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Latin America Digital Gaming Market (2018-2023) Share, Revenue, Scope, Segmentation, Trends, Drivers, Challenges and Data on Gaming Genres

Published: Jun, 2019 | Pages: 64 | Publisher: Netscribes
Industry: Media | Report Format: Electronic (PDF)

The Latin America digital gaming market is projected to expand at a compound annual growth rate (CAGR) of 16.1%, to reach a value of USD 10.32 Bn by 2023. The Latin American digital gamers' change in behavior fueled by economic improvement, increased smartphone penetration, and improved mobile network connectivity is steadily increasing the demand for digital games across the region. This is making Latin America the fastest growing digital gaming industry in the world.

Latin America (LATAM) Digital Gaming Market (2018 - 2023)

Segmentation based on platforms:
The gaming market comprises PC games, mobile games, and console games. Increased adoption of smartphones and 4G network across the Latin American region and the Caribbean is aiding the growth of the mobile gaming market. The mobile games segment is expected to witness the highest CAGR (18.5%) during the 2018-2023 period.

Segmentation based on revenue models:
The Latin America digital gaming market is largely dominated by the freemium or free-to-play model, which accounts for 39% of the total gaming market in the region. This is the fastest growing segment among the revenue models, and is expected to expand at a CAGR of 17.6% during the 2018-2023 period. This business model has been helping in the acquisition of a strong customer base through referral network, word-of-mouth, and organic search marketing. Besides, 66% of gamers from Latin America play in console, which compels them to buy more machines for high-quality gaming experience. This is expected to propel the growth of the pay-to-play model, especially in Brazil and Mexico.

Segmentation based on genre:
Fighting games is the most popular gaming genre across PC and mobile platforms. The domestic companies are increasingly deploying fast paced stealth fighting games, and these games are further increasing the popularity of this genre. The fighting games genre is the largest segment of the 2018 LATAM digital gaming market, accounting for 25% of the total LATAM digital gaming market revenue. This segment is closely followed by the racing games genre, which is expected to reach USD 2.21 Bn by 2023. Further, the launch of innovative games in the adventure games genre is anticipated to enhance the growth of the segment at an impressive CAGR (16.9%) during the 2018-2023 period.

Segmentation based on country:
The Mexico digital gaming market is expected to expand at a CAGR of 15.69% during the forecast period (2018-2023), leading to a global revenue of USD 3.15 Bn by 2023. Consoles are a major part of the Mexico digital gaming market. Nonetheless, mobile gaming has taken over console gaming, and is expected to reach USD 1.91 Bn by 2023.

The Brazilian Association of Digital Game Developers is bringing innovation to gamers and developers. It is also nurturing its partnerships with the Brazilian Trade and Investment Promotion Agency to promote games designed by Brazilians abroad. This is providing a boost to the digital gaming industry in Brazil.

Companies covered:
Activision Blizzard
Nintendo
Sony Interactive Entertainment
Microsoft
 Table of Contents

Chapter 1. Executive summary 1.1. Market scope and segmentation 1.2. Key questions answered in this study 1.3. Executive summary Chapter 2: Latin America digital gaming market - overview 2.1. Market definitions 2.2. Market overview - Latin America market revenue (USD Bn) - Forecasted Latin America market revenue (USD Bn) - Country-wise market revenue (USD Bn) 2.3. Market drivers 2.4. Market challenges 2.5. Market trends Chapter 3. Latin America digital gaming market - based on platforms 3.1. PC gaming market revenue (2018-2023) (USD Bn), growth drivers and challenges 3.2. Mobile gaming market revenue (2018-2023) (USD Bn), growth drivers and challenges 3.3. Console gaming market revenue (2018-2023) (USD Bn), growth drivers and challenges Chapter 4. Latin America digital gaming market - based on revenue models 4.1. Freemium model games market revenue (2018-2023) (USD Bn), growth drivers and challenges 4.2. Pay-to-play model games market revenue (2018-2023) (USD Bn), growth drivers and challenges 4.3. Advertising model games market revenue (2018-2023) (USD Bn), growth drivers and challenges Chapter 5. Latin America digital gaming market - based on genres 5.1. Shooting games genre market revenue (2018-2023) (USD Bn), growth drivers and challenges 5.2. Racing games genre market revenue (2018-2023) (USD Bn), growth drivers and challenges 5.3. Fighting games genre market revenue (2018-2023) (USD Bn), growth drivers and challenges 5.4. Adventure games genre market revenue (2018-2023) (USD Bn), growth drivers and challenges 5.5. 'Others' gaming genre market revenue (2018-2023) (USD Bn), growth drivers and challenges Chapter 6. Brazil digital gaming market 6.1. Market overview - forecasted (2018-2023) market size (USD Bn), growth drivers, challenges, and major trends 6.2. Market segmentation based on platforms (PC, mobile and console) - market share of digital gaming platforms (2018 and 2023), revenue based on platforms (2018-2023) (USD Bn), and key market observations Chapter 7. Mexico digital gaming market 7.1. Market overview - forecasted (2018-2023) market size (USD Bn), growth drivers, challenges, and major trends 7.2. Market segmentation based on platforms (PC, mobile and console) - market share of digital gaming platforms (2018 and 2023), revenue based on platforms (2018-2023) (USD Bn), and key market observations Chapter 8. Rest of Latin America digital gaming market 8.1. Market overview - forecasted (2018-2023) market size (USD Bn), growth drivers, challenges, and major trends 8.2. Market segmentation based on platforms (PC, mobile and console) - market share of digital gaming platforms (2018 and 2023), revenue based on platforms (2018-2023) (USD Bn), and key market observations Chapter 9. Competitive landscape 9.1. Activision Blizzard 9.1.a. Company snapshot 9.1.b. Products 9.1.c. Strategic initiatives 9.1.d. Countries present 9.1.e. Key numbers Note: Similar information areas will be covered for the remaining competitors 9.2. Nintendo 9.3. Sony Interactive Entertainment 9.4. Microsoft Chapter 10. Future Outlook Chapter 11. Appendix List of tables Assumptions Research methodology About Research On Global Markets Disclaimer

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