mexico VR Headset market by Product Type, 2014 - 2025 (USD Million)
TABLE 33 Mexico VR Headset market by Application Type, 2014 - 2025 (USD Million)
TABLE 34 Europe VR Headset market by End Device, 2014 - 2025 (USD Million)
TABLE 35 Europe VR Headset market by Product Type, 2014 - 2025 (USD Million)
TABLE 36 Europe VR Headset market by Application Type, 2014 - 2025 (USD Million)
TABLE 37 U.K. VR Headset market by End Device, 2014 - 2025 (USD Million)
TABLE 38 U.K. VR Headset market by Product Type, 2014 - 2025 (USD Million)
TABLE 39 U.K. VR Headset market by Application Type, 2014 - 2025 (USD Million)
TABLE 40 Germany VR Headset market by End Device, 2014 - 2025 (USD Million)
TABLE 41 Germany VR Headset market by Product Type, 2014 - 2025 (USD Million)
TABLE 42 Germany VR Headset market by Application Type, 2014 - 2025 (USD Million)
TABLE 43 France VR Headset market by End Device, 2014 - 2025 (USD Million)
TABLE 44 France VR Headset market by Product Type, 2014 - 2025 (USD Million)
TABLE 45 France VR Headset market by Application Type, 2014 - 2025 (USD Million)
TABLE 46 Asia Pacific VR Headset market by End Device, 2014 - 2025 (USD Million)
TABLE 47 Asia Pacific VR Headset market by Product Type, 2014 - 2025 (USD Million)
TABLE 48 Asia Pacific VR Headset market by Application Type, 2014 - 2025 (USD Million)
TABLE 49 China VR Headset market by End Device, 2014 - 2025 (USD Million)
TABLE 50 China VR Headset market by Product Type, 2014 - 2025 (USD Million)
TABLE 51 China VR Headset market by Application Type, 2014 - 2025 (USD Million)
TABLE 52 India VR Headset market by End Device, 2014 - 2025 (USD Million)
TABLE 53 India VR Headset market by Product Type, 2014 - 2025 (USD Million)
TABLE 54 India VR Headset market by Application Type, 2014 - 2025 (USD Million)
TABLE 55 Japan VR Headset market by End Device, 2014 - 2025 (USD Million)
TABLE 56 Japan VR Headset market by Product Type, 2014 - 2025 (USD Million)
TABLE 57 Japan VR Headset market by Application Type, 2014 - 2025 (USD Million)
TABLE 58 South America VR Headset market by End Device, 2014 - 2025 (USD Million)
TABLE 59 South America VR Headset market by Product Type, 2014 - 2025 (USD Million)
TABLE 60 South America VR Headset market by Application Type, 2014 - 2025 (USD Million)
TABLE 61 Brazil VR Headset market by End Device, 2014 - 2025 (USD Million)
TABLE 62 Brazil VR Headset market by Product Type, 2014 - 2025 (USD Million)
TABLE 63 Brazil VR Headset market by Application Type, 2014 - 2025 (USD Million)
TABLE 64 MEA VR Headset market by End Device, 2014 - 2025 (USD Million)
TABLE 65 MEA VR Headset market by Product Type, 2014 - 2025 (USD Million)
TABLE 66 MEA VR Headset market by Application Type, 2014 - 2025 (USD Million) 


List of Figures

FIG. 1 Market segmentation & scope
FIG. 2 VR Headset Market size and growth prospects
FIG. 3 VR Headset Market - Value chain analysis
FIG. 4 Market dynamics
FIG. 5 Porter's five forces analysis
FIG. 6 VR Headset Market - PEST analysis
FIG. 7 VR Headset Market: End Device movement analysis
FIG. 8 VR Headset Market: Product Type movement analysis
FIG. 9 VR Headset Market: Application Type movement analysis
FIG. 10 VR Headset Market: Region movement analysis

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