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Global Virtual Reality (VR) in Gaming Market Size, Status and Forecast 2018-2025

Published: Aug, 2018 | Pages: 96 | Publisher: QYResearch
Industry: ICT | Report Format: Electronic (PDF)

This report focuses on the global Virtual Reality (VR) in Gaming status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Virtual Reality (VR) in Gaming development in United States, Europe and China.

Virtual reality technology can enable gamers to indulge in an imaginary setting where the gamer's physical presence is simulated to be a part of the three-dimensional environment. With VR equipment and accessories, the user can view, move around, and even interact with the objects within the game.
Gaming consoles are expected to emerge as the most favored devices for playing games equipped with VR technology on account of the presence of efficient processors as compared to desktops and smartphones which may not match the immersive simulation experience provided by a console dedicated to playing games.
In 2017, the global Virtual Reality (VR) in Gaming market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% during 2018-2025.

The key players covered in this study
    Sony
    Microsoft
    Nintendo
    Linden Labs
    Electronic Arts
    Facebook
    Samsung Electronics
    Google
    HTC
    Virtuix Omni
    Leap Motion
    Telsa Studios
    Qualcomm

Market segment by Type, the product can be split into
    Hardware Segment
    Software Segment

Market segment by Application, split into
    Private
    Commerce

Market segment by Regions/Countries, this report covers
    United States
    Europe
    China
    Japan
    Southeast Asia
    India
    Central & South America

The study objectives of this report are:
    To analyze global Virtual Reality (VR) in Gaming status, future forecast, growth opportunity, key market and key players.
    To present the Virtual Reality (VR) in Gaming development in United States, Europe and China.
    To strategically profile the key players and comprehensively analyze their development plan and strategies.
    To define, describe and forecast the market by product type, market and key regions.

In this study, the years considered to estimate the market size of Virtual Reality (VR) in Gaming are as follows:
    History Year: 2013-2017
    Base Year: 2017
    Estimated Year: 2018
    Forecast Year 2018 to 2025
For the data information by region, company, type and application, 2017 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.
 Table of Contents

1 Report Overview
    1.1 Study Scope
    1.2 Key Market Segments
    1.3 Players Covered
    1.4 Market Analysis by Type
        1.4.1 Global Virtual Reality (VR) in Gaming Market Size Growth Rate by Type (2013-2025)
        1.4.2 Hardware Segment
        1.4.3 Software Segment
    1.5 Market by Application
        1.5.1 Global Virtual Reality (VR) in Gaming Market Share by Application (2013-2025)
        1.5.2 Private
        1.5.3 Commerce
    1.6 Study Objectives
    1.7 Years Considered

2 Global Growth Trends
    2.1 Virtual Reality (VR) in Gaming Market Size
    2.2 Virtual Reality (VR) in Gaming Growth Trends by Regions
        2.2.1 Virtual Reality (VR) in Gaming Market Size by Regions (2013-2025)
        2.2.2 Virtual Reality (VR) in Gaming Market Share by Regions (2013-2018)
    2.3 Industry Trends
        2.3.1 Market Top Trends
        2.3.2 Market Drivers
        2.3.3 Market Opportunities

3 Market Share by Key Players
    3.1 Virtual Reality (VR) in Gaming Market Size by Manufacturers
        3.1.1 Global Virtual Reality (VR) in Gaming Revenue by Manufacturers (2013-2018)
        3.1.2 Global Virtual Reality (VR) in Gaming Revenue Market Share by Manufacturers (2013-2018)
        3.1.3 Global Virtual Reality (VR) in Gaming Market Concentration Ratio (CR5 and HHI)
    3.2 Virtual Reality (VR) in Gaming Key Players Head office and Area Served
    3.3 Key Players Virtual Reality (VR) in Gaming Product/Solution/Service
    3.4 Date of Enter into Virtual Reality (VR) in Gaming Market
    3.5 Mergers & Acquisitions, Expansion Plans

