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Global Virtual Reality in Gaming Market Size, Status and Forecast 2022

Published: Dec, 2017 | Pages: 103 | Publisher: QYResearch
Industry: ICT | Report Format: Electronic (PDF)

This report studies the global Virtual Reality in Gaming market, analyzes and researches the Virtual Reality in Gaming development status and forecast in United States, EU, Japan, China, India and Southeast Asia. This report focuses on the top players in global market, like
    Electronic Arts Inc
    Nintendo Co. Ltd
    Linden Lab Inc
    Sony Corporation
    Microsoft Corporation
    Samsung Electronics Co. Ltd
    Google Inc
    HTC Corporation
    Facebook/Oculus VR
    Virtuix Omni
    Activision Publishing Inc
    Qualcomm Incorporated
    Sega Corporation
    Oculus VR
    EON Reality Inc
    Avatar Reality Inc
    Kaneva LLC
    Sixense Entertainment, Inc

Market segment by Regions/Countries, this report covers
    United States
    EU
    Japan
    China
    India
    Southeast Asia

Market segment by Type, the product can be split into
    Gaming Hardware
    Gaming Software

Market segment by Application, Virtual Reality in Gaming can be split into
    Gaming Console
    Desktop
    Smartphone
    Other

If you have any special requirements, please let us know and we will offer you the report as you want.


 Table of Contents

Global Virtual Reality in Gaming Market Size, Status and Forecast 2022
1 Industry Overview of Virtual Reality in Gaming
    1.1  Virtual Reality in Gaming Market Overview
        1.1.1 Virtual Reality in Gaming Product Scope
        1.1.2 Market Status and Outlook
    1.2 Global Virtual Reality in Gaming Market Size and Analysis by Regions
        1.2.1 United States
        1.2.2 EU
        1.2.3 Japan
        1.2.4 China
        1.2.5 India
        1.2.6 Southeast Asia
    1.3 Virtual Reality in Gaming Market by Type
        1.3.1 Gaming Hardware
        1.3.2 Gaming Software
    1.4 Virtual Reality in Gaming Market by End Users/Application
        1.4.1 Gaming Console
        1.4.2 Desktop
        1.4.3 Smartphone
        1.4.4 Other

2 Global Virtual Reality in Gaming Competition Analysis by Players
    2.1 Virtual Reality in Gaming Market Size (Value) by Players (2016 and 2017)
    2.2 Competitive Status and Trend
        2.2.1 Market Concentration Rate
        2.2.2 Product/Service Differences
        2.2.3 New Entrants
        2.2.4 The Technology Trends in Future

3 Company (Top Players) Profiles
    3.1 Electronic Arts Inc
        3.1.1 Company Profile
        3.1.2 Main Business/Business Overview
        3.1.3 Products, Services and Solutions
        3.1.4 Virtual Reality in Gaming Revenue (Value) (2012-2017)
        3.1.5 Recent Developments
    3.2 Nintendo Co. Ltd
        3.2.1 Company Profile
        3.2.2 Main Business/Business Overview
        3.2.3 Products, Services and Solutions
        3.2.4 Virtual Reality in Gaming Revenue (Value) (2012-2017)
        3.2.5 Recent Developments
    3.3 Linden Lab Inc
        3.3.1 Company Profile
        3.3.2 Main Business/Business Overview
        3.3.3 Products, Services and Solutions
        3.3.4 Virtual Reality in Gaming Revenue (Value) (2012-2017)
        3.3.5 Recent Developments
    3.4 Sony Corporation
        3.4.1 Company Profile
        3.4.2 Main Business/Business Overview
        3.4.3 Products, Services and Solutions
        3.4.4 Virtual Reality in Gaming Revenue (Value) (2012-2017)
        3.4.5 Recent Developments
    3.5 Microsoft Corporation
        3.5.1 Company Profile
        3.5.2 Main Business/Business Overview
        3.5.3 Products, Services and Solutions
        3.5.4 Virtual Reality in Gaming Revenue (Value) (2012-2017)
        3.5.5 Recent Developments
    3.6 Samsung Electronics Co. Ltd
        3.6.1 Company Profile
        3.6.2 Main Business/Business Overview
        3.6.3 Products, Services and Solutions
        3.6.4 Virtual Reality in Gaming Revenue (Value) (2012-2017)
        3.6.5 Recent Developments
    3.7 Google Inc
        3.7.1 Company Profile
        3.7.2 Main Business/Business Overview
        3.7.3 Products, Services and Solutions
        3.7.4 Virtual Reality in Gaming Revenue (Value) (2012-2017)
        3.7.5 Recent Developments
    3.8 HTC Corporation
        3.8.1 Company Profile
        3.8.2 Main Business/Business Overview
        3.8.3 Products, Services and Solutions
        3.8.4 Virtual Reality in Gaming Revenue (Value) (2012-2017)
        3.8.5 Recent Developments
    3.9 Facebook/Oculus VR
        3.9.1 Company Profile
        3.9.2 Main Business/Business Overview
        3.9.3 Products, Services and Solutions
        3.9.4 Virtual Reality in Gaming Revenue (Value) (2012-2017)
        3.9.5 Recent Developments
    3.10 Virtuix Omni
        3.10.1 Company Profile
        3.10.2 Main Business/Business Overview
        3.10.3 Products, Services and Solutions
        3.10.4 Virtual Reality in Gaming Revenue (Value) (2012-2017)
        3.10.5 Recent Developments
    3.11 Activision Publishing Inc
    3.12 Qualcomm Incorporated
    3.13 Sega Corporation
    3.14 Oculus VR
    3.15 EON Reality Inc
    3.16 Avatar Reality Inc
    3.17 Kaneva LLC
    3.18 Sixense Entertainment, Inc

