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Global Serious Games Market Insights, Forecast to 2025

Published: Aug, 2018 | Pages: 91 | Publisher: QYResearch
Industry: Electronics | Report Format: Electronic (PDF)

This report presents the worldwide Serious Games market size (value, production and consumption), splits the breakdown (data status 2013-2018 and forecast to 2025), by manufacturers, region, type and application.
This study also analyzes the market status, market share, growth rate, future trends, market drivers, opportunities and challenges, risks and entry barriers, sales channels, distributors and Porter's Five Forces Analysis.

The Serious Games market was valued at  Million US$ in 2017 and is projected to reach  Million US$ by 2025, at a CAGR of  during the forecast period. In this study, 2017 has been considered as the base year and 2018 to 2025 as the forecast period to estimate the market size for Serious Games.

The following manufacturers are covered in this report:
    BreakAway, Ltd.
    Designing Digitally, Inc.
    DIGINEXT
    IBM Corporation
    Intuition
    Learning Nexus Ltd
    Nintendo Co., Ltd.
    Promotion Software GmbH
    Revelian
    Tata Interactive Systems

Serious Games Breakdown Data by Type
    Enterprises
    Consumers
Serious Games Breakdown Data by Application
    Healthcare
    Aerospace & defense
    Government
    Education
    Retail
    Media & Entertainment
    Others

Serious Games Production by Region
    United States
    Europe
    China
    Japan
    South Korea
    Other Regions
    Other Regions

Serious Games Consumption by Region
    North America
        United States
        Canada
        Mexico
    Asia-Pacific
        China
        India
        Japan
        South Korea
        Australia
        Indonesia
        Malaysia
        Philippines
        Thailand
        Vietnam
    Europe
        Germany
        France
        UK
        Italy
        Russia
        Rest of Europe
    Central & South America
        Brazil
        Rest of South America
    Middle East & Africa
        GCC Countries
        Turkey
        Egypt
        South Africa
        Rest of Middle East & Africa

The study objectives are:
    To analyze and research the global Serious Games status and future forecast?involving, production, revenue, consumption, historical and forecast.
    To present the key Serious Games manufacturers, production, revenue, market share, and recent development.
    To split the breakdown data by regions, type, manufacturers and applications.
    To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints and risks.
    To identify significant trends, drivers, influence factors in global and regions.
    To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.

In this study, the years considered to estimate the market size of Serious Games :
    History Year: 2013 - 2017
    Base Year: 2017
    Estimated Year: 2018
    Forecast Year: 2018 - 2025

This report includes the estimation of market size for value (million USD) and volume (K Units). Both top-down and bottom-up approaches have been used to estimate and validate the market size of Serious Games market, to estimate the size of various other dependent submarkets in the overall market. Key players in the market have been identified through secondary research, and their market shares have been determined through primary and secondary research. All percentage shares, splits, and breakdowns have been determined using secondary sources and verified primary sources.

For the data information by region, company, type and application, 2017 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.
 Table of Contents

1 Study Coverage
    1.1 Serious Games Product
    1.2 Key Market Segments in This Study
    1.3 Key Manufacturers Covered
    1.4 Market by Type
        1.4.1 Global Serious Games Market Size Growth Rate by Type
        1.4.2 Enterprises
        1.4.3 Consumers
    1.5 Market by Application
        1.5.1 Global Serious Games Market Size Growth Rate by Application
        1.5.2 Healthcare
        1.5.3 Aerospace & defense
        1.5.4 Government
        1.5.5 Education
        1.5.6 Retail
        1.5.7 Media & Entertainment
        1.5.8 Others
    1.6 Study Objectives
    1.7 Years Considered

