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Global Virtual Reality Market Size, Status and Forecast 2018-2025

Published: Sep, 2018 | Pages: 102 | Publisher: QYResearch
Industry: Technology & Media | Report Format: Electronic (PDF)

This report focuses on the global Virtual Reality status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Virtual Reality development in United States, Europe and China.

Virtual reality (VR) is an interactive computer-generated experience taking place within a simulated environment, that incorporates mainly auditory and visual, but also other types of sensory feedback like haptic.
The increasing use of head-mounted displays (HMD) in the entertainment and gaming sector, decline in the prices of displays and other hardware components of HMDs, and use of VR for training and simulation in the defense sector are the major driving factors for the market.
In 2017, the global Virtual Reality market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% during 2018-2025.

The key players covered in this study
    Oculus
    Sony
    HTC
    Samsung Electronics
    EON Reality
    Google
    Microsoft
    Vuzix
    CyberGlove Systems
    Sensics
    Sixense
    Marxent Labs
    WorldViz
    Jaunt
    Cyberith
    Virtalis

Market analysis by product type
    Non-Immersive
    Semi-Immersive
    Fully Immersive

Market analysis by market
    Consumer
    Commercial
    Aerospace & Defense
    Medical
    Industrial
    Automotive
    Architecture & Building Design
    Enterprise Solutions
    Geospatial Mining

Market analysis by Region
    United States
    Europe
    China
    Japan
    Southeast Asia
    India
    Central & South America

The study objectives of this report are:
    To analyze global Virtual Reality status, future forecast, growth opportunity, key market and key players.
    To present the Virtual Reality development in United States, Europe and China.
    To strategically profile the key players and comprehensively analyze their development plan and strategies.
    To define, describe and forecast the market by product type, market and key regions.

In this study, the years considered to estimate the market size of Virtual Reality are as follows:
    History Year: 2017-2018
    Base Year: 2017
    Estimated Year: 2018
    Forecast Year 2018 to 2025
For the data information by region, company, type and application, 2017 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.
 Table of Contents

1 Report Overview
    1.1 Study Scope
    1.2 Key Market Segments
    1.3 Players Covered
    1.4 Market Analysis by Type
        1.4.1 Global Virtual Reality Market Size Growth Rate by Type (2018-2025)
        1.4.2 Non-Immersive
        1.4.3 Semi-Immersive
        1.4.4 Fully Immersive
    1.5 Market by Application
        1.5.1 Global Virtual Reality Market Share by Application (2017-2025)
        1.5.2 Consumer
        1.5.3 Commercial
        1.5.4 Aerospace & Defense
        1.5.5 Medical
        1.5.6 Industrial
        1.5.7 Automotive
        1.5.8 Architecture & Building Design
        1.5.9 Enterprise Solutions
        1.5.10 Geospatial Mining
    1.6 Study Objectives
    1.7 Years Considered

2 Executive Summary
    2.1 Virtual Reality Market Size
    2.2 Virtual Reality Growth Trends by Regions
        2.2.1 Virtual Reality Market Size by Regions (2017-2025)
        2.2.2 Virtual Reality Market Share by Regions (2017-2025)
    2.3 Industry Trends
        2.3.1 Market Top Trends
        2.3.2 Market Use Cases

3 Key Players
    3.1 Virtual Reality Revenue by Manufacturers (2017-2018)
    3.2 Virtual Reality Key Players Head office and Area Served
    3.3 Key Players Virtual Reality Product/Solution/Service
    3.4 Date of Enter into Virtual Reality Market
    3.5 Key Players Virtual Reality Funding/Investment Analysis
    3.6 Global Key Players Virtual Reality Valuation & Market Capitalization
    3.7 Mergers & Acquisitions, Expansion Plans

4 Breakdown Data by Type and Application
    4.1 Global Virtual Reality Market Size by Type (2017-2025)
    4.2 Global Virtual Reality Market Size by Application (2017-2025)

5 United States
    5.1 United States Virtual Reality Market Size (2017-2025)
    5.2 Virtual Reality Key Players in United States
    5.3 United States Virtual Reality Market Size by Type
    5.4 United States Virtual Reality Market Size by Application

6 Europe
    6.1 Europe Virtual Reality Market Size (2017-2025)
    6.2 Virtual Reality Key Players in Europe
    6.3 Europe Virtual Reality Market Size by Type
    6.4 Europe Virtual Reality Market Size by Application

7 China
    7.1 China Virtual Reality Market Size (2017-2025)
    7.2 Virtual Reality Key Players in China
    7.3 China Virtual Reality Market Size by Type
    7.4 China Virtual Reality Market Size by Application

8 Rest of World
    8.1 Japan
        8.1.1 Japan Virtual Reality Market Analysis
        8.1.2 Key Players in 
    8.2 Southeast Asia
        8.2.1 Southeast Asia Virtual Reality Market Analysis
        8.2.2 Key Players in Southeast Asia
    8.3 India
        8.3.1 India Virtual Reality Market Analysis
        8.3.2 Key Players in India