4 Global Virtual Reality in Gaming Market Size by Type and Application (2012-2017)
    4.1 Global Virtual Reality in Gaming Market Size by Type (2012-2017)
    4.2 Global Virtual Reality in Gaming Market Size by Application (2012-2017)
    4.3 Potential Application of Virtual Reality in Gaming in Future
    4.4 Top Consumer/End Users of Virtual Reality in Gaming

5 United States Virtual Reality in Gaming Development Status and Outlook
    5.1 United States Virtual Reality in Gaming Market Size (2012-2017)
    5.2 United States Virtual Reality in Gaming Market Size and Market Share by Players (2016 and 2017)

6 EU Virtual Reality in Gaming Development Status and Outlook
    6.1 EU Virtual Reality in Gaming Market Size (2012-2017)
    6.2 EU Virtual Reality in Gaming Market Size and Market Share by Players (2016 and 2017)

7 Japan Virtual Reality in Gaming Development Status and Outlook
    7.1 Japan Virtual Reality in Gaming Market Size (2012-2017)
    7.2 Japan Virtual Reality in Gaming Market Size and Market Share by Players (2016 and 2017)

8 China Virtual Reality in Gaming Development Status and Outlook
    8.1 China Virtual Reality in Gaming Market Size (2012-2017)
    8.2 China Virtual Reality in Gaming Market Size and Market Share by Players (2016 and 2017)

9 India Virtual Reality in Gaming Development Status and Outlook
    9.1 India Virtual Reality in Gaming Market Size (2012-2017)
    9.2 India Virtual Reality in Gaming Market Size and Market Share by Players (2016 and 2017)

10 Southeast Asia Virtual Reality in Gaming Development Status and Outlook
    10.1 Southeast Asia Virtual Reality in Gaming Market Size (2012-2017)
    10.2 Southeast Asia Virtual Reality in Gaming Market Size and Market Share by Players (2016 and 2017)

11 Market Forecast by Regions, Type and Application (2017-2022)
    11.1 Global Virtual Reality in Gaming Market Size (Value) by Regions (2017-2022)
        11.1.1 United States Virtual Reality in Gaming Revenue and Growth Rate (2017-2022)
        11.1.2 EU Virtual Reality in Gaming Revenue and Growth Rate (2017-2022)
        11.1.3 Japan Virtual Reality in Gaming Revenue and Growth Rate (2017-2022)
        11.1.4 China Virtual Reality in Gaming Revenue and Growth Rate (2017-2022)
        11.1.5 India Virtual Reality in Gaming Revenue and Growth Rate (2017-2022)
        11.1.6 Southeast Asia Virtual Reality in Gaming Revenue and Growth Rate (2017-2022)
    11.2 Global Virtual Reality in Gaming Market Size (Value) by Type (2017-2022)
    11.3 Global Virtual Reality in Gaming Market Size by Application (2017-2022)

