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Global Virtual Reality Content Market Size, Status and Forecast 2018-2025

Published: Aug, 2018 | Pages: 95 | Publisher: QYResearch
Industry: ICT | Report Format: Electronic (PDF)

This report focuses on the global Virtual Reality Content status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Virtual Reality Content development in United States, Europe and China.

Virtual reality involves the creation of a virtual world that interacts with consumers. This virtual world is designed in a way that it appears more realistic to the users, while they can't differentiate between the real and virtual. The technology giants are making huge investments in the virtual reality market landscape, such as Facebook's US$ 2 Billion acquisition of Oculus virtual reality (VR) headset.

The major growth driver of virtual reality market includes growing digitization, advancement of technology, increasing demand for head mounted displays in gaming and entertainment industries, and rising investment in virtual reality market among others.

In 2017, the global Virtual Reality Content market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% during 2018-2025.

The key players covered in this study

•	Facebook
•	GoPro
•	Google
•	HTC
•	Microsoft
•	Samsung Electronics
•	Sony

Market segment by Type, the product can be split into

•	Software
•	Hardware

Market segment by Application, split into

•	Literature
•	Archaeology
•	Architecture
•	Visual Art
•	Others

Market segment by Regions/Countries, this report covers

•	United States
•	Europe
•	China
•	Japan
•	Southeast Asia
•	India
•	Central & South America

The study objectives of this report are:

•	To analyze global Virtual Reality Content status, future forecast, growth opportunity, key market and key players.
•	To present the Virtual Reality Content development in United States, Europe and China.
•	To strategically profile the key players and comprehensively analyze their development plan and strategies.
•	To define, describe and forecast the market by product type, market and key regions.

In this study, the years considered to estimate the market size of Virtual Reality Content are as follows:

•	History Year: 2013-2017
•	Base Year: 2017
•	Estimated Year: 2018
•	Forecast Year 2018 to 2025

For the data information by region, company, type and application, 2017 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.
 Table of Contents

1 Report Overview
    1.1 Study Scope
    1.2 Key Market Segments
    1.3 Players Covered
    1.4 Market Analysis by Type
        1.4.1 Global Virtual Reality Content Market Size Growth Rate by Type (2013-2025)
        1.4.2 Software
        1.4.3 Hardware
    1.5 Market by Application
        1.5.1 Global Virtual Reality Content Market Share by Application (2013-2025)
        1.5.2 Literature
        1.5.3 Archaeology
        1.5.4 Architecture
        1.5.5 Visual Art
        1.5.6 Others
    1.6 Study Objectives
    1.7 Years Considered

2 Global Growth Trends
    2.1 Virtual Reality Content Market Size
    2.2 Virtual Reality Content Growth Trends by Regions
        2.2.1 Virtual Reality Content Market Size by Regions (2013-2025)
        2.2.2 Virtual Reality Content Market Share by Regions (2013-2018)
    2.3 Industry Trends
        2.3.1 Market Top Trends
        2.3.2 Market Drivers
        2.3.3 Market Opportunities

3 Market Share by Key Players
    3.1 Virtual Reality Content Market Size by Manufacturers
        3.1.1 Global Virtual Reality Content Revenue by Manufacturers (2013-2018)
        3.1.2 Global Virtual Reality Content Revenue Market Share by Manufacturers (2013-2018)
        3.1.3 Global Virtual Reality Content Market Concentration Ratio (CR5 and HHI)
    3.2 Virtual Reality Content Key Players Head office and Area Served
    3.3 Key Players Virtual Reality Content Product/Solution/Service
    3.4 Date of Enter into Virtual Reality Content Market
    3.5 Mergers & Acquisitions, Expansion Plans

4 Breakdown Data by Type and Application
    4.1 Global Virtual Reality Content Market Size by Type (2013-2018)
    4.2 Global Virtual Reality Content Market Size by Application (2013-2018)

5 United States
    5.1 United States Virtual Reality Content Market Size (2013-2018)
    5.2 Virtual Reality Content Key Players in United States
    5.3 United States Virtual Reality Content Market Size by Type
    5.4 United States Virtual Reality Content Market Size by Application

6 Europe
    6.1 Europe Virtual Reality Content Market Size (2013-2018)
    6.2 Virtual Reality Content Key Players in Europe
    6.3 Europe Virtual Reality Content Market Size by Type
    6.4 Europe Virtual Reality Content Market Size by Application

7 China
    7.1 China Virtual Reality Content Market Size (2013-2018)
    7.2 Virtual Reality Content Key Players in China
    7.3 China Virtual Reality Content Market Size by Type
    7.4 China Virtual Reality Content Market Size by Application