4 Breakdown Data by Type and Application
    4.1 Global Virtual Reality (VR) in Gaming Market Size by Type (2013-2018)
    4.2 Global Virtual Reality (VR) in Gaming Market Size by Application (2013-2018)

5 United States
    5.1 United States Virtual Reality (VR) in Gaming Market Size (2013-2018)
    5.2 Virtual Reality (VR) in Gaming Key Players in United States
    5.3 United States Virtual Reality (VR) in Gaming Market Size by Type
    5.4 United States Virtual Reality (VR) in Gaming Market Size by Application

6 Europe
    6.1 Europe Virtual Reality (VR) in Gaming Market Size (2013-2018)
    6.2 Virtual Reality (VR) in Gaming Key Players in Europe
    6.3 Europe Virtual Reality (VR) in Gaming Market Size by Type
    6.4 Europe Virtual Reality (VR) in Gaming Market Size by Application

7 China
    7.1 China Virtual Reality (VR) in Gaming Market Size (2013-2018)
    7.2 Virtual Reality (VR) in Gaming Key Players in China
    7.3 China Virtual Reality (VR) in Gaming Market Size by Type
    7.4 China Virtual Reality (VR) in Gaming Market Size by Application

8 Japan
    8.1 Japan Virtual Reality (VR) in Gaming Market Size (2013-2018)
    8.2 Virtual Reality (VR) in Gaming Key Players in Japan
    8.3 Japan Virtual Reality (VR) in Gaming Market Size by Type
    8.4 Japan Virtual Reality (VR) in Gaming Market Size by Application

9 Southeast Asia
    9.1 Southeast Asia Virtual Reality (VR) in Gaming Market Size (2013-2018)
    9.2 Virtual Reality (VR) in Gaming Key Players in Southeast Asia
    9.3 Southeast Asia Virtual Reality (VR) in Gaming Market Size by Type
    9.4 Southeast Asia Virtual Reality (VR) in Gaming Market Size by Application

10 India
    10.1 India Virtual Reality (VR) in Gaming Market Size (2013-2018)
    10.2 Virtual Reality (VR) in Gaming Key Players in India
    10.3 India Virtual Reality (VR) in Gaming Market Size by Type
    10.4 India Virtual Reality (VR) in Gaming Market Size by Application

11 Central & South America
    11.1 Central & South America Virtual Reality (VR) in Gaming Market Size (2013-2018)
    11.2 Virtual Reality (VR) in Gaming Key Players in Central & South America
    11.3 Central & South America Virtual Reality (VR) in Gaming Market Size by Type
    11.4 Central & South America Virtual Reality (VR) in Gaming Market Size by Application