2 Executive Summary
    2.1 Global Serious Games Market Size
        2.1.1 Global Serious Games Revenue 2013-2025
        2.1.2 Global Serious Games Production 2013-2025
    2.2 Serious Games Growth Rate (CAGR) 2018-2025
    2.3 Analysis of Competitive Landscape
        2.3.1 Manufacturers Market Concentration Ratio (CR5 and HHI)
        2.3.2 Key Serious Games Manufacturers
            2.3.2.1 Serious Games Manufacturing Base Distribution, Headquarters
            2.3.2.2 Manufacturers Serious Games Product Offered
            2.3.2.3 Date of Manufacturers Enter into Serious Games Market
    2.4 Key Trends for Serious Games Markets & Products

3 Market Size by Manufacturers
    3.1 Serious Games Production by Manufacturers
        3.1.1 Serious Games Production by Manufacturers
        3.1.2 Serious Games Production Market Share by Manufacturers
    3.2 Serious Games Revenue by Manufacturers
        3.2.1 Serious Games Revenue by Manufacturers (2013-2018)
        3.2.2 Serious Games Revenue Share by Manufacturers (2013-2018)
    3.3 Serious Games Price by Manufacturers
    3.4 Mergers & Acquisitions, Expansion Plans

4 Serious Games Production by Regions
    4.1 Global Serious Games Production by Regions
        4.1.1 Global Serious Games Production Market Share by Regions
        4.1.2 Global Serious Games Revenue Market Share by Regions
    4.2 United States
        4.2.1 United States Serious Games Production
        4.2.2 United States Serious Games Revenue
        4.2.3 Key Players in United States
        4.2.4 United States Serious Games Import & Export
    4.3 Europe
        4.3.1 Europe Serious Games Production
        4.3.2 Europe Serious Games Revenue
        4.3.3 Key Players in Europe
        4.3.4 Europe Serious Games Import & Export
    4.4 China
        4.4.1 China Serious Games Production
        4.4.2 China Serious Games Revenue
        4.4.3 Key Players in China
        4.4.4 China Serious Games Import & Export
    4.5 Japan
        4.5.1 Japan Serious Games Production
        4.5.2 Japan Serious Games Revenue
        4.5.3 Key Players in Japan
        4.5.4 Japan Serious Games Import & Export
    4.6 South Korea
        4.6.1 South Korea Serious Games Production
        4.6.2 South Korea Serious Games Revenue
        4.6.3 Key Players in South Korea
        4.6.4 South Korea Serious Games Import & Export
    4.7 Other Regions
        4.7.1 Taiwan
        4.7.2 India
        4.7.3 Southeast Asia

5 Serious Games Consumption by Regions
    5.1 Global Serious Games Consumption by Regions
        5.1.1 Global Serious Games Consumption by Regions
        5.1.2 Global Serious Games Consumption Market Share by Regions
    5.2 North America
        5.2.1 North America Serious Games Consumption by Application
        5.2.2 North America Serious Games Consumption by Countries
        5.2.3 United States
        5.2.4 Canada
        5.2.5 Mexico
    5.3 Europe
        5.3.1 Europe Serious Games Consumption by Application
        5.3.2 Europe Serious Games Consumption by Countries
        5.3.3 Germany
        5.3.4 France
        5.3.5 UK
        5.3.6 Italy
        5.3.7 Russia
    5.4 Asia Pacific
        5.4.1 Asia Pacific Serious Games Consumption by Application
        5.4.2 Asia Pacific Serious Games Consumption by Countries
        5.4.3 China
        5.4.4 Japan
        5.4.5 South Korea
        5.4.6 India
        5.4.7 Australia
        5.4.8 Indonesia
        5.4.9 Thailand
        5.4.10 Malaysia
        5.4.11 Philippines
        5.4.12 Vietnam
    5.5 Central & South America
        5.5.1 Central & South America Serious Games Consumption by Application
        5.5.2 Central & South America Serious Games Consumption by Country
        5.5.3 Brazil
    5.6 Middle East and Africa
        5.6.1 Middle East and Africa Serious Games Consumption by Application
        5.6.2 Middle East and Africa Serious Games Consumption by Countries
        5.6.3 GCC Countries
        5.6.4 Egypt
        5.6.5 South Africa