8 Japan
    8.1 Japan Virtual Reality Content Market Size (2013-2018)
    8.2 Virtual Reality Content Key Players in Japan
    8.3 Japan Virtual Reality Content Market Size by Type
    8.4 Japan Virtual Reality Content Market Size by Application

9 Southeast Asia
    9.1 Southeast Asia Virtual Reality Content Market Size (2013-2018)
    9.2 Virtual Reality Content Key Players in Southeast Asia
    9.3 Southeast Asia Virtual Reality Content Market Size by Type
    9.4 Southeast Asia Virtual Reality Content Market Size by Application

10 India
    10.1 India Virtual Reality Content Market Size (2013-2018)
    10.2 Virtual Reality Content Key Players in India
    10.3 India Virtual Reality Content Market Size by Type
    10.4 India Virtual Reality Content Market Size by Application

11 Central & South America
    11.1 Central & South America Virtual Reality Content Market Size (2013-2018)
    11.2 Virtual Reality Content Key Players in Central & South America
    11.3 Central & South America Virtual Reality Content Market Size by Type
    11.4 Central & South America Virtual Reality Content Market Size by Application

12 International Players Profiles
    12.1 Facebook
        12.1.1 Facebook Company Details
        12.1.2 Company Description and Business Overview
        12.1.3 Virtual Reality Content Introduction
        12.1.4 Facebook Revenue in Virtual Reality Content Business (2013-2018)
        12.1.5 Facebook Recent Development
    12.2 GoPro
        12.2.1 GoPro Company Details
        12.2.2 Company Description and Business Overview
        12.2.3 Virtual Reality Content Introduction
        12.2.4 GoPro Revenue in Virtual Reality Content Business (2013-2018)
        12.2.5 GoPro Recent Development
    12.3 Google
        12.3.1 Google Company Details
        12.3.2 Company Description and Business Overview
        12.3.3 Virtual Reality Content Introduction
        12.3.4 Google Revenue in Virtual Reality Content Business (2013-2018)
        12.3.5 Google Recent Development
    12.4 HTC
        12.4.1 HTC Company Details
        12.4.2 Company Description and Business Overview
        12.4.3 Virtual Reality Content Introduction
        12.4.4 HTC Revenue in Virtual Reality Content Business (2013-2018)
        12.4.5 HTC Recent Development
    12.5 Microsoft
        12.5.1 Microsoft Company Details
        12.5.2 Company Description and Business Overview
        12.5.3 Virtual Reality Content Introduction
        12.5.4 Microsoft Revenue in Virtual Reality Content Business (2013-2018)
        12.5.5 Microsoft Recent Development
    12.6 Samsung Electronics
        12.6.1 Samsung Electronics Company Details
        12.6.2 Company Description and Business Overview
        12.6.3 Virtual Reality Content Introduction
        12.6.4 Samsung Electronics Revenue in Virtual Reality Content Business (2013-2018)
        12.6.5 Samsung Electronics Recent Development
    12.7 Sony
        12.7.1 Sony Company Details
        12.7.2 Company Description and Business Overview
        12.7.3 Virtual Reality Content Introduction
        12.7.4 Sony Revenue in Virtual Reality Content Business (2013-2018)
        12.7.5 Sony Recent Development

13 Market Forecast 2018-2025
    13.1 Market Size Forecast by Regions
    13.2 United States
    13.3 Europe
    13.4 China
    13.5 Japan
    13.6 Southeast Asia
    13.7 India
    13.8 Central & South America
    13.9 Market Size Forecast by Product (2018-2025)
    13.10 Market Size Forecast by Application (2018-2025)

14 Analyst's Viewpoints/Conclusions

15 Appendix
    15.1 Research Methodology
        15.1.1 Methodology/Research Approach
            15.1.1.1 Research Programs/Design
            15.1.1.2 Market Size Estimation
            12.1.1.3 Market Breakdown and Data Triangulation
        15.1.2 Data Source
            15.1.2.1 Secondary Sources
            15.1.2.2 Primary Sources
    15.2 Disclaimer
    15.3 Author Details
List of Tables and Figures