12 Virtual Reality in Gaming Market Dynamics
    12.1 Virtual Reality in Gaming Market Opportunities
    12.2 Virtual Reality in Gaming Challenge and Risk
        12.2.1 Competition from Opponents
        12.2.2 Downside Risks of Economy
    12.3 Virtual Reality in Gaming Market Constraints and Threat
        12.3.1 Threat from Substitute
        12.3.2 Government Policy
        12.3.3 Technology Risks
    12.4 Virtual Reality in Gaming Market Driving Force
        12.4.1 Growing Demand from Emerging Markets
        12.4.2 Potential Application

13 Market Effect Factors Analysis
    13.1 Technology Progress/Risk
        13.1.1 Substitutes
        13.1.2 Technology Progress in Related Industry
    13.2 Consumer Needs Trend/Customer Preference
    13.3 External Environmental Change
        13.3.1 Economic Fluctuations
        13.3.2 Other Risk Factors

14 Research Finding/Conclusion

15 Appendix
    Methodology
    Analyst Introduction
    Data Source


List of Tables and Figures

    Figure Virtual Reality in Gaming Product Scope
    Figure Global Virtual Reality in Gaming Market Size (Million USD) (2012-2017)
    Table Global Virtual Reality in Gaming Market Size (Million USD) and Growth Rate by Regions (2012-2017)
    Figure Global Virtual Reality in Gaming Market Share by Regions in 2016
    Figure United States Virtual Reality in Gaming Market Size (Million USD) and Growth Rate by Regions (2012-2017)
    Figure EU Virtual Reality in Gaming Market Size (Million USD) and Growth Rate by Regions (2012-2017)
    Figure Japan Virtual Reality in Gaming Market Size (Million USD) and Growth Rate by Regions (2012-2017)
    Figure China Virtual Reality in Gaming Market Size (Million USD) and Growth Rate by Regions (2012-2017)
    Figure India Virtual Reality in Gaming Market Size (Million USD) and Growth Rate by Regions (2012-2017)
    Figure Southeast Asia Virtual Reality in Gaming Market Size (Million USD) and Growth Rate by Regions (2012-2017)
    Figure Global Virtual Reality in Gaming Market Share by Type in 2016
    Figure Gaming Hardware Market Size (Million USD) and Growth Rate (2012-2017)
    Figure Gaming Software Market Size (Million USD) and Growth Rate (2012-2017)
    Figure Global Virtual Reality in Gaming Market Share by Application in 2016
    Table Key Downstream Customer in Gaming Console
    Figure Virtual Reality in Gaming Market Size (Million USD) and Growth Rate in Gaming Console (2012-2017)
    Table Key Downstream Customer in Desktop
    Figure Virtual Reality in Gaming Market Size (Million USD) and Growth Rate in Desktop (2012-2017)
    Table Key Downstream Customer in Smartphone
    Figure Virtual Reality in Gaming Market Size (Million USD) and Growth Rate in Smartphone (2012-2017)
    Table Key Downstream Customer in Other
    Figure Virtual Reality in Gaming Market Size (Million USD) and Growth Rate in Other (2012-2017)
    Table Virtual Reality in Gaming Market Size (Million USD) by Players (2016 and 2017)
    Figure Virtual Reality in Gaming Market Size Share by Players in 2016
    Figure Virtual Reality in Gaming Market Size Share by Players in 2017
    Table Electronic Arts Inc Basic Information List
    Table Virtual Reality in Gaming Business Revenue (Million USD) of Electronic Arts Inc (2012-2017)
    Figure Electronic Arts Inc Virtual Reality in Gaming Business Revenue Market Share in 2016
    Table Nintendo Co. Ltd Basic Information List
    Table Virtual Reality in Gaming Business Revenue (Million USD) of Nintendo Co. Ltd (2012-2017)
    Figure Nintendo Co. Ltd Virtual Reality in Gaming Business Revenue Market Share in 2016
    Table Linden Lab Inc Basic Information List
    Table Virtual Reality in Gaming Business Revenue (Million USD) of Linden Lab Inc (2012-2017)
    Figure Linden Lab Inc Virtual Reality in Gaming Business Revenue Market Share in 2016
    Table Sony Corporation Basic Information List
    Table Virtual Reality in Gaming Business Revenue (Million USD) of Sony Corporation (2012-2017)
    Figure Sony Corporation Virtual Reality in Gaming Business Revenue Market Share in 2016
    Table Microsoft Corporation Basic Information List