6 Market Size by Type
    6.1 Global Serious Games Production by Type
    6.2 Global Serious Games Revenue by Type
    6.3 Serious Games Price by Type

7 Market Size by Application
    7.1 Overview
    7.2 Global Serious Games Breakdown Dada by Application
        7.2.1 Global Serious Games Consumption by Application
        7.2.2 Global Serious Games Consumption Market Share by Application (2013-2018)

8 Manufacturers Profiles
    8.1 BreakAway, Ltd.
        8.1.1 BreakAway, Ltd. Company Details
        8.1.2 Company Overview
        8.1.3 BreakAway, Ltd. Serious Games Production Revenue and Gross Margin (2013-2018)
        8.1.4 BreakAway, Ltd. Serious Games Product Description
        8.1.5 BreakAway, Ltd. Recent Development
    8.2 Designing Digitally, Inc.
        8.2.1 Designing Digitally, Inc. Company Details
        8.2.2 Company Overview
        8.2.3 Designing Digitally, Inc. Serious Games Production Revenue and Gross Margin (2013-2018)
        8.2.4 Designing Digitally, Inc. Serious Games Product Description
        8.2.5 Designing Digitally, Inc. Recent Development
    8.3 DIGINEXT
        8.3.1 DIGINEXT Company Details
        8.3.2 Company Overview
        8.3.3 DIGINEXT Serious Games Production Revenue and Gross Margin (2013-2018)
        8.3.4 DIGINEXT Serious Games Product Description
        8.3.5 DIGINEXT Recent Development
    8.4 IBM Corporation
        8.4.1 IBM Corporation Company Details
        8.4.2 Company Overview
        8.4.3 IBM Corporation Serious Games Production Revenue and Gross Margin (2013-2018)
        8.4.4 IBM Corporation Serious Games Product Description
        8.4.5 IBM Corporation Recent Development
    8.5 Intuition
        8.5.1 Intuition Company Details
        8.5.2 Company Overview
        8.5.3 Intuition Serious Games Production Revenue and Gross Margin (2013-2018)
        8.5.4 Intuition Serious Games Product Description
        8.5.5 Intuition Recent Development
    8.6 Learning Nexus Ltd
        8.6.1 Learning Nexus Ltd Company Details
        8.6.2 Company Overview
        8.6.3 Learning Nexus Ltd Serious Games Production Revenue and Gross Margin (2013-2018)
        8.6.4 Learning Nexus Ltd Serious Games Product Description
        8.6.5 Learning Nexus Ltd Recent Development
    8.7 Nintendo Co., Ltd.
        8.7.1 Nintendo Co., Ltd. Company Details
        8.7.2 Company Overview
        8.7.3 Nintendo Co., Ltd. Serious Games Production Revenue and Gross Margin (2013-2018)
        8.7.4 Nintendo Co., Ltd. Serious Games Product Description
        8.7.5 Nintendo Co., Ltd. Recent Development
    8.8 Promotion Software GmbH
        8.8.1 Promotion Software GmbH Company Details
        8.8.2 Company Overview
        8.8.3 Promotion Software GmbH Serious Games Production Revenue and Gross Margin (2013-2018)
        8.8.4 Promotion Software GmbH Serious Games Product Description
        8.8.5 Promotion Software GmbH Recent Development
    8.9 Revelian
        8.9.1 Revelian Company Details
        8.9.2 Company Overview
        8.9.3 Revelian Serious Games Production Revenue and Gross Margin (2013-2018)
        8.9.4 Revelian Serious Games Product Description
        8.9.5 Revelian Recent Development
    8.10 Tata Interactive Systems
        8.10.1 Tata Interactive Systems Company Details
        8.10.2 Company Overview
        8.10.3 Tata Interactive Systems Serious Games Production Revenue and Gross Margin (2013-2018)
        8.10.4 Tata Interactive Systems Serious Games Product Description
        8.10.5 Tata Interactive Systems Recent Development