    Table Virtual Reality Content Key Market Segments
    Table Key Players Virtual Reality Content Covered
    Table Global Virtual Reality Content Market Size Growth Rate by Type 2013-2025 (Million US$)
    Figure Global Virtual Reality Content Market Size Market Share by Type 2013-2025
    Figure Software Figures
    Table Key Players of Software
    Figure Hardware Figures
    Table Key Players of Hardware
    Table Global Virtual Reality Content Market Size Growth by Application 2013-2025 (Million US$)
    Figure Literature Case Studies
    Figure Archaeology Case Studies
    Figure Architecture Case Studies
    Figure Visual Art Case Studies
    Figure Others Case Studies
    Figure Virtual Reality Content Report Years Considered
    Table Global Virtual Reality Content Market Size 2013-2025 (Million US$)
    Figure Global Virtual Reality Content Market Size and Growth Rate 2013-2025 (Million US$)
    Table Global Virtual Reality Content Market Size by Regions 2013-2025 (Million US$)
    Table Global Virtual Reality Content Market Size by Regions 2013-2018 (Million US$)
    Table Global Virtual Reality Content Market Share by Regions 2013-2018
    Figure Global Virtual Reality Content Market Share by Regions 2013-2018
    Figure Global Virtual Reality Content Market Share by Regions 2018
    Table Market Top Trends
    Table Global Virtual Reality Content Revenue by Manufacturers (2013-2018) (Million US$)
    Table Global Virtual Reality Content Market Share by Manufacturers (2013-2018)
    Figure Global Virtual Reality Content Market Share by Manufacturers in 2018
    Table Global Virtual Reality Content Manufacturers Market Concentration Ratio (CR5 and HHI)
    Table Key Players Head office and Area Served
    Table Key Players Virtual Reality Content Product/Solution/Service
    Table Date of Enter into Virtual Reality Content Market
    Table Mergers & Acquisitions, Expansion Plans
    Table Global Virtual Reality Content Market Size by Type (2013-2018) (Million US$)
    Table Global Virtual Reality Content Market Size Share by Type (2013-2018)
    Figure Global Virtual Reality Content Market Size Market Share by Type (2013-2018)
    Table Global Virtual Reality Content Market Size by Application (2013-2018) (Million US$)
    Table Global Virtual Reality Content Market Size Share by Application (2013-2018)
    Figure Global Virtual Reality Content Market Size Market Share by Application (2013-2018)
    Figure Global Virtual Reality Content Revenue Market Share by Application in 2017
    Figure United States Virtual Reality Content Market Size 2013-2018 (Million US$)
    Table United States Key Players Virtual Reality Content Revenue (2017-2018) (Million US$)
    Table United States Key Players Virtual Reality Content Market Share (2017-2018)
    Table United States Virtual Reality Content Market Size by Type (2013-2018) (Million US$)
    Table United States Virtual Reality Content Market Share by Type (2013-2018)
    Table United States Virtual Reality Content Market Size by Application (2013-2018) (Million US$)
    Table United States Virtual Reality Content Market Share by Application (2013-2018)
    Figure Europe Virtual Reality Content Market Size 2013-2018 (Million US$)
    Table Europe Key Players Virtual Reality Content Revenue (2017-2018) (Million US$)
    Table Europe Key Players Virtual Reality Content Market Share (2017-2018)
    Table Europe Virtual Reality Content Market Size by Type (2013-2018) (Million US$)
    Table Europe Virtual Reality Content Market Share by Type (2013-2018)
    Table Europe Virtual Reality Content Market Size by Application (2013-2018) (Million US$)
    Table Europe Virtual Reality Content Market Share by Application (2013-2018)
    Figure China Virtual Reality Content Market Size 2013-2018 (Million US$)
    Table China Key Players Virtual Reality Content Revenue (2017-2018) (Million US$)
    Table China Key Players Virtual Reality Content Market Share (2017-2018)
    Table China Virtual Reality Content Market Size by Type (2013-2018) (Million US$)
    Table China Virtual Reality Content Market Share by Type (2013-2018)
    Table China Virtual Reality Content Market Size by Application (2013-2018) (Million US$)
    Table China Virtual Reality Content Market Share by Application (2013-2018)
    Figure Japan Virtual Reality Content Market Size 2013-2018 (Million US$)
    Table Japan Key Players Virtual Reality Content Revenue (2017-2018) (Million US$)
    Table Japan Key Players Virtual Reality Content Market Share (2017-2018)
    Table Japan Virtual Reality Content Market Size by Type (2013-2018) (Million US$)
    Table Japan Virtual Reality Content Market Share by Type (2013-2018)
    Table Japan Virtual Reality Content Market Size by Application (2013-2018) (Million US$)
    Table Japan Virtual Reality Content Market Share by Application (2013-2018)
    Figure Southeast Asia Virtual Reality Content Market Size 2013-2018 (Million US$)
    Table Southeast Asia Key Players Virtual Reality Content Revenue (2017-2018) (Million US$)