9 International Players Profiles
    9.1 Oculus
        9.1.1 Oculus Company Details
        9.1.2 Company Description and Business Overview
        9.1.3 Virtual Reality Introduction
        9.1.4 Oculus Revenue in Virtual Reality Business (2017-2018)
        9.1.5 Oculus Recent Development
    9.2 Sony
        9.2.1 Sony Company Details
        9.2.2 Company Description and Business Overview
        9.2.3 Virtual Reality Introduction
        9.2.4 Sony Revenue in Virtual Reality Business (2017-2018)
        9.2.5 Sony Recent Development
    9.3 HTC
        9.3.1 HTC Company Details
        9.3.2 Company Description and Business Overview
        9.3.3 Virtual Reality Introduction
        9.3.4 HTC Revenue in Virtual Reality Business (2017-2018)
        9.3.5 HTC Recent Development
    9.4 Samsung Electronics
        9.4.1 Samsung Electronics Company Details
        9.4.2 Company Description and Business Overview
        9.4.3 Virtual Reality Introduction
        9.4.4 Samsung Electronics Revenue in Virtual Reality Business (2017-2018)
        9.4.5 Samsung Electronics Recent Development
    9.5 EON Reality
        9.5.1 EON Reality Company Details
        9.5.2 Company Description and Business Overview
        9.5.3 Virtual Reality Introduction
        9.5.4 EON Reality Revenue in Virtual Reality Business (2017-2018)
        9.5.5 EON Reality Recent Development
    9.6 Google
        9.6.1 Google Company Details
        9.6.2 Company Description and Business Overview
        9.6.3 Virtual Reality Introduction
        9.6.4 Google Revenue in Virtual Reality Business (2017-2018)
        9.6.5 Google Recent Development
    9.7 Microsoft
        9.7.1 Microsoft Company Details
        9.7.2 Company Description and Business Overview
        9.7.3 Virtual Reality Introduction
        9.7.4 Microsoft Revenue in Virtual Reality Business (2017-2018)
        9.7.5 Microsoft Recent Development
    9.8 Vuzix
        9.8.1 Vuzix Company Details
        9.8.2 Company Description and Business Overview
        9.8.3 Virtual Reality Introduction
        9.8.4 Vuzix Revenue in Virtual Reality Business (2017-2018)
        9.8.5 Vuzix Recent Development
    9.9 CyberGlove Systems
        9.9.1 CyberGlove Systems Company Details
        9.9.2 Company Description and Business Overview
        9.9.3 Virtual Reality Introduction
        9.9.4 CyberGlove Systems Revenue in Virtual Reality Business (2017-2018)
        9.9.5 CyberGlove Systems Recent Development
    9.10 Sensics
        9.10.1 Sensics Company Details
        9.10.2 Company Description and Business Overview
        9.10.3 Virtual Reality Introduction
        9.10.4 Sensics Revenue in Virtual Reality Business (2017-2018)
        9.10.5 Sensics Recent Development
    9.11 Sixense
    9.12 Marxent Labs
    9.13 WorldViz
    9.14 Jaunt
    9.15 Cyberith
    9.16 Virtalis

10 Market Dynamics
    10.1 Drivers
    10.2 Opportunities
    10.3 Challenges
    10.4 Market Ecosystem
    10.5 Market Value Chain Analysis

11 Key Findings in This Report

12 Appendix
    12.1 Research Methodology
        12.1.1 Methodology/Research Approach
            12.1.1.1 Research Programs/Design
            12.1.1.2 Market Size Estimation
            12.1.1.3 Market Breakdown and Data Triangulation
        12.1.2 Data Source
            12.1.2.1 Secondary Sources
            12.1.2.2 Primary Sources
    12.2 Disclaimer
    12.3 Author Details
List of Tables and Figures

