Toll Free: 1-888-928-9744
Published: Sep, 2018 | Pages:
102 | Publisher: QYResearch
Industry: Technology & Media | Report Format: Electronic (PDF)
This report focuses on the global Virtual Reality status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Virtual Reality development in United States, Europe and China. Virtual reality (VR) is an interactive computer-generated experience taking place within a simulated environment, that incorporates mainly auditory and visual, but also other types of sensory feedback like haptic. The increasing use of head-mounted displays (HMD) in the entertainment and gaming sector, decline in the prices of displays and other hardware components of HMDs, and use of VR for training and simulation in the defense sector are the major driving factors for the market. In 2017, the global Virtual Reality market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% during 2018-2025. The key players covered in this study Oculus Sony HTC Samsung Electronics EON Reality Google Microsoft Vuzix CyberGlove Systems Sensics Sixense Marxent Labs WorldViz Jaunt Cyberith Virtalis Market analysis by product type Non-Immersive Semi-Immersive Fully Immersive Market analysis by market Consumer Commercial Aerospace & Defense Medical Industrial Automotive Architecture & Building Design Enterprise Solutions Geospatial Mining Market analysis by Region United States Europe China Japan Southeast Asia India Central & South America The study objectives of this report are: To analyze global Virtual Reality status, future forecast, growth opportunity, key market and key players. To present the Virtual Reality development in United States, Europe and China. To strategically profile the key players and comprehensively analyze their development plan and strategies. To define, describe and forecast the market by product type, market and key regions. In this study, the years considered to estimate the market size of Virtual Reality are as follows: History Year: 2017-2018 Base Year: 2017 Estimated Year: 2018 Forecast Year 2018 to 2025 For the data information by region, company, type and application, 2017 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.
Table of Contents 1 Report Overview 1.1 Study Scope 1.2 Key Market Segments 1.3 Players Covered 1.4 Market Analysis by Type 1.4.1 Global Virtual Reality Market Size Growth Rate by Type (2018-2025) 1.4.2 Non-Immersive 1.4.3 Semi-Immersive 1.4.4 Fully Immersive 1.5 Market by Application 1.5.1 Global Virtual Reality Market Share by Application (2017-2025) 1.5.2 Consumer 1.5.3 Commercial 1.5.4 Aerospace & Defense 1.5.5 Medical 1.5.6 Industrial 1.5.7 Automotive 1.5.8 Architecture & Building Design 1.5.9 Enterprise Solutions 1.5.10 Geospatial Mining 1.6 Study Objectives 1.7 Years Considered 2 Executive Summary 2.1 Virtual Reality Market Size 2.2 Virtual Reality Growth Trends by Regions 2.2.1 Virtual Reality Market Size by Regions (2017-2025) 2.2.2 Virtual Reality Market Share by Regions (2017-2025) 2.3 Industry Trends 2.3.1 Market Top Trends 2.3.2 Market Use Cases 3 Key Players 3.1 Virtual Reality Revenue by Manufacturers (2017-2018) 3.2 Virtual Reality Key Players Head office and Area Served 3.3 Key Players Virtual Reality Product/Solution/Service 3.4 Date of Enter into Virtual Reality Market 3.5 Key Players Virtual Reality Funding/Investment Analysis 3.6 Global Key Players Virtual Reality Valuation & Market Capitalization 3.7 Mergers & Acquisitions, Expansion Plans 4 Breakdown Data by Type and Application 4.1 Global Virtual Reality Market Size by Type (2017-2025) 4.2 Global Virtual Reality Market Size by Application (2017-2025) 5 United States 5.1 United States Virtual Reality Market Size (2017-2025) 5.2 Virtual Reality Key Players in United States 5.3 United States Virtual Reality Market Size by Type 5.4 United States Virtual Reality Market Size by Application 6 Europe 6.1 Europe Virtual Reality Market Size (2017-2025) 6.2 Virtual Reality Key Players in Europe 6.3 Europe Virtual Reality Market Size by Type 6.4 Europe Virtual Reality Market Size by Application 7 China 7.1 China Virtual Reality Market Size (2017-2025) 7.2 Virtual Reality Key Players in China 7.3 China Virtual Reality Market Size by Type 7.4 China Virtual Reality Market Size by Application 8 Rest of World 8.1 Japan 8.1.1 Japan Virtual Reality Market Analysis 8.1.2 Key Players in 8.2 Southeast Asia 8.2.1 Southeast Asia Virtual Reality Market Analysis 8.2.2 Key Players in Southeast Asia 8.3 