    Table Southeast Asia Key Players Virtual Reality Content Market Share (2017-2018)
    Table Southeast Asia Virtual Reality Content Market Size by Type (2013-2018) (Million US$)
    Table Southeast Asia Virtual Reality Content Market Share by Type (2013-2018)
    Table Southeast Asia Virtual Reality Content Market Size by Application (2013-2018) (Million US$)
    Table Southeast Asia Virtual Reality Content Market Share by Application (2013-2018)
    Figure India Virtual Reality Content Market Size 2013-2018 (Million US$)
    Table India Key Players Virtual Reality Content Revenue (2017-2018) (Million US$)
    Table India Key Players Virtual Reality Content Market Share (2017-2018)
    Table India Virtual Reality Content Market Size by Type (2013-2018) (Million US$)
    Table India Virtual Reality Content Market Share by Type (2013-2018)
    Table India Virtual Reality Content Market Size by Application (2013-2018) (Million US$)
    Table India Virtual Reality Content Market Share by Application (2013-2018)
    Figure Central & South America Virtual Reality Content Market Size 2013-2018 (Million US$)
    Table Central & South America Key Players Virtual Reality Content Revenue (2017-2018) (Million US$)
    Table Central & South America Key Players Virtual Reality Content Market Share (2017-2018)
    Table Central & South America Virtual Reality Content Market Size by Type (2013-2018) (Million US$)
    Table Central & South America Virtual Reality Content Market Share by Type (2013-2018)
    Table Central & South America Virtual Reality Content Market Size by Application (2013-2018) (Million US$)
    Table Central & South America Virtual Reality Content Market Share by Application (2013-2018)
    Table Facebook Company Details
    Table Facebook Revenue in Virtual Reality Content Business (2013-2018) (Million US$)
    Figure Facebook Revenue Growth Rate in Virtual Reality Content Business (2013-2018)
    Table Facebook Recent Development
    Table GoPro Company Details
    Table GoPro Revenue in Virtual Reality Content Business (2013-2018)(Million US$)
    Figure GoPro Revenue Growth Rate in Virtual Reality Content Business (2013-2018)
    Table GoPro Recent Development
    Table Google Company Details
    Table Google Revenue in Virtual Reality Content Business (2013-2018)(Million US$)
    Figure Google Revenue Growth Rate in Virtual Reality Content Business (2013-2018)
    Table Google Recent Development
    Table HTC Company Details
    Table HTC Revenue in Virtual Reality Content Business (2013-2018)(Million US$)
    Figure HTC Revenue Growth Rate in Virtual Reality Content Business (2013-2018)
    Table HTC Recent Development
    Table Microsoft Company Details
    Table Microsoft Revenue in Virtual Reality Content Business (2013-2018)(Million US$)
    Figure Microsoft Revenue Growth Rate in Virtual Reality Content Business (2013-2018)
    Table Microsoft Recent Development
    Table Samsung Electronics Company Details
    Table Samsung Electronics Revenue in Virtual Reality Content Business (2013-2018)(Million US$)
    Figure Samsung Electronics Revenue Growth Rate in Virtual Reality Content Business (2013-2018)
    Table Samsung Electronics Recent Development
    Table Sony Company Details
    Table Sony Revenue in Virtual Reality Content Business (2013-2018)(Million US$)
    Figure Sony Revenue Growth Rate in Virtual Reality Content Business (2013-2018)
    Table Sony Recent Development
    Table Global Virtual Reality Content Market Size by Regions (Million US$) 2018-2025
    Figure Global Virtual Reality Content Market Size Share by Regions (2018-2025)
    Figure Global Virtual Reality Content Market Size Share by Regions in 2025
    Figure United States Virtual Reality Content Market Size Forecast (2018-2025)(Million USD)
    Figure Europe Virtual Reality Content Market Size Forecast (2018-2025)(Million USD)
    Figure China Virtual Reality Content Market Size Forecast (2018-2025)(Million USD)
    Figure Japan Virtual Reality Content Market Size Forecast (2018-2025)(Million USD)
    Figure Southeast Asia Virtual Reality Content Market Size Forecast (2018-2025)(Million USD)
    Figure India Virtual Reality Content Market Size Forecast (2018-2025)(Million USD)
    Figure Central & South America Virtual Reality Content Market Size Forecast (2018-2025)(Million USD)
    Table Global Virtual Reality Content Market Size by Product (2018-2025) (Million US$)
    Figure Global Virtual Reality Content Market Size by Product (2018-2025)
    Figure Global Virtual Reality Content Market Size by Product in 2025
    Table Global Virtual Reality Content Market Size by Application (2018-2025) (Million US$)
    Figure Global Virtual Reality Content Market Size by Application (2018-2025)
    Figure Global Virtual Reality Content Market Size by Application in 2025
    Table Research Programs/Design for This Report
    Figure Bottom-up and Top-down Approaches for This Report
    Figure Data Triangulation
    Table Key Data Information from Secondary Sources
    Table Key Data Information from Primary Sources 



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