9 Production Forecasts
    9.1 Serious Games Production and Revenue Forecast
        9.1.1 Global Serious Games Production Forecast 2018-2025
        9.1.2 Global Serious Games Revenue Forecast 2018-2025
    9.2 Serious Games Production and Revenue Forecast by Regions
        9.2.1 Global Serious Games Revenue Forecast by Regions
        9.2.2 Global Serious Games Production Forecast by Regions
    9.3 Serious Games Key Producers Forecast
        9.3.1 United States
        9.3.2 Europe
        9.3.3 China
        9.3.4 Japan
        9.3.5 South Korea
    9.4 Forecast by Type
        9.4.1 Global Serious Games Production Forecast by Type
        9.4.2 Global Serious Games Revenue Forecast by Type

10 Consumption Forecast
    10.1 Serious Games Consumption Forecast by Application
    10.2 Serious Games Consumption Forecast by Regions
    10.3 North America Market Consumption Forecast
        10.3.1 North America Serious Games Consumption Forecast by Regions 2018-2025
        10.3.2 United States
        10.3.3 Canada
        10.3.4 Mexico
    10.4 Europe Market Consumption Forecast
        10.4.1 Europe Serious Games Consumption Forecast by Regions 2018-2025
        10.4.2 Germany
        10.4.3 France
        10.4.4 UK
        10.4.5 Italy
        10.4.6 Russia
    10.5 Asia Pacific Market Consumption Forecast
        10.5.1 Asia Pacific Serious Games Consumption Forecast by Regions 2018-2025
        10.5.2 China
        10.5.3 Japan
        10.5.4 South Korea
        10.5.5 India
        10.5.6 Australia
        10.5.7 Indonesia
        10.5.8 Thailand
        10.5.9 Malaysia
        10.5.10 Philippines
        10.5.11 Vietnam
    10.6 Central & South America Market Consumption Forecast
        10.6.1 Central & South America Serious Games Consumption Forecast by Regions 2018-2025
        10.6.2 Brazil
    10.7 Middle East and Africa Market Consumption Forecast
        10.7.1 Middle East and Africa Serious Games Consumption Forecast by Regions 2018-2025
        10.7.2 GCC Countries
        10.7.3 Egypt
        10.7.4 South Africa

11 Value Chain and Sales Channels Analysis
    11.1 Value Chain Analysis
    11.2 Sales Channels Analysis
        11.2.1 Serious Games Sales Channels
        11.2.2 Serious Games Distributors
    11.3 Serious Games Customers

12 Market Opportunities & Challenges, Risks and Influences Factors Analysis
    12.1 Market Opportunities and Drivers
    12.2 Market Challenges
    12.3 Market Risks/Restraints
    12.4 Key World Economic Indicators

13 Key Findings in the Global Serious Games Study

14 Appendix
    14.1 Research Methodology
        14.1.1 Methodology/Research Approach
            14.1.1.1 Research Programs/Design
            14.1.1.2 Market Size Estimation
            14.1.1.3 Market Breakdown and Data Triangulation
        14.1.2 Data Source
            14.1.2.1 Secondary Sources
            14.1.2.2 Primary Sources
    14.2 Author Details
    14.3 Disclaimer
List of Tables and Figures