India 8.3.1 India Virtual Reality Market Analysis 8.3.2 Key Players in India 9 International Players Profiles 9.1 Oculus 9.1.1 Oculus Company Details 9.1.2 Company Description and Business Overview 9.1.3 Virtual Reality Introduction 9.1.4 Oculus Revenue in Virtual Reality Business (2017-2018) 9.1.5 Oculus Recent Development 9.2 Sony 9.2.1 Sony Company Details 9.2.2 Company Description and Business Overview 9.2.3 Virtual Reality Introduction 9.2.4 Sony Revenue in Virtual Reality Business (2017-2018) 9.2.5 Sony Recent Development 9.3 HTC 9.3.1 HTC Company Details 9.3.2 Company Description and Business Overview 9.3.3 Virtual Reality Introduction 9.3.4 HTC Revenue in Virtual Reality Business (2017-2018) 9.3.5 HTC Recent Development 9.4 Samsung Electronics 9.4.1 Samsung Electronics Company Details 9.4.2 Company Description and Business Overview 9.4.3 Virtual Reality Introduction 9.4.4 Samsung Electronics Revenue in Virtual Reality Business (2017-2018) 9.4.5 Samsung Electronics Recent Development 9.5 EON Reality 9.5.1 EON Reality Company Details 9.5.2 Company Description and Business Overview 9.5.3 Virtual Reality Introduction 9.5.4 EON Reality Revenue in Virtual Reality Business (2017-2018) 9.5.5 EON Reality Recent Development 9.6 Google 9.6.1 Google Company Details 9.6.2 Company Description and Business Overview 9.6.3 Virtual Reality Introduction 9.6.4 Google Revenue in Virtual Reality Business (2017-2018) 9.6.5 Google Recent Development 9.7 Microsoft 9.7.1 Microsoft Company Details 9.7.2 Company Description and Business Overview 9.7.3 Virtual Reality Introduction 9.7.4 Microsoft Revenue in Virtual Reality Business (2017-2018) 9.7.5 Microsoft Recent Development 9.8 Vuzix 9.8.1 Vuzix Company Details 9.8.2 Company Description and Business Overview 9.8.3 Virtual Reality Introduction 9.8.4 Vuzix Revenue in Virtual Reality Business (2017-2018) 9.8.5 Vuzix Recent Development 9.9 CyberGlove Systems 9.9.1 CyberGlove Systems Company Details 9.9.2 Company Description and Business Overview 9.9.3 Virtual Reality Introduction 9.9.4 CyberGlove Systems Revenue in Virtual Reality Business (2017-2018) 9.9.5 CyberGlove Systems Recent Development 9.10 Sensics 9.10.1 Sensics Company Details 9.10.2 Company Description and Business Overview 9.10.3 Virtual Reality Introduction 9.10.4 Sensics Revenue in Virtual Reality Business (2017-2018) 9.10.5 Sensics Recent Development 9.11 Sixense 9.12 Marxent Labs 9.13 WorldViz 9.14 Jaunt 9.15 Cyberith 9.16 Virtalis 10 Market Dynamics 10.1 Drivers 10.2 Opportunities 10.3 Challenges 10.4 Market Ecosystem 10.5 Market Value Chain Analysis 11 Key Findings in This Report 12 Appendix 12.1 Research Methodology 12.1.1 Methodology/Research Approach 12.1.1.1 Research Programs/Design 12.1.1.2 Market Size Estimation 12.1.1.3 Market Breakdown and Data Triangulation 12.1.2 Data Source 12.1.2.1 Secondary Sources 12.1.2.2 Primary Sources 12.2 Disclaimer 12.3 Author Details
List of Tables and Figures Table Virtual Reality Key Market Segments Table Key Players Virtual Reality Covered Table Global Virtual Reality Market Size Growth Rate by Type 2018-2025 (Million US$) Figure Global Virtual Reality Market Size Market Share by Type 2018-2025 Figure Non-Immersive Figures Table Key Players of Non-Immersive Figure Semi-Immersive Figures Table Key Players of Semi-Immersive Figure Fully Immersive Figures Table Key Players of Fully Immersive Table Global Virtual Reality Market Size Growth by Application 2018-2025 (Million US$) Figure Consumer Case Studies Figure Commercial Case Studies Figure Aerospace & Defense Case Studies Figure Medical Case Studies Figure Industrial Case Studies Figure Automotive Case Studies Figure Architecture & Building Design Case Studies Figure Enterprise Solutions Case Studies Figure Geospatial Mining Case Studies Figure Virtual Reality Report Years Considered Table Global Virtual Reality Market Size 2017-2025 (Million US$) Figure Global Virtual Reality Market Size and Growth Rate 2017-2025 (Million US$) Table Global Virtual Reality Market Size by Regions 2018-2025 (Million US$) Table Global Virtual Reality Market Size by Regions 2017-2025 (Million US$) Table Global Virtual Reality Market Share by Regions 2013-2018 Figure Global Virtual Reality Market Share by Regions 2017-2025 Figure Global Virtual Reality Market Share by Regions 2018-2025 Table Market Top Trends Table Global Virtual Reality Revenue by Manufacturers (2017-2018) (Million US$) Table Global Virtual Reality Market Share by