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Games And Puzzles Market Size, Share & Trends Analysis Report By Licensing (Licensed, Non-Licensed), By Type (Puzzles, Games), By Distribution Channel (Brick & Mortar, E-Commerce), And Segment Forecasts, 2018 - 2025

Published: May, 2018 | Pages: 137 | Publisher: Grand View Research
Industry: Consumer Goods | Report Format: Electronic (PDF)

The global games and puzzles market size is expected to reach USD 29.95 billion by 2025, according to a new report by Grand View Research, Inc., exhibiting a CAGR of 16.1% during the forecast period. Advancements in the 3D printing technology are allowing card and board game manufacturers to enhance conventional play patterns, thereby helping the market to gain remarkable momentum over the coming years.

Educational institutes are getting keen on developing cognitive thinking capabilities of children, as a result of which they have started including puzzles and board games in their educational curriculums, which can improve logical reasoning, critical thinking, and problem-solving skills in kids. Another factor contributing to surging demand for such educational puzzles and brainteasers is shifting preference of teenagers and adults towards toys, such as Rubik's cube, Sagrada, Gloomhaven, and Quantum for memory strengthening.

Internet retailing is emerging as a lucrative mode of distribution for manufacturers of toys and puzzles. Strong relationships established by these manufacturers with online retailers coupled with increasing campaigns and promotional strategies are estimated to propel the market over the forecast period.

Sales at brick and mortar stores tend to be high during holidays, particularly due to seasonal demand. However, sales at brick and mortar stores are plummeting as consumers are switching to e-commerce portals because of the ease of shopping. Having realized such changes in consumer behavior, retailers are making efforts to complement conventional retail with e-commerce, so that they can cater to a larger consumer base.

Several mass chain stores, such as Wal-Mart Stores, Inc., and online jigsaw puzzle resellers, such as Puzzle Warehouse, are stocking and distributing products through brick and mortar stores as well as e-commerce portals. Game manufacturers are focusing on establishing healthy business relationships with them.

Board game designers are adopting latest technologies in order to attract consumers in already saturated markets. Their efforts to incorporate trending technologies into board games are leading to development of mobile apps that can assist and enhance the gameplay in board games. Such board game apps can be categorized into full gameplay, buddy apps, and core apps.

Board games are also being integrated with digital technology. For instance, PlayTable, a tabletop gaming console designed for board games, can hold a large gaming library. PlayTable allows users to set up the board, modify the game, and integrate smart pieces to make the game more interactive.

Further key findings from the report suggest:

• The licensed games and puzzles segment is expected to witness phenomenal growth over the forecast period, as customers emphasize on premium quality and originality of products

• Distribution via brick and mortar channel is estimated to dominate the market over the forecast period due to heightened sales during the holiday season

• Asia Pacific is projected to account for almost 56.0% of the revenue generation by 2025. Low-cost manufacturing facilities in China and Japan are sites of high growth rates in the region.

• Some of the prominent companies operating in the market are Buffalo Games, Cobble Hill, Hasbro, Ravensburger AG, and Springbok Puzzles.
 Table of Contents

Chapter 1 Methodology and Scope
                  1.1 Research Methodology
                  1.2 Research Scope & Assumptions
                  1.3 List of Data Sources

Chapter 2 Executive Summary
                  2.1 Games And Puzzles-Market Snapshot & Key Buying Criteria, 2014 - 2025

Chapter 3 Games And Puzzles Industry Outlook
                  3.1 Market Segmentation
                  3.2 Games And Puzzles-Market Size and Growth Prospects
                  3.3 Games And Puzzles-Value Chain Analysis
                      3.3.1 Games and puzzle market - Organized vs. unorganized sales, 2017
                  3.4 Market Dynamics
                      3.4.1 Market driver analysis
                          3.4.1.1 Increasing imports of toys and games
                          3.4.1.2 Rise in the demand for educational puzzles
                      3.4.2 Market restraint analysis
                          3.4.2.1 Growth in online games and puzzles
                  3.5 Penetration & Growth Prospect Mapping
                  3.6 Industry Analysis - Porter's
                  3.7 Games & Puzzles-Key Company Analysis, 2017
                  3.8 Games And Puzzles-PEST Analysis