    Figure Serious Games Product Picture
    Table Serious Games Key Market Segments in This Study
    Table Key Manufacturers Serious Games Covered in This Study
    Table Global Serious Games Market Size Growth Rate by Type 2018-2025 (K Units) & (Million US$)
    Figure Global Serious Games Production Market Share 2013-2025
    Figure Enterprises Product Picture
    Table Major Manufacturers of Enterprises
    Figure Consumers Product Picture
    Table Major Manufacturers of Consumers
   Table Global Serious Games Market Size Growth Rate by Application 2018-2025 (K Units)
    Figure Healthcare
    Figure Aerospace & defense
    Figure Government
    Figure Education
    Figure Retail
    Figure Media & Entertainment
    Figure Others
    Figure Serious Games Report Years Considered
    Figure Global Serious Games Revenue 2013-2025 (Million US$)
    Figure Global Serious Games Production 2013-2025 (K Units)
    Table Global Serious Games Market Size Growth Rate by Regions 2018-2025(K Units) & (Million US$)
    Table Global Manufacturers Market Concentration Ratio (CR5 and HHI)
    Table Serious Games Manufacturing Base Distribution and Headquarters
    Table Manufacturers Serious Games Product Offered
    Table Date of Manufacturers Enter into Serious Games Market
    Table Global Serious Games Production by Manufacturers (2013-2018) (K Units)
    Table Global Serious Games Production Share by Manufacturers (2013-2018)
    Figure Global Serious Games Production Share by Manufacturers in 2017
    Table Serious Games Revenue by Manufacturers (2013-2018) (Million US$)
    Table Serious Games Revenue Share by Manufacturers (2013-2018)
    Table Serious Games Price by Manufacturers 2013-2018 (USD/Unit)
    Table Mergers & Acquisitions, Expansion Plans
    Table Global Serious Games Production by Regions 2013-2018 (K Units)
    Table Global Serious Games Production Market Share by Regions 2013-2018
    Figure Global Serious Games Production Market Share by Regions 2013-2018
    Figure Global Serious Games Production Market Share by Regions in 2017
    Table Global Serious Games Revenue by Regions 2013-2018 (Million US$)
    Table Global Serious Games Revenue Market Share by Regions 2013-2018
    Figure Global Serious Games Revenue Market Share by Regions 2013-2018
    Figure Global Serious Games Revenue Market Share by Regions in 2017
    Figure United States Serious Games Production and Growth Rate 2013-2018 (K Units)
    Figure United States Serious Games Revenue and Growth Rate 2013-2018 (Million US$)
    Table United States Serious Games Import & Export
    Figure Europe Serious Games Production and Growth Rate 2013-2018 (K Units)
    Figure Europe Serious Games Revenue and Growth Rate 2013-2018 (Million US$)
    Table Europe Serious Games Import & Export
    Figure China Serious Games Production and Growth Rate 2013-2018 (K Units)
    Figure China Serious Games Revenue and Growth Rate 2013-2018 (Million US$)
    Table China Serious Games Import & Export
    Figure Japan Serious Games Production and Growth Rate 2013-2018 (K Units)
    Figure Japan Serious Games Revenue and Growth Rate 2013-2018 (Million US$)
    Table Japan Serious Games Import & Export
    Figure South Korea Serious Games Production and Growth Rate 2013-2018 (K Units)
    Figure South Korea Serious Games Revenue and Growth Rate 2013-2018 (Million US$)
    Table South Korea Serious Games Import & Export
    Table Global Serious Games Consumption by Regions 2013-2018 (K Units)
    Table Global Serious Games Consumption Market Share by Regions 2013-2018
    Figure Global Serious Games Consumption Market Share by Regions 2013-2018
    Figure Global Serious Games Consumption Market Share by Regions in 2017
    Figure North America Serious Games Consumption and Growth Rate (2013-2018) (K Units)
    Table North America Serious Games Consumption by Application (2013-2018) (K Units)
    Figure 2017 North America Serious Games Consumption Market Share by Application
    Table North America Serious Games Consumption by Countries (2013-2018) (K Units)