12 International Players Profiles
    12.1 Sony
        12.1.1 Sony Company Details
        12.1.2 Company Description and Business Overview
        12.1.3 Virtual Reality (VR) in Gaming Introduction
        12.1.4 Sony Revenue in Virtual Reality (VR) in Gaming Business (2013-2018)
        12.1.5 Sony Recent Development
    12.2 Microsoft
        12.2.1 Microsoft Company Details
        12.2.2 Company Description and Business Overview
        12.2.3 Virtual Reality (VR) in Gaming Introduction
        12.2.4 Microsoft Revenue in Virtual Reality (VR) in Gaming Business (2013-2018)
        12.2.5 Microsoft Recent Development
    12.3 Nintendo
        12.3.1 Nintendo Company Details
        12.3.2 Company Description and Business Overview
        12.3.3 Virtual Reality (VR) in Gaming Introduction
        12.3.4 Nintendo Revenue in Virtual Reality (VR) in Gaming Business (2013-2018)
        12.3.5 Nintendo Recent Development
    12.4 Linden Labs
        12.4.1 Linden Labs Company Details
        12.4.2 Company Description and Business Overview
        12.4.3 Virtual Reality (VR) in Gaming Introduction
        12.4.4 Linden Labs Revenue in Virtual Reality (VR) in Gaming Business (2013-2018)
        12.4.5 Linden Labs Recent Development
    12.5 Electronic Arts
        12.5.1 Electronic Arts Company Details
        12.5.2 Company Description and Business Overview
        12.5.3 Virtual Reality (VR) in Gaming Introduction
        12.5.4 Electronic Arts Revenue in Virtual Reality (VR) in Gaming Business (2013-2018)
        12.5.5 Electronic Arts Recent Development
    12.6 Facebook
        12.6.1 Facebook Company Details
        12.6.2 Company Description and Business Overview
        12.6.3 Virtual Reality (VR) in Gaming Introduction
        12.6.4 Facebook Revenue in Virtual Reality (VR) in Gaming Business (2013-2018)
        12.6.5 Facebook Recent Development
    12.7 Samsung Electronics
        12.7.1 Samsung Electronics Company Details
        12.7.2 Company Description and Business Overview
        12.7.3 Virtual Reality (VR) in Gaming Introduction
        12.7.4 Samsung Electronics Revenue in Virtual Reality (VR) in Gaming Business (2013-2018)
        12.7.5 Samsung Electronics Recent Development
    12.8 Google
        12.8.1 Google Company Details
        12.8.2 Company Description and Business Overview
        12.8.3 Virtual Reality (VR) in Gaming Introduction
        12.8.4 Google Revenue in Virtual Reality (VR) in Gaming Business (2013-2018)
        12.8.5 Google Recent Development
    12.9 HTC
        12.9.1 HTC Company Details
        12.9.2 Company Description and Business Overview
        12.9.3 Virtual Reality (VR) in Gaming Introduction
        12.9.4 HTC Revenue in Virtual Reality (VR) in Gaming Business (2013-2018)
        12.9.5 HTC Recent Development
    12.10 Virtuix Omni
        12.10.1 Virtuix Omni Company Details
        12.10.2 Company Description and Business Overview
        12.10.3 Virtual Reality (VR) in Gaming Introduction
        12.10.4 Virtuix Omni Revenue in Virtual Reality (VR) in Gaming Business (2013-2018)
        12.10.5 Virtuix Omni Recent Development
    12.11 Leap Motion
    12.12 Telsa Studios
    12.13 Qualcomm

13 Market Forecast 2018-2025
    13.1 Market Size Forecast by Regions
    13.2 United States
    13.3 Europe
    13.4 China
    13.5 Japan
    13.6 Southeast Asia
    13.7 India
    13.8 Central & South America
    13.9 Market Size Forecast by Product (2018-2025)
    13.10 Market Size Forecast by Application (2018-2025)

14 Analyst's Viewpoints/Conclusions

15 Appendix
    15.1 Research Methodology
        15.1.1 Methodology/Research Approach
            15.1.1.1 Research Programs/Design
            15.1.1.2 Market Size Estimation
            12.1.1.3 Market Breakdown and Data Triangulation
        15.1.2 Data Source
            15.1.2.1 Secondary Sources
            15.1.2.2 Primary Sources
    15.2 Disclaimer
    15.3 Author Details
List of Tables and Figures