Chapter 4 Games and Puzzles Licensing Estimates & Trend Analysis
                  4.1 Market Size Estimates & Forecasts and Trend Analysis, 2014 - 2025 (Revenue, USD Billion)
                  4.2 Games And Puzzles Market: Licensing Movement Analysis
                      4.2.1 Licensed games and puzzles
                          4.2.1.1 Market estimates & forecasts by region, 2014 - 2025 (Revenue, USD Billion)
                      4.2.2 Non-Licensed games and puzzles
                          4.2.2.1 Market estimates & forecasts by region, 2014 - 2025 (Revenue, USD Billion)

Chapter 5 Games and puzzles Type Estimates & Trend Analysis
                  5.1 Market Size Estimates & Forecasts and Trend Analysis, 2014 - 2025 (Revenue, USD Billion)
                  5.2 Games And Puzzles Market: Type Movement Analysis
                      5.2.1 Games
                          5.2.1.1 Market estimates & forecasts by region, 2014 - 2025 (Revenue, USD Billion)
                      5.2.2 Puzzles
                          5.2.2.1 Market estimates & forecasts by region, 2014 - 2025 (Revenue, USD Billion)

Chapter 6 Games and puzzles Distribution Channel Estimates & Trend Analysis
                  6.1 Market Size Estimates & Forecasts and Trend Analysis, 2014 - 2025 (Revenue, USD Billion)
                  6.2 Games And Puzzles Market: Distribution Channel Movement Analysis
                      6.2.1 E-commerce
                          6.2.1.1 Market estimates & forecasts by region, 2014 - 2025 (Revenue, USD Billion)
                      6.2.2 Brick & mortar
                          6.2.2.1 Market estimates & forecasts by region, 2014 - 2025 (Revenue, USD Billion)