    Figure 2017 North America Serious Games Consumption Market Share by Countries
    Figure United States Serious Games Consumption and Growth Rate (2013-2018) (K Units)
    Figure Canada Serious Games Consumption and Growth Rate (2013-2018) (K Units)
    Figure Mexico Serious Games Consumption and Growth Rate (2013-2018) (K Units)
    Figure Europe Serious Games Consumption and Growth Rate (2013-2018) (K Units)
    Table Europe Serious Games Consumption by Application (2013-2018) (K Units)
    Figure 2017 Europe Serious Games Consumption Market Share by Application
    Table Europe Serious Games Consumption by Countries (2013-2018) (K Units)
    Figure 2017 Europe Serious Games Consumption Market Share by Countries
    Figure Germany Serious Games Consumption and Growth Rate (2013-2018) (K Units)
    Figure France Serious Games Consumption and Growth Rate (2013-2018) (K Units)
    Figure UK Serious Games Consumption and Growth Rate (2013-2018) (K Units)
    Figure Italy Serious Games Consumption and Growth Rate (2013-2018) (K Units)
    Figure Russia Serious Games Consumption and Growth Rate (2013-2018) (K Units)
    Figure Asia Pacific Serious Games Consumption and Growth Rate (K Units)
    Table Asia Pacific Serious Games Consumption by Application (2013-2018) (K Units)
    Table Asia Pacific Serious Games Consumption Market Share by Application (2013-2018) (K Units)
    Table Asia Pacific Serious Games Consumption by Countries (2013-2018) (K Units)
    Table Asia Pacific Serious Games Consumption Market Share by Countries (2013-2018) (K Units)
    Figure China Serious Games Consumption and Growth Rate (2013-2018) (K Units)
    Figure Japan Serious Games Consumption and Growth Rate (2013-2018) (K Units)
    Figure Korea Serious Games Consumption and Growth Rate (2013-2018) (K Units)
    Figure India Serious Games Consumption and Growth Rate (2013-2018) (K Units)
    Figure Australia Serious Games Consumption and Growth Rate (2013-2018) (K Units)
    Figure Indonesia Serious Games Consumption and Growth Rate (2013-2018) (K Units)
    Figure Thailand Serious Games Consumption and Growth Rate (2013-2018) (K Units)
    Figure Malaysia Serious Games Consumption and Growth Rate (2013-2018) (K Units)
    Figure Philippines Serious Games Consumption and Growth Rate (2013-2018) (K Units)
    Figure Vietnam Serious Games Consumption and Growth Rate (2013-2018) (K Units)
    Figure Central & South America Serious Games Consumption and Growth Rate (K Units)
    Table Central & South America Serious Games Consumption by Application (2013-2018) (K Units)
    Figure 2017 Central & South America Serious Games Consumption Market Share by Application
    Table Central & South America Serious Games Consumption by Countries (2013-2018) (K Units)
    Figure Central & South America Serious Games Consumption Market Share by Countries
    Figure Brazil Serious Games Consumption and Growth Rate (2013-2018) (K Units)
    Figure Middle East and Africa Serious Games Consumption and Growth Rate (K Units)
    Table Middle East and Africa Serious Games Consumption by Application (2013-2018) (K Units)
    Figure 2017 Middle East and Africa Serious Games Consumption Market Share by Application
    Table Middle East and Africa Serious Games Consumption by Countries (2013-2018) (K Units)
    Figure Middle East and Africa Serious Games Consumption Market Share by Countries
    Figure GCC Countries Serious Games Consumption and Growth Rate (2013-2018) (K Units)
    Figure Egypt Serious Games Consumption and Growth Rate (2013-2018) (K Units)
    Figure South Africa Serious Games Consumption and Growth Rate (2013-2018) (K Units)
    Table Global Serious Games Production by Type (2013-2018) (K Units)
    Table Global Serious Games Production Share by Type (2013-2018)
    Figure Global Serious Games Production Market Share by Type (2013-2018)
    Figure Global Serious Games Production Market Share by Type in 2017
    Table Global Serious Games Revenue by Type (2013-2018) (Million US$)