    Table Virtual Reality (VR) in Gaming Key Market Segments
    Table Key Players Virtual Reality (VR) in Gaming Covered
    Table Global Virtual Reality (VR) in Gaming Market Size Growth Rate by Type 2013-2025 (Million US$)
    Figure Global Virtual Reality (VR) in Gaming Market Size Market Share by Type 2013-2025
    Figure Hardware Segment Figures
    Table Key Players of Hardware Segment
    Figure Software Segment Figures
    Table Key Players of Software Segment
    Table Global Virtual Reality (VR) in Gaming Market Size Growth by Application 2013-2025 (Million US$)
    Figure Private Case Studies
    Figure Commerce Case Studies
    Figure Virtual Reality (VR) in Gaming Report Years Considered
    Table Global Virtual Reality (VR) in Gaming Market Size 2013-2025 (Million US$)
    Figure Global Virtual Reality (VR) in Gaming Market Size and Growth Rate 2013-2025 (Million US$)
    Table Global Virtual Reality (VR) in Gaming Market Size by Regions 2013-2025 (Million US$)
    Table Global Virtual Reality (VR) in Gaming Market Size by Regions 2013-2018 (Million US$)
    Table Global Virtual Reality (VR) in Gaming Market Share by Regions 2013-2018
    Figure Global Virtual Reality (VR) in Gaming Market Share by Regions 2013-2018
    Figure Global Virtual Reality (VR) in Gaming Market Share by Regions 2018
    Table Market Top Trends
    Table Global Virtual Reality (VR) in Gaming Revenue by Manufacturers (2013-2018) (Million US$)
    Table Global Virtual Reality (VR) in Gaming Market Share by Manufacturers (2013-2018)
    Figure Global Virtual Reality (VR) in Gaming Market Share by Manufacturers in 2018
    Table Global Virtual Reality (VR) in Gaming Manufacturers Market Concentration Ratio (CR5 and HHI)
    Table Key Players Head office and Area Served
    Table Key Players Virtual Reality (VR) in Gaming Product/Solution/Service
    Table Date of Enter into Virtual Reality (VR) in Gaming Market
    Table Mergers & Acquisitions, Expansion Plans
    Table Global Virtual Reality (VR) in Gaming Market Size by Type (2013-2018) (Million US$)
    Table Global Virtual Reality (VR) in Gaming Market Size Share by Type (2013-2018)
    Figure Global Virtual Reality (VR) in Gaming Market Size Market Share by Type (2013-2018)
    Table Global Virtual Reality (VR) in Gaming Market Size by Application (2013-2018) (Million US$)
    Table Global Virtual Reality (VR) in Gaming Market Size Share by Application (2013-2018)
    Figure Global Virtual Reality (VR) in Gaming Market Size Market Share by Application (2013-2018)
    Figure Global Virtual Reality (VR) in Gaming Revenue Market Share by Application in 2017
    Figure United States Virtual Reality (VR) in Gaming Market Size 2013-2018 (Million US$)
    Table United States Key Players Virtual Reality (VR) in Gaming Revenue (2017-2018) (Million US$)
    Table United States Key Players Virtual Reality (VR) in Gaming Market Share (2017-2018)
    Table United States Virtual Reality (VR) in Gaming Market Size by Type (2013-2018) (Million US$)
    Table United States Virtual Reality (VR) in Gaming Market Share by Type (2013-2018)
    Table United States Virtual Reality (VR) in Gaming Market Size by Application (2013-2018) (Million US$)
    Table United States Virtual Reality (VR) in Gaming Market Share by Application (2013-2018)
    Figure Europe Virtual Reality (VR) in Gaming Market Size 2013-2018 (Million US$)
    Table Europe Key Players Virtual Reality (VR) in Gaming Revenue (2017-2018) (Million US$)
    Table Europe Key Players Virtual Reality (VR) in Gaming Market Share (2017-2018)
    Table Europe Virtual Reality (VR) in Gaming Market Size by Type (2013-2018) (Million US$)
    Table Europe Virtual Reality (VR) in Gaming Market Share by Type (2013-2018)
    Table Europe Virtual Reality (VR) in Gaming Market Size by Application (2013-2018) (Million US$)
    Table Europe Virtual Reality (VR) in Gaming Market Share by Application (2013-2018)