    Table Virtual Reality Key Market Segments
    Table Key Players Virtual Reality Covered
    Table Global Virtual Reality Market Size Growth Rate by Type 2018-2025 (Million US$)
    Figure Global Virtual Reality Market Size Market Share by Type 2018-2025
    Figure Non-Immersive Figures
    Table Key Players of Non-Immersive
    Figure Semi-Immersive Figures
    Table Key Players of Semi-Immersive
    Figure Fully Immersive Figures
    Table Key Players of Fully Immersive
    Table Global Virtual Reality Market Size Growth by Application 2018-2025 (Million US$)
    Figure Consumer Case Studies
    Figure Commercial Case Studies
    Figure Aerospace & Defense Case Studies
    Figure Medical Case Studies
    Figure Industrial Case Studies
    Figure Automotive Case Studies
    Figure Architecture & Building Design Case Studies
    Figure Enterprise Solutions Case Studies
    Figure Geospatial Mining Case Studies
    Figure Virtual Reality Report Years Considered
    Table Global Virtual Reality Market Size 2017-2025 (Million US$)
    Figure Global Virtual Reality Market Size and Growth Rate 2017-2025 (Million US$)
    Table Global Virtual Reality Market Size by Regions 2018-2025 (Million US$)
    Table Global Virtual Reality Market Size by Regions 2017-2025 (Million US$)
    Table Global Virtual Reality Market Share by Regions 2013-2018
    Figure Global Virtual Reality Market Share by Regions 2017-2025
    Figure Global Virtual Reality Market Share by Regions 2018-2025
    Table Market Top Trends
    Table Global Virtual Reality Revenue by Manufacturers (2017-2018) (Million US$)
    Table Global Virtual Reality Market Share by Manufacturers (2017-2018)
    Figure Global Virtual Reality Market Share by Manufacturers in 2018
    Table Global Key Players Virtual Reality Funding/Investment Analysis (Million US$)
    Table Global Key Players Virtual Reality Valuation & Market Capitalization (Million US$)
    Table Mergers & Acquisitions, Expansion Plans
    Table Global Virtual Reality Market Size by Type (2017-2025) (Million US$)
    Table Global Virtual Reality Market Share by Type (2017-2025)
    Figure Global Virtual Reality Market Size Share by Type (2017-2025)
    Table Global Virtual Reality Market Size by Application (2017-2025) (Million US$)
    Table Global Virtual Reality Market Size Share by Application (2017-2025)
    Figure Global Virtual Reality Market Size Market Share by Application (2017-2025)
    Figure Global Virtual Reality Revenue Market Share by Application in 2017
    Figure United States Virtual Reality Market Size 2017-2025 (Million US$)
    Table United States Key Players Virtual Reality Revenue (2017-2018) (Million US$)
    Table United States Key Players Virtual Reality Market Share (2017-2018)
    Table United States Virtual Reality Market Size by Type (2017-2025) (Million US$)
    Table United States Virtual Reality Market Share by Type (2017-2025)
    Table United States Virtual Reality Market Size by Application (2017-2025) (Million US$)
    Table United States Virtual Reality Market Share by Application (2017-2025)
    Figure Europe Virtual Reality Market Size 2017-2025 (Million US$)
    Table Europe Key Players Virtual Reality Revenue (2017-2018) (Million US$)
    Table Europe Key Players Virtual Reality Market Share (2017-2018)
    Table Europe Virtual Reality Market Size by Type (2017-2025) (Million US$)
    Table Europe Virtual Reality Market Share by Type (2017-2025)
    Table Europe Virtual Reality Market Size by Application (2017-2025) (Million US$)
    Table Europe Virtual Reality Market Share by Application (2017-2025)
    Figure China Virtual Reality Market Size 2017-2025 (Million US$)
    Table China Key Players Virtual Reality Revenue (2017-2018) (Million US$)
    Table China Key Players Virtual Reality Market Share (2017-2018)
    Table China Virtual Reality Market Size by Type (2017-2025) (Million US$)
    Table China Virtual Reality Market Share by Type (2017-2025)
    Table China Virtual Reality Market Size by Application (2017-2025) (Million US$)
    Table China Virtual Reality Market Share by Application (2017-2025)
    Figure Market Size in Japan Virtual Reality 2017-2025 (Million US$)
    Figure Market Size in Southeast Asia Virtual Reality 2017-2025 (Million US$)
    Figure Market Size in India Virtual Reality 2017-2025 (Million US$)
    Table Oculus Company Details
    Table Oculus Revenue in Virtual Reality Business in 2017 and 2018
    Table Oculus Recent Development
    Table Sony Company Details
    Table Sony Revenue in Virtual Reality Business in 2017 and 2018
    Table Sony Recent Development
    Table HTC Company Details
    Table HTC Revenue in Virtual Reality Business in 2017 and 2018
    Table HTC Recent Development
    Table Samsung Electronics Company Details
    Table Samsung Electronics Revenue in Virtual Reality Business in 2017 and 2018
    Table Samsung Electronics Recent Development
    Table EON Reality Company Details
    Table EON Reality Revenue in Virtual Reality Business in 2017 and 2018
    Table EON Reality Recent Development
    Table Google Company Details
    Table Google Revenue in Virtual Reality Business in 2017 and 2018
    Table Google Recent Development
    Table Microsoft Company Details
    Table Microsoft Revenue in Virtual Reality Business in 2017 and 2018
    Table Microsoft Recent Development
    Table Vuzix Company Details
    Table Vuzix Revenue in Virtual Reality Business in 2017 and 2018
    Table Vuzix Recent Development
    Table CyberGlove Systems Company Details
    Table CyberGlove Systems Revenue in Virtual Reality Business in 2017 and 2018
    Table CyberGlove Systems Recent Development
    Table Sensics Company Details
    Table Sensics Revenue in Virtual Reality Business in 2017 and 2018
    Table Sensics Recent Development
    Table Sixense Company Details
    Table Marxent Labs Company Details
    Table WorldViz Company Details
    Table Jaunt Company Details
    Table Cyberith Company Details
    Table Virtalis Company Details
    Table Research Programs/Design for This Report
    Figure Bottom-up and Top-down Approaches for This Report
    Figure Data Triangulation
    Table Key Data Information from Secondary Sources
    Table Key Data Information from Primary Sources
 



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