Chapter 7 Regional Estimates & Trend Analysis
                  7.1 Market Size Estimates & Forecasts and Trend Analysis, 2014 - 2025 (Revenue, USD Billion)
                  7.2 Games and Puzzles Market Share by Region, 2017 & 2025
                  7.3 North America
                      7.3.1 Market estimates & forecasts by licensing, 2014 - 2025 (Revenue, USD Billion)
                      7.3.2 Market estimates & forecasts by type, 2014 - 2025 (Revenue, USD Billion)
                      7.3.3 Market estimates & forecasts by distribution channel, 2014 - 2025 (Revenue, USD Billion)
                      7.3.4 U.S.
                          7.3.4.1 Market estimates & forecasts by licensing, 2014 - 2025 (Revenue, USD Billion)
                          7.3.4.2 Market estimates & forecasts by type, 2014 - 2025 (Revenue, USD Billion)
                          7.3.4.3 Market estimates & forecasts by distribution channel, 2014 - 2025 (Revenue, USD Billion)
                      7.3.5 Canada
                          7.3.5.1 Market estimates & forecasts by licensing, 2014 - 2025 (Revenue, USD Billion)
                          7.3.5.2 Market estimates & forecasts by type, 2014 - 2025 (Revenue, USD Billion)
                          7.3.5.3 Market estimates & forecasts by distribution channel, 2014 - 2025 (Revenue, USD Billion)
                  7.4 Europe
                      7.4.1 Market estimates & forecasts by licensing, 2014 - 2025 (Revenue, USD Billion)
                      7.4.2 Market estimates & forecasts by type, 2014 - 2025 (Revenue, USD Billion)
                      7.4.3 Market estimates & forecasts by distribution channel, 2014 - 2025 (Revenue, USD Billion)
                      7.4.4 Germany
                          7.4.4.1 Market estimates & forecasts by licensing, 2014 - 2025 (Revenue, USD Billion)
                          7.4.4.2 Market estimates & forecasts by type, 2014 - 2025 (Revenue, USD Billion)
                          7.4.4.3 Market estimates & forecasts by distribution channel, 2014 - 2025 (Revenue, USD Billion)
                      7.4.5 U.K.
                          7.4.5.1 Market estimates & forecasts by licensing, 2014 - 2025 (Revenue, USD Billion)
                          7.4.5.2 Market estimates & forecasts by type, 2014 - 2025 (Revenue, USD Billion)
                          7.4.5.3 Market estimates & forecasts by distribution channel, 2014 - 2025 (Revenue, USD Billion)
                  7.5 Asia Pacific
                      7.5.1 Market estimates & forecasts by licensing, 2014 - 2025 (Revenue, USD Billion)
                      7.5.2 Market estimates & forecasts by type, 2014 - 2025 (Revenue, USD Billion)
                      7.5.3 Market estimates & forecasts by distribution channel, 2014 - 2025 (Revenue, USD Billion)
                      7.5.4 China
                          7.5.4.1 Market estimates & forecasts by licensing, 2014 - 2025 (Revenue, USD Billion)
                          7.5.4.2 Market estimates & forecasts by type, 2014 - 2025 (Revenue, USD Billion)
                          7.5.4.3 Market estimates & forecasts by distribution channel, 2014 - 2025 (Revenue, USD Billion)
                      7.5.5 India
                          7.5.5.1 Market estimates & forecasts by licensing, 2014 - 2025 (Revenue, USD Billion)
                          7.5.5.2 Market estimates & forecasts by type, 2014 - 2025 (Revenue, USD Billion)
                          7.5.5.3 Market estimates & forecasts by distribution channel, 2014 - 2025 (Revenue, USD Billion)
                      7.5.6 Japan
                          7.5.6.1 Market estimates & forecasts by licensing, 2014 - 2025 (Revenue, USD Billion)
                          7.5.6.2 Market estimates & forecasts by type, 2014 - 2025 (Revenue, USD Billion)
                          7.5.6.3 Market estimates & forecasts by distribution channel, 2014 - 2025 (Revenue, USD Billion)
                  7.6 Latin America
                      7.6.1 Market estimates & forecasts by licensing, 2014 - 2025 (Revenue, USD Billion)
                      7.6.2 Market estimates & forecasts by type, 2014 - 2025 (Revenue, USD Billion)
                      7.6.3 Market estimates & forecasts by distribution channel, 2014 - 2025 (Revenue, USD Billion)
                      7.6.4 Brazil
                          7.6.4.1 Market estimates & forecasts by licensing, 2014 - 2025 (Revenue, USD Billion)
                          7.6.4.2 Market estimates & forecasts by type, 2014 - 2025 (Revenue, USD Billion)
                          7.6.4.3 Market estimates & forecasts by distribution channel, 2014 - 2025 (Revenue, USD Billion)
                      7.6.5 Mexico
                          7.6.5.1 Market estimates & forecasts by licensing, 2014 - 2025 (Revenue, USD Billion)
                          7.6.5.2 Market estimates & forecasts by type, 2014 - 2025 (Revenue, USD Billion)
                          7.6.5.3 Market estimates & forecasts by distribution channel, 2014 - 2025 (Revenue, USD Billion)
                  7.7 MEA
                      7.7.1 Market estimates & forecasts by licensing, 2014 - 2025 (Revenue, USD Billion)
                      7.7.2 Market estimates & forecasts by type, 2014 - 2025 (Revenue, USD Billion)
                      7.7.3 Market estimates & forecasts by distribution channel, 2014 - 2025 (Revenue, USD Billion)