    Table Global Serious Games Revenue Share by Type (2013-2018)
    Figure Global Serious Games Revenue Market Share by Type (2013-2018)
    Figure Global Serious Games Revenue Market Share by Type in 2017
    Table Serious Games Price by Type 2013-2018 (USD/Unit)
    Table Global Serious Games Consumption by Application (2013-2025) (K Units)
    Table Global Serious Games Consumption by Application (2013-2018) (K Units)
    Table Global Serious Games Consumption Share by Application (2013-2018)
    Figure Global Serious Games Consumption Market Share by Application (2013-2018)
    Figure Global Serious Games Value (Consumption) Market Share by Application (2013-2018)
    Table BreakAway, Ltd. Company Details
    Table BreakAway, Ltd. Serious Games Production (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2013-2018)
    Table BreakAway, Ltd. Serious Games Recent Development
    Table Designing Digitally, Inc. Company Details
    Table Designing Digitally, Inc. Serious Games Production (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2013-2018)
    Table Designing Digitally, Inc. Serious Games Recent Development
    Table DIGINEXT Company Details
    Table DIGINEXT Serious Games Production (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2013-2018)
    Table DIGINEXT Serious Games Recent Development
    Table IBM Corporation Company Details
    Table IBM Corporation Serious Games Production (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2013-2018)
    Table IBM Corporation Serious Games Recent Development
    Table Intuition Company Details
    Table Intuition Serious Games Production (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2013-2018)
    Table Intuition Serious Games Recent Development
    Table Learning Nexus Ltd Company Details
    Table Learning Nexus Ltd Serious Games Production (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2013-2018)
    Table Learning Nexus Ltd Serious Games Recent Development
    Table Nintendo Co., Ltd. Company Details
    Table Nintendo Co., Ltd. Serious Games Production (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2013-2018)
    Table Nintendo Co., Ltd. Serious Games Recent Development
    Table Promotion Software GmbH Company Details
    Table Promotion Software GmbH Serious Games Production (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2013-2018)
    Table Promotion Software GmbH Serious Games Recent Development
    Table Revelian Company Details
    Table Revelian Serious Games Production (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2013-2018)
    Table Revelian Serious Games Recent Development
    Table Tata Interactive Systems Company Details
    Table Tata Interactive Systems Serious Games Production (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2013-2018)
    Table Tata Interactive Systems Serious Games Recent Development
    Figure Global Serious Games Production Forecast 2018-2025 (K Units)
    Figure Global Serious Games Revenue Forecast 2018-2025 (Million US$)
    Table Global Serious Games Revenue Forecast 2018-2025 (Million US$)
    Table Global Serious Games Revenue Forecast by Regions 2018-2025 (Million US$)
    Figure Global Serious Games Revenue Forecast by Regions 2018-2025 (Million US$)
    Figure Global Serious Games Revenue Market Share Forecast by Regions 2018-2025
    Table Global Serious Games Production Forecast by Regions 2018-2025 (K Units)
    Figure Global Serious Games Production Forecast by Regions 2018-2025 (K Units)
    Figure Global Serious Games Production Market Share Forecast by Regions 2018-2025
    Figure United States Serious Games Production Forecast 2018-2025 (K Units)
    Figure United States Serious Games Revenue Forecast 2018-2025 (Million US$)
    Figure Europe Serious Games Production Forecast 2018-2025 (K Units)
    Figure Europe Serious Games Revenue Forecast 2018-2025 (Million US$)
    Figure China Serious Games Production Forecast 2018-2025 (K Units)
    Figure China Serious Games Revenue Forecast 2018-2025 (Million US$)
    Figure Japan Serious Games Production Forecast 2018-2025 (K Units)