    Figure China Virtual Reality (VR) in Gaming Market Size 2013-2018 (Million US$)
    Table China Key Players Virtual Reality (VR) in Gaming Revenue (2017-2018) (Million US$)
    Table China Key Players Virtual Reality (VR) in Gaming Market Share (2017-2018)
    Table China Virtual Reality (VR) in Gaming Market Size by Type (2013-2018) (Million US$)
    Table China Virtual Reality (VR) in Gaming Market Share by Type (2013-2018)
    Table China Virtual Reality (VR) in Gaming Market Size by Application (2013-2018) (Million US$)
    Table China Virtual Reality (VR) in Gaming Market Share by Application (2013-2018)
    Figure Japan Virtual Reality (VR) in Gaming Market Size 2013-2018 (Million US$)
    Table Japan Key Players Virtual Reality (VR) in Gaming Revenue (2017-2018) (Million US$)
    Table Japan Key Players Virtual Reality (VR) in Gaming Market Share (2017-2018)
    Table Japan Virtual Reality (VR) in Gaming Market Size by Type (2013-2018) (Million US$)
    Table Japan Virtual Reality (VR) in Gaming Market Share by Type (2013-2018)
    Table Japan Virtual Reality (VR) in Gaming Market Size by Application (2013-2018) (Million US$)
    Table Japan Virtual Reality (VR) in Gaming Market Share by Application (2013-2018)
    Figure Southeast Asia Virtual Reality (VR) in Gaming Market Size 2013-2018 (Million US$)
    Table Southeast Asia Key Players Virtual Reality (VR) in Gaming Revenue (2017-2018) (Million US$)
    Table Southeast Asia Key Players Virtual Reality (VR) in Gaming Market Share (2017-2018)
    Table Southeast Asia Virtual Reality (VR) in Gaming Market Size by Type (2013-2018) (Million US$)
    Table Southeast Asia Virtual Reality (VR) in Gaming Market Share by Type (2013-2018)
    Table Southeast Asia Virtual Reality (VR) in Gaming Market Size by Application (2013-2018) (Million US$)
    Table Southeast Asia Virtual Reality (VR) in Gaming Market Share by Application (2013-2018)
    Figure India Virtual Reality (VR) in Gaming Market Size 2013-2018 (Million US$)
    Table India Key Players Virtual Reality (VR) in Gaming Revenue (2017-2018) (Million US$)
    Table India Key Players Virtual Reality (VR) in Gaming Market Share (2017-2018)
    Table India Virtual Reality (VR) in Gaming Market Size by Type (2013-2018) (Million US$)
    Table India Virtual Reality (VR) in Gaming Market Share by Type (2013-2018)
    Table India Virtual Reality (VR) in Gaming Market Size by Application (2013-2018) (Million US$)
    Table India Virtual Reality (VR) in Gaming Market Share by Application (2013-2018)
    Figure Central & South America Virtual Reality (VR) in Gaming Market Size 2013-2018 (Million US$)
    Table Central & South America Key Players Virtual Reality (VR) in Gaming Revenue (2017-2018) (Million US$)
    Table Central & South America Key Players Virtual Reality (VR) in Gaming Market Share (2017-2018)
    Table Central & South America Virtual Reality (VR) in Gaming Market Size by Type (2013-2018) (Million US$)
    Table Central & South America Virtual Reality (VR) in Gaming Market Share by Type (2013-2018)
    Table Central & South America Virtual Reality (VR) in Gaming Market Size by Application (2013-2018) (Million US$)
    Table Central & South America Virtual Reality (VR) in Gaming Market Share by Application (2013-2018)
    Table Sony Company Details
    Table Sony Revenue in Virtual Reality (VR) in Gaming Business (2013-2018) (Million US$)
    Figure Sony Revenue Growth Rate in Virtual Reality (VR) in Gaming Business (2013-2018)
    Table Sony Recent Development
    Table Microsoft Company Details
    Table Microsoft Revenue in Virtual Reality (VR) in Gaming Business (2013-2018)(Million US$)
    Figure Microsoft Revenue Growth Rate in Virtual Reality (VR) in Gaming Business (2013-2018)
    Table Microsoft Recent Development
    Table Nintendo Company Details
    Table Nintendo Revenue in Virtual Reality (VR) in Gaming Business (2013-2018)(Million US$)