    Table Virtual Reality in Gaming Business Revenue (Million USD) of Microsoft Corporation (2012-2017)
    Figure Microsoft Corporation Virtual Reality in Gaming Business Revenue Market Share in 2016
    Table Samsung Electronics Co. Ltd Basic Information List
    Table Virtual Reality in Gaming Business Revenue (Million USD) of Samsung Electronics Co. Ltd (2012-2017)
    Figure Samsung Electronics Co. Ltd Virtual Reality in Gaming Business Revenue Market Share in 2016
    Table Google Inc Basic Information List
    Table Virtual Reality in Gaming Business Revenue (Million USD) of Google Inc (2012-2017)
    Figure Google Inc Virtual Reality in Gaming Business Revenue Market Share in 2016
    Table HTC Corporation Basic Information List
    Table Virtual Reality in Gaming Business Revenue (Million USD) of HTC Corporation (2012-2017)
    Figure HTC Corporation Virtual Reality in Gaming Business Revenue Market Share in 2016
    Table Facebook/Oculus VR Basic Information List
    Table Virtual Reality in Gaming Business Revenue (Million USD) of Facebook/Oculus VR (2012-2017)
    Figure Facebook/Oculus VR Virtual Reality in Gaming Business Revenue Market Share in 2016
    Table Virtuix Omni Basic Information List
    Table Virtual Reality in Gaming Business Revenue (Million USD) of Virtuix Omni (2012-2017)
    Figure Virtuix Omni Virtual Reality in Gaming Business Revenue Market Share in 2016
    Table Activision Publishing Inc Basic Information List
    Table Virtual Reality in Gaming Business Revenue (Million USD) of Activision Publishing Inc (2012-2017)
    Figure Activision Publishing Inc Virtual Reality in Gaming Business Revenue Market Share in 2016
    Table Qualcomm Incorporated Basic Information List
    Table Virtual Reality in Gaming Business Revenue (Million USD) of Qualcomm Incorporated (2012-2017)
    Figure Qualcomm Incorporated Virtual Reality in Gaming Business Revenue Market Share in 2016
    Table Sega Corporation Basic Information List
    Table Virtual Reality in Gaming Business Revenue (Million USD) of Sega Corporation (2012-2017)
    Figure Sega Corporation Virtual Reality in Gaming Business Revenue Market Share in 2016
    Table Oculus VR Basic Information List
    Table Virtual Reality in Gaming Business Revenue (Million USD) of Oculus VR (2012-2017)
    Figure Oculus VR Virtual Reality in Gaming Business Revenue Market Share in 2016
    Table EON Reality Inc Basic Information List
    Table Virtual Reality in Gaming Business Revenue (Million USD) of EON Reality Inc (2012-2017)
    Figure EON Reality Inc Virtual Reality in Gaming Business Revenue Market Share in 2016
    Table Avatar Reality Inc Basic Information List
    Table Virtual Reality in Gaming Business Revenue (Million USD) of Avatar Reality Inc (2012-2017)
    Figure Avatar Reality Inc Virtual Reality in Gaming Business Revenue Market Share in 2016
    Table Kaneva LLC Basic Information List
    Table Virtual Reality in Gaming Business Revenue (Million USD) of Kaneva LLC (2012-2017)
    Figure Kaneva LLC Virtual Reality in Gaming Business Revenue Market Share in 2016
    Table Sixense Entertainment, Inc Basic Information List
    Table Virtual Reality in Gaming Business Revenue (Million USD) of Sixense Entertainment, Inc (2012-2017)
    Figure Sixense Entertainment, Inc Virtual Reality in Gaming Business Revenue Market Share in 2016
    Table Global Virtual Reality in Gaming Market Size (Million USD) by Type (2012-2017)
    Figure Global Virtual Reality in Gaming Market Size Share by Type in 2012
    Figure Global Virtual Reality in Gaming Market Size Share by Type in 2013
    Figure Global Virtual Reality in Gaming Market Size Share by Type in 2014
    Figure Global Virtual Reality in Gaming Market Size Share by Type in 2015
    Figure Global Virtual Reality in Gaming Market Size Share by Type in 2016
    Figure Global Virtual Reality in Gaming Market Size Share by Type in 2017
    Table Global Virtual Reality in Gaming Market Size (Million USD) by Application (2012-2017)
    Figure Global Virtual Reality in Gaming Market Size (Million USD) by Application in 2012
    Figure Global Virtual Reality in Gaming Market Size (Million USD) by Application in 2013