    Figure Japan Serious Games Revenue Forecast 2018-2025 (Million US$)
    Figure South Korea Serious Games Production Forecast 2018-2025 (K Units)
    Figure South Korea Serious Games Revenue Forecast 2018-2025 (Million US$)
    Table Global Serious Games Production Forecast by Type 2018-2025 (K Units)
    Figure Global Serious Games Production Forecast by Type 2018-2025 (K Units)
    Figure Global Serious Games Production Market Share Forecast by Type 2018-2025
    Table Global Serious Games Revenue Forecast by Type 2018-2025 (Million US$)
    Figure Global Serious Games Revenue Forecast by Type 2018-2025 (Million US$)
    Figure Global Serious Games Revenue Market Share Forecast by Type 2018-2025
    Table Global Serious Games Consumption Forecast by Application 2018-2025 (K Units)
    Figure Global Serious Games Consumption Forecast by Application 2018-2025 (K Units)
    Figure Global Serious Games Consumption Market Share Forecast by Application 2018-2025
    Table Global Serious Games Consumption Forecast by Regions 2018-2025 (K Units)
    Figure Global Serious Games Consumption Forecast by Regions 2018-2025 (K Units)
    Figure Global Serious Games Consumption Market Share Forecast by Regions 2018-2025
    Table North America Serious Games Consumption Forecast by Regions 2018-2025 (K Units)
    Figure United States Serious Games Consumption Forecast 2018-2025 (K Units)
    Figure Canada Serious Games Consumption Forecast 2018-2025 (K Units)
    Figure MexicoSerious Games Consumption Forecast 2018-2025 (K Units)
    Table Europe Serious Games Consumption Forecast by Regions 2018-2025 (K Units)
    Figure Germany Serious Games Consumption Forecast 2018-2025 (K Units)
    Figure France Serious Games Consumption Forecast 2018-2025 (K Units)
    Figure UK Serious Games Consumption Forecast 2018-2025 (K Units)
    Figure Italy Serious Games Consumption Forecast 2018-2025 (K Units)
    Figure Russia Serious Games Consumption Forecast 2018-2025 (K Units)
    Table Asia Pacific Serious Games Consumption Forecast by Regions 2018-2025 (K Units)
    Figure China Serious Games Consumption Forecast 2018-2025 (K Units)
    Figure Japan Serious Games Consumption Forecast 2018-2025 (K Units)
    Figure Korea Serious Games Consumption Forecast 2018-2025 (K Units)
    Figure India Serious Games Consumption Forecast 2018-2025 (K Units)
    Figure Australia Serious Games Consumption Forecast 2018-2025 (K Units)
    Figure Indonesia Serious Games Consumption Forecast 2018-2025 (K Units)
    Figure Thailand Serious Games Consumption Forecast 2018-2025 (K Units)
    Figure Malaysia Serious Games Consumption Forecast 2018-2025 (K Units)
    Figure Philippines Serious Games Consumption Forecast 2018-2025 (K Units)
    Figure Vietnam Serious Games Consumption Forecast 2018-2025 (K Units)
    Table Central & South America Serious Games Consumption Forecast by Regions 2018-2025 (K Units)
    Figure Brazil Serious Games Consumption Forecast 2018-2025 (K Units)
    Table Middle East and Africa Serious Games Consumption Forecast by Regions 2018-2025 (K Units)
    Figure Middle East and Africa Serious Games Consumption Forecast 2018-2025 (K Units)
    Figure GCC Countries Serious Games Consumption Forecast 2018-2025 (K Units)
    Figure Egypt Serious Games Consumption Forecast 2018-2025 (K Units)
    Figure South Africa Serious Games Consumption Forecast 2018-2025 (K Units)
    Figure Serious Games Value Chain
    Table Serious Games Distributors List
    Table Serious Games Customers List
    Figure GDP by Regions / Largest Economies Pie Chart in 2016
    Figure G20 GDP Long-Term Forecast Total, Million US dollars, 2060
    Figure G20 Gross Domestic Product (GDP)Total, US Dollars/Capita, 2016
    Table Research Programs/Design for This Report
    Figure Bottom-up and Top-down Approaches for This Report
    Figure Data Triangulation
    Table Key Data Information from Secondary Sources
    Table Key Data Information from Primary Sources
 



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