    Figure Nintendo Revenue Growth Rate in Virtual Reality (VR) in Gaming Business (2013-2018)
    Table Nintendo Recent Development
    Table Linden Labs Company Details
    Table Linden Labs Revenue in Virtual Reality (VR) in Gaming Business (2013-2018)(Million US$)
    Figure Linden Labs Revenue Growth Rate in Virtual Reality (VR) in Gaming Business (2013-2018)
    Table Linden Labs Recent Development
    Table Electronic Arts Company Details
    Table Electronic Arts Revenue in Virtual Reality (VR) in Gaming Business (2013-2018)(Million US$)
    Figure Electronic Arts Revenue Growth Rate in Virtual Reality (VR) in Gaming Business (2013-2018)
    Table Electronic Arts Recent Development
    Table Facebook Company Details
    Table Facebook Revenue in Virtual Reality (VR) in Gaming Business (2013-2018)(Million US$)
    Figure Facebook Revenue Growth Rate in Virtual Reality (VR) in Gaming Business (2013-2018)
    Table Facebook Recent Development
    Table Samsung Electronics Company Details
    Table Samsung Electronics Revenue in Virtual Reality (VR) in Gaming Business (2013-2018)(Million US$)
    Figure Samsung Electronics Revenue Growth Rate in Virtual Reality (VR) in Gaming Business (2013-2018)
    Table Samsung Electronics Recent Development
    Table Google Company Details
    Table Google Revenue in Virtual Reality (VR) in Gaming Business (2013-2018)(Million US$)
    Figure Google Revenue Growth Rate in Virtual Reality (VR) in Gaming Business (2013-2018)
    Table Google Recent Development
    Table HTC Company Details
    Table HTC Revenue in Virtual Reality (VR) in Gaming Business (2013-2018)(Million US$)
    Figure HTC Revenue Growth Rate in Virtual Reality (VR) in Gaming Business (2013-2018)
    Table HTC Recent Development
    Table Virtuix Omni Company Details
    Table Virtuix Omni Revenue in Virtual Reality (VR) in Gaming Business (2013-2018)(Million US$)
    Figure Virtuix Omni Revenue Growth Rate in Virtual Reality (VR) in Gaming Business (2013-2018)
    Table Virtuix Omni Recent Development
    Table Leap Motion Company Details
    Table Telsa Studios Company Details
    Table Qualcomm Company Details
    Table Global Virtual Reality (VR) in Gaming Market Size by Regions (Million US$) 2018-2025
    Figure Global Virtual Reality (VR) in Gaming Market Size Share by Regions (2018-2025)
    Figure Global Virtual Reality (VR) in Gaming Market Size Share by Regions in 2025
    Figure United States Virtual Reality (VR) in Gaming Market Size Forecast (2018-2025)(Million USD)
    Figure Europe Virtual Reality (VR) in Gaming Market Size Forecast (2018-2025)(Million USD)
    Figure China Virtual Reality (VR) in Gaming Market Size Forecast (2018-2025)(Million USD)
    Figure Japan Virtual Reality (VR) in Gaming Market Size Forecast (2018-2025)(Million USD)
    Figure Southeast Asia Virtual Reality (VR) in Gaming Market Size Forecast (2018-2025)(Million USD)
    Figure India Virtual Reality (VR) in Gaming Market Size Forecast (2018-2025)(Million USD)
    Figure Central & South America Virtual Reality (VR) in Gaming Market Size Forecast (2018-2025)(Million USD)
    Table Global Virtual Reality (VR) in Gaming Market Size by Product (2018-2025) (Million US$)
    Figure Global Virtual Reality (VR) in Gaming Market Size by Product (2018-2025)
    Figure Global Virtual Reality (VR) in Gaming Market Size by Product in 2025
    Table Global Virtual Reality (VR) in Gaming Market Size by Application (2018-2025) (Million US$)
    Figure Global Virtual Reality (VR) in Gaming Market Size by Application (2018-2025)
    Figure Global Virtual Reality (VR) in Gaming Market Size by Application in 2025
    Table Research Programs/Design for This Report
    Figure Bottom-up and Top-down Approaches for This Report
    Figure Data Triangulation
    Table Key Data Information from Secondary Sources
    Table Key Data Information from Primary Sources
 



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