Chapter 8 Competitive Landscape
                  8.1 Buffalo Games
                      8.1.1 Company overview
                      8.1.2 Product benchmarking
                  8.2 Castor Drukarnia
                      8.2.1 Company overview
                      8.2.2 Product benchmarking
                  8.3 Ceaco, Inc.
                      8.3.1 Company overview
                      8.3.2 Product benchmarking
                  8.4 Cobble Hill (Outset Media)
                      8.4.1 Company overview
                      8.4.2 Product benchmarking
                  8.5 Educa Borras, S.A.U.
                      8.5.1 Company overview
                      8.5.2 Product benchmarking
                  8.6 Eurographics, Inc.
                      8.6.1 Company overview
                      8.6.2 Product benchmarking
                  8.7 Gibsons
                      8.7.1 Company overview
                      8.7.2 Product benchmarking
                      8.7.3 Recent developments
                  8.8 Hasbro, Inc.
                      8.8.1 Company overview
                      8.8.2 Financial performance
                      8.8.3 Product benchmarking
                  8.9 Heye Puzzle
                      8.9.1 Company overview
                      8.9.2 Product benchmarking
                  8.10 MasterPieces Puzzle Company
                      8.10.1 Company overview
                      8.10.2 Product benchmarking
                      8.10.3 Recent developments
                  8.11 Piatnik
                      8.11.1 Company overview
                      8.11.2 Product benchmarking
                  8.12 Ravensburger
                      8.12.1 Company overview
                      8.12.2 Product benchmarking
                      8.12.3 Recent developments
                  8.13 Royal Jumbo BV
                      8.13.1 Company overview
                      8.13.2 Product benchmarking
                      8.13.3 Recent developments
                  8.14 Schmidt Spiele GmbH
                      8.14.1 Company overview
                      8.14.2 Product benchmarking
                  8.15 Springbok Puzzles
                      8.15.1 Company overview
                      8.15.2 Product benchmarking
                  8.16 SunsOut
                      8.16.1 Company overview
                      8.16.2 Product benchmarking
                  8.17 Trefl S.A.
                      8.17.1 Company overview
                      8.17.2 Product benchmarking
                  8.18 White Mountain Puzzles, Inc.
                      8.18.1 Company overview
                      8.18.2 Product benchmarking
                  8.19 Yanoman Corporation
                      8.19.1 Company overview
                      8.19.2 Product benchmarking
                      8.19.3 Recent developments
List of Tables

TABLE 1 Global games and puzzles market, (USD Billion), 2014 - 2025
TABLE 2 Global market estimates and forecasts by region, (USD Billion), 2014 - 2025
TABLE 3 Global market estimates and forecasts by licensing, (USD Billion), 2014 - 2025
TABLE 4 Global market estimates and forecasts by distribution channel, (USD Billion), 2014 - 2025
TABLE 5 Global market estimates and forecasts by type, (USD Billion), 2014 - 2025
TABLE 6 Global licensed games and puzzles market by region, 2014 - 2025 (USD Billion)
TABLE 7 Global non-licensed games and puzzles market by region, 2014 - 2025 (USD Billion)
TABLE 8 Global games market by region, 2014 - 2025 (USD Billion)
TABLE 9 Global puzzles market by region, 2014 - 2025 (USD Million)
TABLE 10 Global games and puzzles market via e-commerce distribution by region, 2014 - 2025 (USD Billion)