Manufacturers (2017-2018) Figure Global Virtual Reality Market Share by Manufacturers in 2018 Table Global Key Players Virtual Reality Funding/Investment Analysis (Million US$) Table Global Key Players Virtual Reality Valuation & Market Capitalization (Million US$) Table Mergers & Acquisitions, Expansion Plans Table Global Virtual Reality Market Size by Type (2017-2025) (Million US$) Table Global Virtual Reality Market Share by Type (2017-2025) Figure Global Virtual Reality Market Size Share by Type (2017-2025) Table Global Virtual Reality Market Size by Application (2017-2025) (Million US$) Table Global Virtual Reality Market Size Share by Application (2017-2025) Figure Global Virtual Reality Market Size Market Share by Application (2017-2025) Figure Global Virtual Reality Revenue Market Share by Application in 2017 Figure United States Virtual Reality Market Size 2017-2025 (Million US$) Table United States Key Players Virtual Reality Revenue (2017-2018) (Million US$) Table United States Key Players Virtual Reality Market Share (2017-2018) Table United States Virtual Reality Market Size by Type (2017-2025) (Million US$) Table United States Virtual Reality Market Share by Type (2017-2025) Table United States Virtual Reality Market Size by Application (2017-2025) (Million US$) Table United States Virtual Reality Market Share by Application (2017-2025) Figure Europe Virtual Reality Market Size 2017-2025 (Million US$) Table Europe Key Players Virtual Reality Revenue (2017-2018) (Million US$) Table Europe Key Players Virtual Reality Market Share (2017-2018) Table Europe Virtual Reality Market Size by Type (2017-2025) (Million US$) Table Europe Virtual Reality Market Share by Type (2017-2025) Table Europe Virtual Reality Market Size by Application (2017-2025) (Million US$) Table Europe Virtual Reality Market Share by Application (2017-2025) Figure China Virtual Reality Market Size 2017-2025 (Million US$) Table China Key Players Virtual Reality Revenue (2017-2018) (Million US$) Table China Key Players Virtual Reality Market Share (2017-2018) Table China Virtual Reality Market Size by Type (2017-2025) (Million US$) Table China Virtual Reality Market Share by Type (2017-2025) Table China Virtual Reality Market Size by Application (2017-2025) (Million US$) Table China Virtual Reality Market Share by Application (2017-2025) Figure Market Size in Japan Virtual Reality 2017-2025 (Million US$) Figure Market Size in Southeast Asia Virtual Reality 2017-2025 (Million US$) Figure Market Size in India Virtual Reality 2017-2025 (Million US$) Table Oculus Company Details Table Oculus Revenue in Virtual Reality Business in 2017 and 2018 Table Oculus Recent Development Table Sony Company Details Table Sony Revenue in Virtual Reality Business in 2017 and 2018 Table Sony Recent Development Table HTC Company Details Table HTC Revenue in Virtual Reality Business in 2017 and 2018 Table HTC Recent Development Table Samsung Electronics Company Details Table Samsung Electronics Revenue in Virtual Reality Business in 2017 and 2018 Table Samsung Electronics Recent Development Table EON Reality Company Details Table EON Reality Revenue in Virtual Reality Business in 2017 and 2018 Table EON Reality Recent Development Table Google Company Details Table Google Revenue in Virtual Reality Business in 2017 and 2018 Table Google Recent Development Table Microsoft Company Details Table Microsoft Revenue in Virtual Reality Business in 2017 and 2018 Table Microsoft Recent Development Table Vuzix Company Details Table Vuzix Revenue in Virtual Reality Business in 2017 and 2018 Table Vuzix Recent Development Table CyberGlove Systems Company Details Table CyberGlove Systems Revenue in Virtual Reality Business in 2017 and 2018 Table CyberGlove Systems Recent Development Table Sensics Company Details Table Sensics Revenue in Virtual Reality Business in 2017 and 2018 Table Sensics Recent Development Table Sixense Company Details Table Marxent Labs Company Details Table WorldViz Company Details Table Jaunt Company Details Table Cyberith Company Details Table Virtalis Company Details Table Research Programs/Design for This Report Figure Bottom-up and Top-down Approaches for This Report Figure Data Triangulation Table Key Data Information from Secondary Sources Table Key Data Information from Primary Sources
Speak to the report author to design an exclusive study to serve your research needs.
Your personal and confidential information is safe and secure.