    Figure Global Virtual Reality in Gaming Market Size (Million USD) by Application in 2014
    Figure Global Virtual Reality in Gaming Market Size (Million USD) by Application in 2015
    Figure Global Virtual Reality in Gaming Market Size (Million USD) by Application in 2016
    Figure Global Virtual Reality in Gaming Market Size (Million USD) by Application in 2017
    Table Top Consumer/End Users of Virtual Reality in Gaming
    Figure United States Virtual Reality in Gaming Market Size (Million USD) and Growth Rate by Regions (2012-2017)
    Table United States Virtual Reality in Gaming Market Size (Million USD) by Players (2012-2017)
    Figure United States Virtual Reality in Gaming Market Size Share by Players in 2016
    Figure United States Virtual Reality in Gaming Market Size Share by Players in 2017
    Figure EU Virtual Reality in Gaming Market Size (Million USD) and Growth Rate by Regions (2012-2017)
    Table EU Virtual Reality in Gaming Market Size (Million USD) by Players (2012-2017)
    Figure EU Virtual Reality in Gaming Market Size Share by Players in 2016
    Figure EU Virtual Reality in Gaming Market Size Share by Players in 2017
    Figure Japan Virtual Reality in Gaming Market Size (Million USD) and Growth Rate by Regions (2012-2017)
    Table Japan Virtual Reality in Gaming Market Size (Million USD) by Players (2012-2017)
    Figure Japan Virtual Reality in Gaming Market Size Share by Players in 2016
    Figure Japan Virtual Reality in Gaming Market Size Share by Players in 2017
    Figure China Virtual Reality in Gaming Market Size (Million USD) and Growth Rate by Regions (2012-2017)
    Table China Virtual Reality in Gaming Market Size (Million USD) by Players (2012-2017)
    Figure China Virtual Reality in Gaming Market Size Share by Players in 2016
    Figure China Virtual Reality in Gaming Market Size Share by Players in 2017
    Figure India Virtual Reality in Gaming Market Size (Million USD) and Growth Rate by Regions (2012-2017)
    Table India Virtual Reality in Gaming Market Size (Million USD) by Players (2012-2017)
    Figure India Virtual Reality in Gaming Market Size Share by Players in 2016
    Figure India Virtual Reality in Gaming Market Size Share by Players in 2017
    Figure Southeast Asia Virtual Reality in Gaming Market Size (Million USD) and Growth Rate by Regions (2012-2017)
    Table Southeast Asia Virtual Reality in Gaming Market Size (Million USD) by Players (2012-2017)
    Figure Southeast Asia Virtual Reality in Gaming Market Size Share by Players in 2016
    Figure Southeast Asia Virtual Reality in Gaming Market Size Share by Players in 2017
    Figure Global Virtual Reality in Gaming Market Size (Million USD) by Regions (2017-2022)
    Table Global Virtual Reality in Gaming Market Size (Million USD) by Regions (2017-2022)
    Figure Global Virtual Reality in Gaming Market Size Share by Regions in 2017
    Figure Global Virtual Reality in Gaming Market Size Share by Regions in 2022
    Figure United States Virtual Reality in Gaming Revenue (Million USD) and Growth Rate (2017-2022)
    Figure EU Virtual Reality in Gaming Revenue (Million USD) and Growth Rate (2017-2022)
    Figure Japan Virtual Reality in Gaming Revenue (Million USD) and Growth Rate (2017-2022)
    Figure China Virtual Reality in Gaming Revenue (Million USD) and Growth Rate (2017-2022)
    Figure India Virtual Reality in Gaming Revenue (Million USD) and Growth Rate (2017-2022)
    Figure Southeast Asia Virtual Reality in Gaming Revenue (Million USD) and Growth Rate (2017-2022)
    Table Global Virtual Reality in Gaming Market Size (Million USD) by Type (2017-2022)
    Figure Global Virtual Reality in Gaming Market Size Share by Type in 2017
    Figure Global Virtual Reality in Gaming Market Size Share by Type in 2022
    Table Global Virtual Reality in Gaming Market Size (Million USD) by Application (2017-2022)
    Figure Global Virtual Reality in Gaming Market Size (Million USD) by Application in 2017
    Figure Global Virtual Reality in Gaming Market Size (Million USD) by Application in 2022
 



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