TABLE 11 Global games and puzzles market via brick and mortar distribution by region, 2014 - 2025 (USD Million)
TABLE 12 North America games and puzzles market by licensing, 2014 - 2025 (USD Billion)
TABLE 13 North America games and puzzles market by type, 2014 - 2025 (USD Billion)
TABLE 14 North America games and puzzles market by distribution channel, 2014 - 2025 (USD Billion)
TABLE 15 U.S. games and puzzles market by licensing, 2014 - 2025 (USD Billion)
TABLE 16 U.S. games and puzzles market by type, 2014 - 2025 (USD Billion)
TABLE 17 U.S. games and puzzles market by distribution channel, 2014 - 2025 (USD Billion)
TABLE 18 Canada games and puzzles market by licensing, 2014 - 2025 (USD Billion)
TABLE 19 Canada games and puzzles market by type, 2014 - 2025 (USD Billion)
TABLE 20 Canada games and puzzles market by distribution channel, 2014 - 2025 (USD Billion)
TABLE 21 Europe games and puzzles market by licensing, 2014 - 2025 (USD Billion)
TABLE 22 Europe games and puzzles market by type, 2014 - 2025 (USD Billion)
TABLE 23 Europe games and puzzles market by distribution channel, 2014 - 2025 (USD Billion)
TABLE 24 Germany games and puzzles market by licensing, 2014 - 2025 (USD Billion)
TABLE 25 Germany games and puzzles market by type, 2014 - 2025 (USD Billion)
TABLE 26 Germany games and puzzles market by distribution channel, 2014 - 2025 (USD Billion)
TABLE 27 U.K. games and puzzles market by licensing, 2014 - 2025 (USD Billion)
TABLE 28 U.K. games and puzzles market by type, 2014 - 2025 (USD Billion)
TABLE 29 U.K. games and puzzles market by distribution channel, 2014 - 2025 (USD Billion)
TABLE 30 Asia Pacific games and puzzles market by licensing, 2014 - 2025 (USD Billion)
TABLE 31 Asia Pacific games and puzzles market by type, 2014 - 2025 (USD Billion)
TABLE 32 Asia Pacific games and puzzles market by distribution channel, 2014 - 2025 (USD Billion)
TABLE 33 China games and puzzles market by licensing, 2014 - 2025 (USD Billion)
TABLE 34 China games and puzzles market by type, 2014 - 2025 (USD Billion)
TABLE 35 China games and puzzles market by distribution channel, 2014 - 2025 (USD Billion)
TABLE 36 India games and puzzles market by licensing, 2014 - 2025 (USD Billion)
TABLE 37 India games and puzzles market by type, 2014 - 2025 (USD Billion)
TABLE 38 India games and puzzles market by distribution channel, 2014 - 2025 (USD Billion)
TABLE 39 Japan games and puzzles market by licensing, 2014 - 2025 (USD Billion)
TABLE 40 Japan games and puzzles market by type, 2014 - 2025 (USD Billion)
TABLE 41 Japan games and puzzles market by distribution channel, 2014 - 2025 (USD Billion)
TABLE 42 Latin America games and puzzles market by licensing, 2014 - 2025 (USD Billion)
TABLE 43 Latin America games and puzzles market by type, 2014 - 2025 (USD Billion)
TABLE 44 Latin America games and puzzles market by distribution channel, 2014 - 2025 (USD Billion)
TABLE 45 Brazil games and puzzles market by licensing, 2014 - 2025 (USD Billion)
TABLE 46 Brazil games and puzzles market by type, 2014 - 2025 (USD Billion)
TABLE 47 Brazil games and puzzles market by distribution channel, 2014 - 2025 (USD Billion)
TABLE 48 Mexico games and puzzles market by licensing, 2014 - 2025 (USD Billion)
TABLE 49 Mexico games and puzzles market by type, 2014 - 2025 (USD Billion)
TABLE 50 Mexico games and puzzles market by distribution channel, 2014 - 2025 (USD Billion)
TABLE 51 MEA games and puzzles market by licensing 2014 - 2025 (USD Billion)
TABLE 52 MEA games and puzzles market by type, 2014 - 2025 (USD Billion)
TABLE 53 MEA games & puzzles market by distribution channel, 2014 - 2025 (USD Billion) 


List of Figures

FIG. 1 Market snapshot
FIG. 2 Market segmentation
FIG. 3 Games and puzzles-Market size and growth prospects
FIG. 4 Games and puzzles-Value chain analysis
FIG. 5 Games and puzzle-Distribution structure
FIG. 6 Games and puzzle market - Organized vs. Unorganized Sales, 2017
FIG. 7 Market dynamics
FIG. 8 Online jigsaw puzzles
FIG. 9 Online jigsaw puzzles
FIG. 10 U.S toy imports
FIG. 11 Penetration & growth prospect mapping
FIG. 12 Porter's five forces analysis
FIG. 13 Games and puzzles-PEST analysis
FIG. 14 Games and puzzles market licensing outlook key takeaways
FIG. 15 Games and puzzles market: Licensing movement analysis
FIG. 16 Global licensed games and puzzles market, 2014 - 2025 (USD Billion)
FIG. 17 Global non-licensed games and puzzles market, 2014 - 2025 (USD Billion)
FIG. 18 Games and puzzles market type outlook key takeaways
FIG. 19 Games and puzzles market: Type movement analysis
FIG. 20 Global games market, 2014 - 2025 (USD Billion)
FIG. 21 Global puzzles market, 2014 - 2025 (USD Billion)
FIG. 22 Games and puzzles market distribution channel outlook key takeaways
FIG. 23 Games and puzzles market: Distribution channel movement analysis
FIG. 24 Global games and puzzles market via e-commerce distribution, 2014 - 2025 (USD Billion)
FIG. 25 Global games and puzzles market by brick & mortar distribution, 2014 - 2025 (USD Billion)
FIG. 26 Regional market place: Key takeaways
FIG. 27 Regional outlook, 2017 & 2025
FIG. 28 North America games and puzzles market, 2014 - 2025 (USD Billion)
FIG. 29 North America games and puzzles market by licensing, 2014 - 2025 (USD Billion)
FIG. 30 North America games and puzzles market by type, 2014 - 2025 (USD Billion)
FIG. 31 North America games and puzzles market by distribution channel, 2014 - 2025 (USD Billion)
FIG. 32 U.S games and puzzles market by licensing, 2014 - 2025 (USD Billion)
FIG. 33 U.S. games and puzzles market by type, 2014 - 2025 (USD Billion)
FIG. 34 U.S games and puzzles market by distribution channel, 2014 - 2025 (USD Billion)
FIG. 35 Canada games and puzzles market by licensing, 2014 - 2025 (USD Billion)
FIG. 36 Canada games and puzzles market by type, 2014 - 2025 (USD Billion)
FIG. 37 Canada games and puzzles market by distribution channel, 2014 - 2025 (USD Billion)
FIG. 38 Europe games and puzzles market, 2014 - 2025 (USD Billion)
FIG. 39 Europe games and puzzles market by licensing, 2014 - 2025 (USD Billion)
FIG. 40 Europe games and puzzles market by type, 2014 - 2025 (USD Billion)
FIG. 41 Europe games and puzzles market by distribution channel, 2014 - 2025 (USD Billion)
FIG. 42 Germany games and puzzles market by licensing, 2014 - 2025 (USD Billion)
FIG. 43 Germany games and puzzles market by type, 2014 - 2025 (USD Billion)
FIG. 44 Germany games and puzzles market by distribution channel, 2014 - 2025 (USD Billion)
FIG. 45 U.K. games and puzzles market by licensing, 2014 - 2025 (USD Billion)
FIG. 46 U.K. games and puzzles market by type, 2014 - 2025 (USD Billion)
FIG. 47 U.K. games and puzzles market by distribution channel, 2014 - 2025 (USD Billion)
FIG. 48 Asia Pacific games and puzzles market, 2014 - 2025 (USD Billion)
FIG. 49 Asia Pacific games and puzzles market by licensing, 2014 - 2025 (USD Billion)
FIG. 50 Asia Pacific games and puzzles market by type, 2014 - 2025 (USD Billion)
FIG. 51 Asia Pacific games and puzzles market by distribution channel, 2014 - 2025 (USD Billion)
FIG. 52 China games and puzzles market by licensing, 2014 - 2025 (USD Billion)
FIG. 53 China games and puzzles market by type, 2014 - 2025 (USD Billion)
FIG. 54 China games and puzzles market by distribution channel, 2014 - 2025 (USD Billion)
FIG. 55 India games and puzzles market by licensing, 2014 - 2025 (USD Billion)
FIG. 56 India games and puzzles market by type, 2014 - 2025 (USD Billion)
FIG. 57 India games and puzzles market by distribution channel, 2014 - 2025 (USD Billion)
FIG. 58 Japan games and puzzles market by licensing, 2014 - 2025 (USD Billion)
FIG. 59 Japan games and puzzles market by type, 2014 - 2025 (USD Billion)
FIG. 60 Japan games and puzzles market by distribution channel, 2014 - 2025 (USD Billion)
FIG. 61 Latin America games and puzzle market, 2014 - 2025 (USD Billion)
FIG. 62 Latin America games and puzzles market by licensing, 2014 - 2025 (USD Billion)
FIG. 63 Latin America games and puzzles market by type, 2014 - 2025 (USD Billion)
FIG. 64 Latin America games and puzzles market by distribution channel, 2014 - 2025 (USD Billion)
FIG. 65 Brazil games and puzzles market by licensing, 2014 - 2025 (USD Billion)
FIG. 66 Brazil games and puzzles market by type, 2014 - 2025 (USD Billion)
FIG. 67 Brazil games and puzzles market by distribution channel, 2014 - 2025 (USD Billion)
FIG. 68 Mexico games and puzzles market by licensing, 2014 - 2025 (USD Billion)
FIG. 69 Mexico games and puzzles market by type, 2014 - 2025 (USD Billion)
FIG. 70 Mexico games and puzzles market by distribution channel, 2014 - 2025 (USD Billion)
FIG. 71 MEA games and puzzles market by licensing, 2014 - 2025 (USD Billion)
FIG. 72 MEA games and puzzles market by type, 2014 - 2025 (USD Billion)
FIG. 73 MEA games and puzzles market by distribution channel, 2014 - 2025 (USD Billion)

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